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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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I really liked the mod. The editor works well. Everything is in Russian. There were some errors (it crashed once), but after reinstalling Windows, it works perfectly.
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I would like the main menu of this mod to feature a flyover of the elven city instead of the human city. I place the +++Sylvan MainMenu.h5u file in the UserMODs folder, but nothing changes. Without the EWA mod, the elven city flyover appears. Please advise on how to make the elven city flyover appear in the EWA main menu as well.
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I think if the file modification date of Sylvan MainMenu.h5u is newer than that of EWA, everything should work. Try extracting Sylvan MainMenu.h5u and re-archiving it, and then put it in UserMODs.
 

К А
Стикеры GBF в Telegram
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Perhaps it would be worth mentioning that EWA is just a collection of mods and maps belonging to different authors, and they haven't been fully tested for compatibility.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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where can I download it? please provide a link.
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It's working... but... after 19%, it stops downloading... (it says "in use by another process").
But I really want to download it...

Added 1 hour 11 minutes ago
Actually... it seems like it's continuing...

Added 1 minute ago
First it went to 64%.
Now it's stuck at 96.4%.

Added 1 minute ago
Phew... it seems like it's downloaded.

Added 5 minutes ago
Now it's installing (unzipping)...

Added 2 minutes ago
Installed.
(I'm checking)

Added 13 hours 53 minutes ago
The following problems have arisen:
1. The Campaigns don't work (it crashes).
2. The original game's and "Lords of the North's" Campaigns are not displayed (the tab is there, but it's empty).

Added 3 minutes ago
Everything else seems to be working fine...
---
*I downloaded it a year ago (the first time) - everything worked.
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[/U]Installation details (I'm writing in detail so that it's clear even for a beginner):
So, step by step:
1) Download Heroes of Might and Magic V. Gold Edition - the best compilation available at the moment.
2) Download the global EWA mod (1.0) from here: http://rutracker.org/forum//topic/2629561/
3) Install the global EWA mod (1.0) in the game folder. You need to be careful here. You need to install the mod in the Tribes of the East folder.
4) After installation, several shortcuts will appear on your desktop. Choose the one that says: EWA. Launch it and enjoy the game. If you have any questions about the installation, walkthrough, or want to find opponents, visit this website - it has everything: http://forum.heroesworld.ru/index.php
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In particular, work is currently underway to improve the mod to version 2.0. The following are planned for inclusion in the build: PRT Beta 0.3 + Homm5_SoS_Nowe_Obiekty.pak (changes textures), RMMS v0.2.2 (compatible with NCF), the "New Objects" mod (remake of a Polish mod), new_sub_enter_exit.rar (mod that changes the appearance of the dungeon entrance), Doc_Skills_3_0_3 (new skill wheel!), and a mod for Fast AI Turn + high PC intelligence (H5_AIadv_311). - EV (extended version) - A mod that adds new content to the game, namely: 1) New heroes – from the NHF project. 2) New neutral creatures, partially from the NCF project. - NTBF mod – adds new city buildings and changes the building plan. http://forum.heroesworld.ru/showthre...118#post620118 and so on. Full list of mods: /forum/section/288/ It is possible that some mods may not be suitable for EWA due to irreconcilable conflicts. Also planned for inclusion in the build are new maps, scenarios, and campaigns, including: CAMPAIGNS "For the Queen!" "Fall of Shantiri" - "LegendShantiri" "Empire of Unicorn" The Beginning of the End. Consists of: New Threat Path of the Outcast In the Depths of Hell Return of the Hero Son of the Devil Ice and Flame Prologue "Colonization" (3 missions) SCENARIOS: - "Ambassador" - prequel to the Empire of Unicorn campaign. - Return of a hero - Pack Leader "Last Rush" - The end of darkness - "Travel" - "Dispel" - Heroes of Ashan. Antares - "The Elemental Union" Pack Leader 2: Fall of the Empire "Sword and Sorcery 3". "War_Adept" – This story is a meaningful continuation of "Alive and Well" and "Gnomomania." "Markel Raising" – There are video clips available. MAPS: - Volcano's Heart map - Legendary war v 1.0.3 map - Astralia map - Guild of Vampires map - Strength and Honor map - Path to Greatness map - Friend in Trouble map - Necropolis map - Arena map - Totalmap - Rome map - 'put padshego' and many others. We invite you to collaborate and create together. We will be happy with your ideas and suggestions. You can also suggest mods and maps for the build. Let's recreate the Universe of Heroes together! Main discussion of the mod: http://rutracker.org/forum//topic/2629561/ Discussion of the mod on the forum: http://forum.heroesworld.ru/showthre...?t=9495&page=3
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Isn't it true that NHF is incompatible with the new AI?
In reply to Shadowclaw
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Shadowclaw
The new AI is not compatible with NHF, right?
That's correct.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Intelligent mods (which directly or indirectly change balance) that do not conflict with EWA 1.0:

