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Legendary War

#8
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I've completed about 25% of the map. I also defeated the dwarves in the Dungeon. My initial impressions are as follows: the map is generally interesting. At least, it has captured my attention. What's lacking? First of all, there need to be some gates for passage to the opponent, protected by a decent garrison. Because, playing as a Necromancer and immediately upgrading leadership, I simply headed towards the opponent through the central island downwards, and so many undead joined me along the way that the dwarves, seeing me, were stunned. In short, I believe that access to the opponent should be well-protected. Next, I didn't see a mentor. And that would be nice. It's unclear why Goblin huts are located on the Necromancer islands. It doesn't fit the theme. There's no spell in the castle to summon a ship. I'm tired of buying them. I think I've already bought about seven, on each island. That's not right. It's too easy to travel from island to island. Strengthen the monsters in the teleporters. Ideally, there should be one on an island belonging to the Dragon Utopia race. I want artifacts. And all buildings where heroes can be hired should be removed, because the computer hires 6-7 heroes, which prolongs the turn. Although, how can they be removed? You can't remove them from the castle. For now, that's it. In general, the map is good.