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Posts from Legendary War

5.0 (1 rating)
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Name: Legendary War v 1.0.3
Map name: Legendary war
Map type: Multiplayer Arena
Two-level map: yes
Number of players: 8
Size: Huge
Map author: MasteR
Map description: After a long search for any information about the location of the Tear of Ascha, it was discovered that it is located somewhere on a long-forgotten island. Fearing the strengthening of their enemies and, at the same time, wanting to rise in power, all the nations began to fiercely fight each other for the right to possess this ancient artifact. Thus began the Legendary War, which engulfed everyone. Only the greatest hero will be able to find the Tear of Ascha and subjugate all other peoples. Maybe that hero will be you?...

All 8 races are present.
Red player - Inferno
Blue player - Humans
Green player - Elves
Yellow player - Wizards
Orange player - Orcs
Teal player - Undead
Purple player - Dark Elves
Brown player - Dwarves

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v 1.0.1
A number of changes have been made. The "Summon Ship" spell has been added. Protection for the islands has been added. Several bugs have been fixed. The map design has been changed. Please report any bugs and suggestions. Have a nice game!

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v 1.0.2
Unnecessary buildings have been removed. The design has been changed, and the map has become even more realistic. Minor flaws have been fixed. Have exciting adventures!

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v 1.0.3
Names and descriptions of cities have been added. Rumors have been added. The structure of the central island has been changed. Some other changes have been made. The "find the Tear of Ascha" quest has been added to the list of main quests. Now you can win without destroying all opponents. Write your suggestions in the comments.
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It is perfect for those who like to level up their hero thoroughly. This is a trial version, so please report any bugs or suggestions.
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I've downloaded it but haven't played yet (I'll try it in the evening). My question is: how long do the AI players take to make their moves?
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They didn't last very long for me, although that could be different now. I think there was a patch that made them move faster.
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Downloaded. I'll play it now and then post my impressions.
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So, what do you think? Any ideas yet?
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I've completed about 25% of the map. I also defeated the dwarves in the Dungeon. My initial impressions are as follows: the map is generally interesting. At least, it has captured my attention. What's lacking? First of all, there need to be some gates for passage to the opponent, protected by a decent garrison. Because, playing as a Necromancer and immediately upgrading leadership, I simply headed towards the opponent through the central island downwards, and so many undead joined me along the way that the dwarves, seeing me, were stunned. In short, I believe that access to the opponent should be well-protected. Next, I didn't see a mentor. And that would be nice. It's unclear why Goblin huts are located on the Necromancer islands. It doesn't fit the theme. There's no spell in the castle to summon a ship. I'm tired of buying them. I think I've already bought about seven, on each island. That's not right. It's too easy to travel from island to island. Strengthen the monsters in the teleporters. Ideally, there should be one on an island belonging to the Dragon Utopia race. I want artifacts. And all buildings where heroes can be hired should be removed, because the computer hires 6-7 heroes, which prolongs the turn. Although, how can they be removed? You can't remove them from the castle. For now, that's it. In general, the map is good.
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Thank you for your comment. I'll fix something right now. As far as I remember, there is a Mentor; he's on a small island near the central one, where there's also an obelisk. There also seem to be enough artifacts. Regarding the goblin huts, I don't quite understand what you mean because that shouldn't be happening. Heroes can only be hired in castles. There are Dragon Utopias on map 3; I think if we add them for each race, it might be too much. I'll fix the rest.

Added 1 hour 32 minutes ago
It should be fine now.
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Yes, I found a mentor. The goblin huts are on the second island to the left of the necromancer's castle. It's called something like "Wisdom," I think. As far as I understand, the island belongs to the necromancer faction, right? I haven't reached the dragon utopias yet. Three is enough, I agree. I've already completed 35% of the map. I'm enjoying it so far. I'll finish it in the first version, and then I'll try the revised one. By the way, on the third month, the computer runs smoothly, with almost no lag, so there you go. This is for those who are afraid of long turns. You just need to be a little patient. I recommend the map.
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Vault of the Mages – is that what you mean? It was added to enrich the gameplay and provide a hook for some kind of spell. It might not be entirely relevant, but it’s very helpful. By the way, for future reference, so I know immediately where to look, each island has a name. It’s on the signpost near the ship-building structure.
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I started playing as the Mages (before that, I tried playing as Humans in the very first version). In general, I like the map, but why are all the cities called "Undefended" (and, consequently, without a bonus)? And also, maybe I could place "Wings of the Angel" somewhere under impressive guard (to make it easier to move around the islands).
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I didn't have time to work on the names and descriptions of the cities. Regarding the angel wings, it's easier to upgrade the "plunder" skill. This will make it even easier to get around than with wings. However, wings could allow you to jump over all obstacles, which isn't ideal.

Added 1 hour 20 minutes ago
I'll add the descriptions later.

Added 17 minutes ago
Thanks for reminding me about the cities.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Actually, this map is designed for multiplayer, and it was created using a map generator. There's no need to search for any "Tears of Ash" to win; you just need to defeat all the other players. The "Tears of Ash" have nothing to do with winning. You could just as easily generate new maps every time you play.
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The fact that the map is designed for multiplayer is indicated in the description, but the generator has nothing to do with it; everything was done manually. The Tear, if you play against truly strong opponents, can be very helpful, so it's definitely not unnecessary. Besides, it doesn't take long to find it, and it brings a lot of benefits. Also, since this is a trial version, not all ideas have been implemented yet.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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