- megaAI 1.2 This mod enhances the artificial intelligence in Heroes of Might and Magic V. The main difference is that the AI now more frequently chooses skills that are useful for its race and those it can use effectively. Additionally, the AI now likes to visit the library, hires only its own heroes (if there is a choice in the tavern), and so on. It will be included in the new version 2.0
-Genie_of_casting. Genies are once again casters, as they were in the fourth part of the game. This mod strengthens the weak genies of the Academy.
Genies are once again casters, as they were in the fourth part of the game.
It will be included in the new version 2.0
- NewAbilities Grants Sylvan Crystal Dragons the Crystalline Scales ability (the creature is unaffected by Shearing Sword and Ruinous Grip, as well as Deadly Cold). This mod slightly strengthens the "weak" (for many reasons) Sylvan faction. It will be included in the new version 2.0
TE mod Temporarily, this mod is incompatible with EWA due to frequent crashes, but still, we would like to see it (work is currently underway in this direction)
About the TE mod: The mod aims to fix the balance of Heroes V for fair and honest multiplayer matches. This mod has been used many times in tournaments and has earned the recognition of many players.
RMMS mod v0.2.2. Compatible. It will be included in version 2.0
new skill wheel Doc_Skills_3_0_3 Compatible. It will be included in version 2.0
mod for Fast AI move + high PC intelligence (H5_AIadv_311) Work is underway on compatibility and conflict resolution.
mod EV (extended version) - this is only a concept; the mod itself is not on the page.If the authors release it, we will check it for compatibility
NTBF mod We would be happy to test this mod, but since 2012, only one building has been added for Inferno. If the authors refine it, we will add it to build 2.0.
5.5 mod Currently being tested and checked for compatibility.
NCF mod for new neutral creatures. Of course it is compatible. The EWA build already contains about 190 new neutral creatures. Version 2.0 will include new ones developed over the last 3 years (from 2014 to 2016)
NHF - new heroes for Heroes V 3.1 Compatible. Most likely, it will be in the new build.
ASW - Alternative hero progression. Interesting mod, but the authors haven't finished it yet — it cannot be downloaded from the page. When released, we will test it without any problems.
Role-Playing Edition mod, which implements 24 hero classes (3 per faction). A unique mod; currently incompatible, but we will try.

Added after 12 minutes
MOD TESTING RESULTS as of 5.02.2016

So, all new campaigns, scenarios, and maps were thoroughly checked for functionality in Windows XP(SP2,SP3), Windows 7(32,64), and Windows 8(32,64), so no game launch problems were registered. The game crashed very rarely when playing on large and huge maps (for 8 people), as well as during long games (more than 1.5 years of in-game time). But even in these cases, the game could be restarted without same issues thanks to autosaves.

