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How often is what is desired mistaken for what is real...
Official list of changes:
• A "branded" Elysium Mods launcher has been created for the mod. The launcher contains important settings and information about the mod.
• Each time the game is launched, the background of the main menu will be randomly selected from 8 available options.
• The "Stalker" unit has been fixed - the game often crashed when attacking it, including when attacked by AI.
• 3 NCF creatures have been removed: "Adamantine Golem" NCF_441 interfered with the game over a local network, "Maenad" NCF_443 and Tormentor NCF_297 interfered with the operation of RTMG.
• Complete localization of the game text, now it will be more comfortable to play on the Steam version.
• Added support for MegaAI scripts - artificial intelligence has been improved. In the launcher settings, you can disable requests for MegaAI scripts in the game.
• The necromancers have been significantly altered, removing their ability to normally replenish their army after a battle. Now they can again Raise Improved Undead. In addition, the undead raising table has been slightly revised for greater consistency. The table within the game has been updated to reflect the changes. An alternative 4th type of faction creature is converted into a 4th type of undead. Most neutral creatures, as before, are converted into unenhanced creatures.
• The skill wheel has been improved, now it shows the chance of obtaining the necessary skills for the selected faction.
• Minor changes in musical themes.
• Visually, entering and exiting dungeons now looks like in the 6th game, the purple tint has been removed, we also have gnomes living in our dungeons. Of course, this still doesn't quite match the Gnome Halls, but the old staircase doesn't match them either; only two-way portals are suitable for them.
• Visual fixes for the appearance of some hero models.
• Icons have been fixed for some retextured creatures (e.g., griffins and gremlins).
• The background has been fixed for some icons of alternative creature upgrades.
• Minor visual fixes for creatures.
• The old, good cursor with a horse, instead of a unicorn. I am not colorblind and can easily distinguish the colors of a horse (hardware cursors had to be taken from the Heroes demo and redrawn for 4-5-5+ turns). Optional in the launcher.
• Optional increase in the size of text message windows.
• Menu items that cannot be used have been hidden (Ubi.com and low graphics settings).
• Previously untranslated new creatures and skills have been translated.
• Expanded description of spells.
• Improved information about damage during combat.
• Improved Djinns, in addition to their standard abilities, have been given several spells. They have enough mana for only 1 spell, and they can use their ability 1 time less.
• In the editor, external dwellings for creatures of levels 4-7 are now available (separate from outposts). Huge thanks to the creator of RPE for the compatibility of Dwellings and NCF.
• An error has been fixed that prevented all creatures from being generated in place of random ones.
• A special game launch mode has been created in which you can generate random maps.
• The supplied RTMG is now pre-configured. A guide to its use has been created.
• Protection has been created against the incorrect display of names of creatures, spells, and external dwellings after the RTMG generator is used.
• Network play over a local network works again!
• The "Exile" RPG map has been updated.
• The second mission in the LOTA (Legends of the Ancients) campaign has been fixed.
• Several maps and RPG scenarios have been added.
• Several user campaigns have been added.
• 7 new creatures have been added, used in one of the new campaigns.
• Naturally, the game credits have been updated, and the authors of the modifications and maps have been recorded ;)
There is still more to come, but not much left.
P.S. The list of changes is written for people who are not very familiar with (or not at all familiar with) modding Heroes, so instead of "such and such mod has been updated," the changes themselves are described.
Official list of changes:
• A "branded" Elysium Mods launcher has been created for the mod. The launcher contains important settings and information about the mod.
• Each time the game is launched, the background of the main menu will be randomly selected from 8 available options.
• The "Stalker" unit has been fixed - the game often crashed when attacking it, including when attacked by AI.
• 3 NCF creatures have been removed: "Adamantine Golem" NCF_441 interfered with the game over a local network, "Maenad" NCF_443 and Tormentor NCF_297 interfered with the operation of RTMG.
• Complete localization of the game text, now it will be more comfortable to play on the Steam version.
• Added support for MegaAI scripts - artificial intelligence has been improved. In the launcher settings, you can disable requests for MegaAI scripts in the game.
• The necromancers have been significantly altered, removing their ability to normally replenish their army after a battle. Now they can again Raise Improved Undead. In addition, the undead raising table has been slightly revised for greater consistency. The table within the game has been updated to reflect the changes. An alternative 4th type of faction creature is converted into a 4th type of undead. Most neutral creatures, as before, are converted into unenhanced creatures.
• The skill wheel has been improved, now it shows the chance of obtaining the necessary skills for the selected faction.
• Minor changes in musical themes.
• Visually, entering and exiting dungeons now looks like in the 6th game, the purple tint has been removed, we also have gnomes living in our dungeons. Of course, this still doesn't quite match the Gnome Halls, but the old staircase doesn't match them either; only two-way portals are suitable for them.
• Visual fixes for the appearance of some hero models.
• Icons have been fixed for some retextured creatures (e.g., griffins and gremlins).
• The background has been fixed for some icons of alternative creature upgrades.
• Minor visual fixes for creatures.
• The old, good cursor with a horse, instead of a unicorn. I am not colorblind and can easily distinguish the colors of a horse (hardware cursors had to be taken from the Heroes demo and redrawn for 4-5-5+ turns). Optional in the launcher.
• Optional increase in the size of text message windows.
• Menu items that cannot be used have been hidden (Ubi.com and low graphics settings).
• Previously untranslated new creatures and skills have been translated.
• Expanded description of spells.
• Improved information about damage during combat.
• Improved Djinns, in addition to their standard abilities, have been given several spells. They have enough mana for only 1 spell, and they can use their ability 1 time less.
• In the editor, external dwellings for creatures of levels 4-7 are now available (separate from outposts). Huge thanks to the creator of RPE for the compatibility of Dwellings and NCF.
• An error has been fixed that prevented all creatures from being generated in place of random ones.
• A special game launch mode has been created in which you can generate random maps.
• The supplied RTMG is now pre-configured. A guide to its use has been created.
• Protection has been created against the incorrect display of names of creatures, spells, and external dwellings after the RTMG generator is used.
• Network play over a local network works again!
• The "Exile" RPG map has been updated.
• The second mission in the LOTA (Legends of the Ancients) campaign has been fixed.
• Several maps and RPG scenarios have been added.
• Several user campaigns have been added.
• 7 new creatures have been added, used in one of the new campaigns.
• Naturally, the game credits have been updated, and the authors of the modifications and maps have been recorded ;)
There is still more to come, but not much left.
P.S. The list of changes is written for people who are not very familiar with (or not at all familiar with) modding Heroes, so instead of "such and such mod has been updated," the changes themselves are described.