
I am adding a GEMs Discord, where we invite you to submit your suggestions for new changes in GEM Red and future modifications.
https://discord.gg/7CNrsrG
GEMNOD 1.0 ------------------------------- 01/12/2023
/topic/15368/

Method:
Place the .pak file in the game's /data folder.
GEM Red 0.5.2 ------------------------------------ 01/19/2023
DOWNLOAD
An update with many new building models, some of which are inspired by previous versions of the game (H1-4). Some buildings were reworked while preserving their appearance; the mesh and textures were improved, and a logical proportion between them was established (doors of the same size). Some of them were redesigned diagonally, pointing to the activated square, making the entrance more logical (I will always adapt to the original blocking and activation squares to avoid conflicts on any map). The previous Haven pillar model has been replaced with another one similar to the original design. Any suggestion, as always, will be welcome.





GEM Red 0.5.1 ------------------------------------
After a longer summer than I imagined, I am publishing a new version with some changes, featuring an updated witch's hut, utilizing the fact that it is the night of the dead! A new market, new roots (prepared for a future Gemnod patch on this theme), and a suggestion I read on some channels: new palm trees. The leaf texture is taken from H&M Dynasty, a mobile game that has since disappeared, but from which I plan to use a lot of high-quality art.
In addition to a small graphical patch, some files were removed to improve compatibility with the Heroes 5.5 mod, and I hope all of you who use GemRed together will report any Gameplay errors to me so that I can fix them in the future.
GEM Red 0.5 ------------------------------------
After a more than intense year, I am returning to my "gems" with more desire than ever. In addition to some buildings that I reworked with great patience and learned much from in the process, the most important change is the vegetation. A replacement was carried out for the 3 most frequently used bushes, crops, and the most difficult ones — trees. Plants in any video game are always hard to get right, and due to the direct lighting of Heroes V, it was difficult for me to leave them to my liking. I will try to publish updates every 2 months, besides continuing/starting other projects in the GEMs series of other "colors". I hope you enjoy this! Peace and health to all!



GEM Red 0.4.1 ------------------------------------
Fixed the white water bug in the editor and on some maps without sky, reduced texture mapping size from 2048 pixels to 1024 pixels to avoid performance issues with other mods and improve compatibility with them.
GEM Red 0.4 ------------------------------------
After a few months, I have finished the new version! This time I had many suggestions from Discord and other means; thanks to everyone who came to collaborate and help improve.
Since the abbreviation PRT makes no sense in the current project, and with the next initiation of the other three mods also called "GEMS" that are compatible with each other, the name has definitely changed. PRT is dead, but from its ashes GEM Red was born!
Besides replacing some buildings that were considered urgent, the most important additions in this version will be new giant trees and new mountains. In addition to an increase in polygon count, it has a quite efficient display that allows it to fully adapt to any terrain. Almost all snowy territory has also been reversed, including mountains and trees, which have become colder than the originals. I left many models, such as molibons, halfway because most of them require animation, and that is a slower process that I need to refine; they will definitely be added in the next patch. Enjoy!
https://i.imgur.com/IulqELz.jpg" target="_blank" rel="noopener">


Finally a new version !! The main part is the replacement of models. My idea is that all buildings have a similarity, especially human buildings (with tiles), since they differed greatly from each other and belong to one era (classic Middle Ages). Some models were extracted from Heroes VI, changing them in the style of Heroes V. I also changed the palm trees, as they seemed a bit artificial to me, and added various desert bushes.















