Recommended system requirements for comfortable play with EWA 1.0 mod:
Operating System: Windows XP(SP2,SP3), Windows 7(32,64), and Windows 8(32,64)
Processor: Pentium 4 / Athlon XP 1.5 GHz, (Core 2 Duo/Athlon 64 X2 recommended)
Memory: minimum - 1 GB, (2 GB or higher recommended)
Video Card: 128 MB, GeForce 8600 / Radeon 8500,9500,X, DirectX 9.0c (GeForce 4 MX not supported)
Sound: sound card compatible with DirectX 9.0c;
Free HDD space: minimum 3 GB, in practice, from 10 GB
Controls: keyboard, mouse
Image quality (in game settings) - better to set high or very high, as
some units and icons are fully visible only on "High" and "Very High"
Difficulty levels: the mod performs best on difficulty: Veteran, Hero
Maps. During testing, a game crash was discovered on maps: Dragon's Retribution and FirstMap.h5m (this map is in the base game). In the new, refined version of the mod, the cause of the crash will be removed.
Scenarios and campaigns: no crashes detected
New mods that do not conflict with EWA 1.0:
Mods that change balance. All mods here: http://all4heroes.net/category/mods/balance
specifically:
- megaAI 1.2 This mod enhances the artificial intelligence in Heroes of Might and Magic V. The main difference is that the AI now more frequently chooses skills that are useful for its race and those it can use effectively. Additionally, the AI now likes to visit the library, hires only its own heroes (if there is a choice in the tavern), and so on
-Genie_of_casting. Genies are once again casters, as they were in the fourth part of the game. This mod strengthens the weak genies of the Academy.
Genies are once again casters, as they were in the fourth part of the game.
- NewAbilities Grants Sylvan Crystal Dragons the Crystalline Scales ability (the creature is unaffected by Shearing Sword and Ruinous Grip, as well as Deadly Cold). This mod slightly strengthens the "weak" (for many reasons) Sylvan faction

Additionally: TE mod Unfortunately, this mod is incompatible with EWA due to frequent crashes, but still, we would like to see it (although I don't know if it's possible to combine them)
About the mod: the mod aims to fix the balance of Heroes V for fair and honest multiplayer matches. This mod has been used many times in tournaments and has earned the recognition of many players.
Text mods: All here: http://all4heroes.net/category/mods/text
- Spell description, descriptions of all spells in the spellbook have been supplemented with precise formulas for calculating their power for convenience.
- ArtDescription301, descriptions of all artifacts have been supplemented with artistic texts. Version for “Tribes of the East”.
- m30_rus_neutralcounts, adds a numerical range to the tooltip for the number of "enemy" creatures…
- revised_description_3_0_rus, text mod that fixes description errors in the Russian version of “Tribes of the East”
- DemonRageInfo, small mod fixing errors when displaying info about what each level of blood rage provides.
- m30_rus_heroesspec Adds a description of the hero's specialization to the tooltip of the starting hero selection window +
fixes specialization descriptions (Source - mod by alexromm66)
I note that some of these mods have already been included in the build by the author — I would like them to remain there :)))
Interface mods: All here: http://all4heroes.net/category/mods/interface
- savecomb Very useful mod if you are conducting a difficult and very long battle (for example, in a campaign). It allows you to save right in the middle of a fight (a special button will appear for this). The mod is incompatible with Azard's m30_rus_Xazardous_Combat_Mod
- geltii_krug_big In tactical combat mode, a yellow circle appears under the moving unit and on the cell it moves to. This significantly simplifies navigation in battle if you had problems with it before. Especially useful when all units are clustered in one place, as well as during castle sieges.
m30_rus_combatcolor Quite useful in battles.
1. In the spellbook - the font of unavailable spells is changed to red (works both in battle and on the map).
2. In battle during an attack, the text looks as follows:
Damage: number(green color)
Will die: number(red color)
Retaliation: yes (red color) or no (green color).
++NewMainMenu 8 mods - these are eight fly-overs of cities instead of the standard menu with the cyclops.
Graphic mods: All here http://all4heroes.net/category/mods/graphics
- VisiblePath A new look at hero paths! Now, due to their color saturation, they more closely resemble previous game series. However, this is not only an aesthetic change — thanks to the mod, the drawn path is now much more visible, especially on snow.
- ShadowMistressTeleport Night Mistresses move beautifully but wildly slowly; ArchWarlock has slightly accelerated their movement by adding a teleport effect. They do not become flying creatures as a result.
- HoodlessAngelUpgrades Mod that removes hoods from Archangels and Seraphs. Now you can see their faces!
- Teleport_and_Spells_Ability_Visuals_Mods Mods that change some special effects in the game. Teleport_Mod_v3__Altered_Phoenix gives some flying magical creatures like genies, phoenixes, angels, etc., a very beautiful teleportation animation.
Spells___Ability_Visuals_v4 - gives some spells and perks that have no special effects upon application very beautiful effects (for example, with the “cursed ground” perk, there is now a rift under the stack's feet just like devils during teleport, and when vampires attack an enemy, a “Vampirism” spell effect appears during draining, etc.).
- NewArenas Mod that adds new duel arenas to the list: Orc Den (Orcs), Oasis (Mages), Former Glory (Humans), Griffin Nest (Elves), Between-World (Demons), Gardens of Tuidhana (TE)
All six arenas are available for duels (plus new images) and appear in the regular game.
- OldSchoolManticore Graphic mod that returns a lion's head to manticores in the spirit of the third part of Heroes.
- Inferno_Capital&Town_Towers-v.1.1 Graphic mod that slightly changes Inferno towns with a capitol on the map. Now it looks more like Sovereign's fortress. Also, another mod is embedded in the archive that replaces shooters on towers during city sieges.
Minotaurwithblood Three mods that add blood to the weapons of all types of minotaurs. They look more lifelike.
IconsPack Four mods that change icons for obsidian gargoyles, archdemons, light unicorns, and night mistresses… All of them fix Nival's oversights — for unicorns, it is now clear they are indeed light, and for the others, a massive image in the icon no longer prevents you from knowing which color player is moving.
GoldDragon Emerald dragons in Heroes V don't look great — just another shade of green. This mod returns gold to the elf castle — Golden Dragons are once again the strongest creature of the Sylvan faction (as it was in the third part of this game).
GargoyleMods Makes the alternative upgrade icon consistent with previous ones. Previously, the gargoyle's fierce face was positioned such that there was no room for the background, and accordingly, you couldn't see which color player was moving. GargoyleSpeedUp - significantly speeds up gargoyle flight. The same time, the flight animation suffers insignificantly.
CamMod With the “Moving Camera” option enabled, this mod gives hero casts and some units a camera angle similar to Titans when they shoot. Thus, for example, a Warlock casting Earth Shock looks very effective…
Inferno_lights_no_light_color Changes lighting in Inferno towns. Now it is less fiery and more gloomy. The town's appearance only gains from this.
Titan+Gremlin This mod redresses the Elder Gremlin and Titan in blue robes. Thus, they not only become more color-coordinated with other upgraded units but also evoke some nostalgia for the third part of Heroes.
DemonLordFlagman This mod places a imp-squire next to an Inferno faction hero, similar to the squire of a Haven hero.
- AnimationMods
1.WarDancer - Mod changes the attack animation of Death Dancers in the Sylvan town.
Now it looks like he is a dancer
2.StalkerAttackMod - Small mod replacing the stalker's attack animation with a more spectacular one — the one used for counterattacks.
(Author: ArchWarlock)
Gems&mine_3.0 For those who don't want to settle for the new look of gems and feel nostalgic for classic colorful stones, the mod changes the texture and all icons of this resource, as well as the gems in the chest at the mine. - Useful mod
- SpeedNymph + SpeedMagi Many have long been tired of the animation of mages who whisper something for a very long time before casting a spell… Thanks to the SpeedMagi mod, all Mages cast spells faster, plus the voice acting for Archmages during casting becomes the same as for Battle Mages. The SpeedNymph mod does something similar with Nymphs — they fly at the same speed as Dryads.
- War Dancer From Art Remember that in the art, Death Dancers had orange blades? This mod returns their true beauty! Realistic mod.
- Female Heroes New 3.0 This mod adds female models to all heroines on the strategic map and in battle mode. Now Demons, Knights, Warlocks, Barbarians, and even Necromancers have their own heroines.
The main file of the mod is Female Heroes New 3.0, and the Ornella file adds the model of Ornella from the campaign to Necromancers.
Elves_mod_Ilve Mod that changes the model for Bow Masters. Hood and tattoos removed. Icon redone.
DungeonBetaRider Gives a shield to the alternative upgrade Lizard Riders from the Dungeon faction. Includes an old mod with riders from the beta. (Author: Azard, ntu4ka, Protoss, ArchWarlock)
PegasusMod Mod that replaces yeti with pegasus. Stats are at unicorn level. Abilities - infinite retaliation, blinding, 25% magic resistance, flyer.
Runemage_Hangvul Mod dedicated to dwarven priests. Based on the old Hangvul icon — Rune Priests in gold were drawn based on it.
Treants_ToE Mod for ents from the beta. Alternative upgrade is present; all animations work correctly.
PRT Beta 0.3 + Homm5_SoS_Nowe_Obiekty.pak (https://yadi.sk/d/Kwv3ATsTknvNA). Wonderful mods that change textures in the game. The game is sometimes transformed beyond recognition, making it feel like you're playing something new. You can download them in the thread via this link: /topic/11538/ These mods may conflict with others.
RMMS v0.2.2. Compatible with NCF, which makes the project several times more valuable since it provides the opportunity to replace old neutrals with new ones! You can download it in the thread via this link: /topic/at/631679/
- "New Objects" mod A remake of a Polish mod; in the original, these objects were very large and sometimes blocked the road. Located here: https://vk.com/heroesworld
- new_sub_enter_exit.rar mod replaces the appearance of the dungeon entrance and exit with the version from Heroes VI. Download from here: http://narod.ru/disk/65094627001.4e11c7892f6d5eb6d1...er_exit.rar.html
- Doc_Skills_3_0_3 Possible conflicts with other mods. http://www.mediafire.com/download/8pul6olccmufdoc/Doc_Skills_3_0_3.h5u
- Fast AI move + smart AI (useful mod, but it conflicts with others) /topic/7746/

Mods we would like to see in the new build:

- full list: /forum/section/288/

- "Harmony" – a modification for Heroes V is being prepared on the HW forum with such a beautiful name. The essence of the mod lies in transforming the graphical component, resolving controversial issues of logic and balance, improving the quality composition of heroes, units and their abilities, as well as much more that can improve the game that has taken its niche in the hearts of players. More details can be found in the thread: /topic/10898/
- EV (extended version) - Mod adding new content to the game, namely:
1) New heroes - from the NHF project
2) New neutral creatures, partially from the NCF project. /topic/at/800599/
- NTBF - mod that adds new buildings to towns and changes the building plan.
/topic/at/620118/
- Unique Role-Playing Edition mod, which implements 24 hero classes (3 per faction)
- a mod that would add new artifacts to the game
- mod for alternative hero progression: /topic/9491/

Music
It is magnificent. There is no point in deleting anything. One can only add the best from all 7 parts. Musical compositions from all parts are posted on rutracker, for example: http://rutracker.org/forum//topic/3897731/

Maps, Scenarios, Campaigns

Full list here: /forum/section/159/ In particular, we would like to see:

CAMPAIGNS
- "For the Queen!" - A campaign that is a reincarnation of a campaign from Heroes III.
"Fall of Shantiri" - "LegendShantiri" Includes videos!
Description: long before the birth of the Seventh Dragon, the same Empire of Shantiri existed. Six of the strongest mages of the Empire formed a Council. Gathering together, they could perform the impossible with their boundless magical power...
- "Empire of Unicorn" - From the author: The campaign tells of events that occurred after the “Tribes of the East” campaign and precede “Dark Messiah”.
I recommend playing the "Ambassador" map, as the campaign continues the plot of this scenario. The continuation of the campaign is the mission "Last Rush".

[CAMPAIGN] Beginning of the end - Consists of:
New Threat
Path of the Outcast
In the Depths of Hell
Return of the Hero
Son of the Devil
Ice and Fire
Prologue
"Colonization" (3 missions) A unique structure "Pyramid" has been added to the map, allowing fallen warriors to be resurrected during battle, turning them into mummies. A script for the battle with the main hero (Arix) has been added. Quicksands have been added to the "Dead Lands" territory.

SCENARIOS:


- "Ambassador" - a prequel to the Empire of Unicorn campaign.
- Return of a hero
- The Pack Leader
The scenario is the beginning of a three-mission Campaign. The map tells of an Orc Hero, Drayhar, who, after long wanderings, returned home, which essentially no longer exists. What adventures he had to endure, you can find out for yourself.
"Last Rush" From the author: Epilogue to the "Empire of Unicorn" campaign.
- End of darkness
- "Travel" You can play as any race; there are quests (some very difficult), riddles, hard-to-kill opponents who sometimes don't need to be killed. The computer spends almost no in-game time! Also, you may encounter obstacles on the map that seem insurmountable at first glance, but in reality, it is not that complicated. I advise reading signs more often.
- "Dispel"
- "Heroes of Ashan: Antares"
- "The Elemental Union" From the author:
Interesting points:
-New hero - Titanus.
-New ability - Lightning.
-Four absolutely new (modified) heroes.
-Unit improvements - Titans.
-Improved set of Sar-Elam artifacts.
-Boss: Lord of Elements.
-Complex plot tasks.
-Interesting battles.
-Ability to develop a special skill up to tens of thousands of damage units.
-Well-developed landscape, fully filled map.
- The Pack Leader 2: The Fall of the Empire
from Author: I want to add that the Map combines Tactical Strategy, where each computer player finds themselves in a special situation, as defender or attacker; furthermore, the Future Development of the war depends only on the player's actions. You can form alliances, complete tasks for each race, and the outcome of the war will depend on how you act. Additionally, the map contains two quest plotlines, each leading to "its own" victory, as well as several interesting side quests that simplify the gameplay process. Unlike the first part, you can now hire as many heroes as you want; however, they cannot complete all tasks, especially main ones, but they can participate in all key battles if they wish, of course. Also, there is a "Cheat" system on the map for those who don't have a console, or just because. But they will only become available after an "honest" completion (more accurately, you won't know them before then). I also want to note that combining plot tasks and making the AI perform its role without losing anything in the process is actually quite difficult, so I will be glad for any reasoned criticism or comments. Good luck!
- "Sword and Sorcery 3". From the author: the map includes:
- More than 40 thousand lines of code reshaping game mechanics inside and out.
- Almost a megabyte of text helping you immerse yourself better in the game world.
- Three dozen quests and several dozen game characters that won't let you stay idle for long.
- A dialogue system increasing interactivity and convenience of interaction with characters and objects.
- Dynamic lighting and weather changes, creating its own special flow of time on the map.
- A system of travel spells supplementing the usual combat magic.
- A chemistry skill allowing the creation of both simple and compound potions.
- Detailed and always available completion statistics to satisfy lovers of strict reporting.
- An achievement system for those who find simple statistics insufficient.
- A random event system designed to add a small element of surprise to travels.
- Its own mini-game, providing an opportunity to distract from the main gameplay and pleasantly spend some gold. And a whole wagon of other smaller changes and additions. At the same time, many standard gameplay elements, such as building towns, capturing mines, and pursuing enemy heroes, were cut. I hope you won't miss them.
P.S. Fans of the Might & Magic series should be doubly pleased with this map. At least, I put a lot of effort into it.
- grate earth
From Author: This is not my first map, but the only one worthy of me posting it. Every player has their own advantages (which are sometimes not immediately apparent) and disadvantages. Treasures on the map are not distributed very evenly; there are completely unnecessary and useless places on the map, but that makes the game more interesting! After all, if I had simply created equal conditions for everyone, how would this map differ from multiplayer? The downsides of the map are that artifacts are quite well hidden and you will only get them if your mindless enemy manages to conquer most of the territory and you have to pursue him.
"War_Adept" The story is a semantic continuation of "Markel Raising" and "Gnoman".
"Markel Raising" Includes videos

MAPS:
- Volcano's Heart map
- "Legendary war v 1.0.3" map - Legendary War
- "Astralia" map
- "Guild of Vampires" map
- "Strength and Honor" map High difficulty. Every hero move is important. Only for experienced players.
- "Path to Greatness" map
- "Friend in trouble" map
- "Necropolis" map - Erish
- "arena" map (huge map, 4 alternative completions)
- totalmap map - Birth of Legends
- Rome map: All roads lead to Rome
- 'put padshego' Path of the Fallen. The map includes hero charisma and creature loyalty parameters. A small tutorial is present before starting the game — please read carefully.
- "New_life" Reborn
- "Twilight archipelag" Twilight Archipelago
- "Two sisters"
- "Demons Attack" (V.1.2.3)
- "The Retribution"
- "Otchayanie" Hand of Fate Part 2: Despair
- "I'm going to do you" About the map: The Dolmen of Knowledge increases hero level with each visit, but not above 5.
The Obelisk of Knowledge increases hero level with each visit, but not above 15.
The Mysterious Tower doubles your outpost growth and adds to the base growth of town armies.
The Artisan's Tower increases all resource growth by one base unit. The artifact treasury stores 6 artifacts (3 weak, 2 strong, 1 relic). Guards and rewards restore every week. Outpost and side tower army increases each week by 20%, but by at least one creature per squad.
Central tower army increases each week by 5%, but by at least one creature per squad.
An outpost, upon changing owners, receives improved growth of levels 4, 5, 6, 7
There are barriers in the dungeon and on the surface that only let players of their own color through (Red, Blue) and are removed upon capturing the central road (outpost-tower-outpost).
- "Ashan - the world of Heroes"
- "Castle of the Fallen "
- "Two bridges"
- "County BorMoun" County Gragorye
Golden Rush About the map: Forget about planned and gradual increase of power and resources and gradual advancement. If you want to survive — move forward, because there are absolutely no resource mines on the map!
- "The illusion of victory" Attention! This map is from the MapMaster_2013 contest and has undergone some changes. A detailed list of changes can be found in the "ISM.txt" file in the map archive.
- "Unequal Confrontation"
-"The last hero" This legend is about how 2 heroes became victims of a cruel game by Kha-Beleh! He set one simple condition: Survive at all costs! The heroes must go through a bunch of trials! But only one will survive! Detailed description will be provided during gameplay! Attention: the game will be very interesting if you have EPIC WAR AGE
- "NDOS" Awakening of Evil
-"Superweapon" This is a map from the "MapMaster 2011" contest
-"Han Mangur of Seventh Dragon" The map is linked to the scenarios "Elven Freedom" and "Iron Hammer"
-"Tutorial" Training map
- "The Moon Sugar"
- "Poison Fog"
- «Frozen Land»
- "Otvergennyi" Outcast
- "Crusaders"
- "Valiant Crusaders" From the author: This map will keep you in constant tension from move 1!
You will be thinking constantly)
- "Gnoman" A thematic continuation of the scenario "Markel Raising"
- Waa Word about the Regiment
- "KoronaUrgasha" Crown of Urgash
- "Silent Warrior"
- "Hyberborey" Very beautiful map design. Impressive.
- "VPohod" Hand of Fate Part 1: On the March. Very interesting map! New scripts, gadgets and tricks! RPG style
- Prolog_map_1.h5m Death of the Raven
- "Moment of Truth"
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How often is what is desired mistaken for what is real...

Official list of changes:
• A "branded" Elysium Mods launcher has been created for the mod. The launcher contains important settings and information about the mod.
• Each time the game is launched, the background of the main menu will be randomly selected from 8 available options.
• The "Stalker" unit has been fixed - the game often crashed when attacking it, including when attacked by AI.
• 3 NCF creatures have been removed: "Adamantine Golem" NCF_441 interfered with the game over a local network, "Maenad" NCF_443 and Tormentor NCF_297 interfered with the operation of RTMG.
• Complete localization of the game text, now it will be more comfortable to play on the Steam version.
• Added support for MegaAI scripts - artificial intelligence has been improved. In the launcher settings, you can disable requests for MegaAI scripts in the game.
• The necromancers have been significantly altered, removing their ability to normally replenish their army after a battle. Now they can again Raise Improved Undead. In addition, the undead raising table has been slightly revised for greater consistency. The table within the game has been updated to reflect the changes. An alternative 4th type of faction creature is converted into a 4th type of undead. Most neutral creatures, as before, are converted into unenhanced creatures.
• The skill wheel has been improved, now it shows the chance of obtaining the necessary skills for the selected faction.
• Minor changes in musical themes.
• Visually, entering and exiting dungeons now looks like in the 6th game, the purple tint has been removed, we also have gnomes living in our dungeons. Of course, this still doesn't quite match the Gnome Halls, but the old staircase doesn't match them either; only two-way portals are suitable for them.
• Visual fixes for the appearance of some hero models.
• Icons have been fixed for some retextured creatures (e.g., griffins and gremlins).
• The background has been fixed for some icons of alternative creature upgrades.
• Minor visual fixes for creatures.
• The old, good cursor with a horse, instead of a unicorn. I am not colorblind and can easily distinguish the colors of a horse (hardware cursors had to be taken from the Heroes demo and redrawn for 4-5-5+ turns). Optional in the launcher.
• Optional increase in the size of text message windows.
• Menu items that cannot be used have been hidden (Ubi.com and low graphics settings).
• Previously untranslated new creatures and skills have been translated.
• Expanded description of spells.
• Improved information about damage during combat.
• Improved Djinns, in addition to their standard abilities, have been given several spells. They have enough mana for only 1 spell, and they can use their ability 1 time less.
• In the editor, external dwellings for creatures of levels 4-7 are now available (separate from outposts). Huge thanks to the creator of RPE for the compatibility of Dwellings and NCF.
• An error has been fixed that prevented all creatures from being generated in place of random ones.
• A special game launch mode has been created in which you can generate random maps.
• The supplied RTMG is now pre-configured. A guide to its use has been created.
• Protection has been created against the incorrect display of names of creatures, spells, and external dwellings after the RTMG generator is used.
• Network play over a local network works again!
• The "Exile" RPG map has been updated.
• The second mission in the LOTA (Legends of the Ancients) campaign has been fixed.
• Several maps and RPG scenarios have been added.
• Several user campaigns have been added.
• 7 new creatures have been added, used in one of the new campaigns.
• Naturally, the game credits have been updated, and the authors of the modifications and maps have been recorded ;)

There is still more to come, but not much left.

P.S. The list of changes is written for people who are not very familiar with (or not at all familiar with) modding Heroes, so instead of "such and such mod has been updated," the changes themselves are described.
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Essentially, this is a collection of mods, so I would like to see the authors of each mod listed (in the readme description and on the forum, in addition to the credits).
Under this condition, I am ready to contribute to the development of the project.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I listed the authors in the game's credits, but without mentioning the names of the mods themselves. I made the first version a long time ago, and at the time, I didn't think about the need to list them more specifically.
For the 2.0 release, I'll have to spend a lot of time gathering the information again. I was planning to do this not because someone asked me to, but because I wanted to.

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