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Posts from Current questions and answers regarding the map editor.

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In reply to Heroist
13 years ago
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Gentlemen! Please tell me how to create my own location for a video on a map?

Added 4 hours and 22 minutes later
And another question: in Tribes of the East, in the prologue video for the Orcs, it shows goblins running. How do I do that? I watched the video - they have the "move" animation assigned. I tried giving this animation to a creature in my video - nothing happens. And I couldn't find what determines the location where the goblins run to.
In reply to Эритроцитоз
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13 years ago
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Erythrocytosis
And here's another question: in the Tribes of the East, in the prologue video for the Orcs, goblins are shown running. How do I make this happen? I watched the video – they have the "move" animation assigned. I tried giving this animation to a creature in my video – nothing happens. And I couldn't find what determines the location where the goblins run to.
Look in the properties tree under sentences\CustomAnimations\MovePoints. There you'll find the coordinates, which are not dialogue-related.
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13 years ago
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I have a question about the image.


<srcname href="/H5A2/UI/Icons/Creatures/Silvan_second_upg/Anger Treant.tga">

REGULAR
CONVERT_TRANSPARENT
CLAMP
TF_8888
128
128
0
1
0
-549501633
true
false
false
true
false

Accordingly, the format of the image itself is dds, which I mentioned in the "hero creation" topic.
Gentlemen! Please tell me how to create your own location for a video on the map?
When creating a video, instead of the ellipsis when creating the video object, select "New". Then, it's the same as when creating a regular map.
 

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13 years ago
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Everything seems clear... although...
What is "dest name"? I completely missed it...
Actually, to be more precise, what is the difference between the first and second lines?
In which of them should I specify the link to my photo? And what should I do with the remaining one?

Whatever
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13 years ago
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what is the "dest name"? I completely missed it...
This is a relative link to an image. That is, a link to a resource, and in the example, this image is located in the same resource folder as the xdb file.
actually, it would be more accurate to ask, what is the difference between the first and second lines?
The first line is a link to an external folder that does not exist in the game's resources (it could be the desktop, for example). It doesn't need to be filled in at all; it is only needed during export.
 

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In reply to RedHeavenHero
13 years ago
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RedHeavenHero
Look in the properties tree under sentences\CustomAnimations\MovePoints. The coordinates are regular, not dialog-related.

Thank you! I'll try.

Added 3 minutes ago
Ment


<srcname href="/H5A2/UI/Icons/Creatures/Silvan_second_upg/Anger Treant.tga">

REGULAR
CONVERT_TRANSPARENT
CLAMP
TF_8888
128
128
0
1
0
-549501633
true
false
false
true
false

Accordingly, the format of the image itself is dds, which I mentioned in the "creating a hero" topic.

When creating a video, instead of using an ellipsis when creating the video object, select "New". Then, proceed as you would when creating a regular map.


Thank you! And another question for you. I read your article about videos in "Heroes' Herald". You said you would write another one. I searched, but couldn't find it. I understand that it hasn't been written yet?
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13 years ago
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Yes, I was slow to respond to her, and then the Herald itself stopped working. If you have any questions, feel free to ask. I even have a couple of screenshots saved.
 

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In reply to Ment
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13 years ago
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Ment
and then the Herald himself was defeated.
o_O, how did that happen?
Мои карты:
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13 years ago
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o_O, how is that possible?
Well, that's how it is. izrukvruki said that there will be no more issues.
 

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13 years ago
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Ment, thank you very much, it helped.
The only thing is, with such an average color, the game crashes during loading, but even with a value of "0", nothing bad happens.

Whatever
In reply to Heroist
13 years ago
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Is it possible to make the lighting during any battle the same as on the map?
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13 years ago
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Is it impossible to do it any other way – that is, is running StartCombat not an option? Well, you could create a mod that changes the standard correspondence between arenas and terrain types.
 

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In reply to Эритроцитоз
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13 years ago
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Erythrocytosis
Is it possible to make the lighting during any battle the same as on the map?
There is a function for such cases: SetCombatAmbientLight("path to the lighting file").
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In reply to RedHeavenHero
13 years ago
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RedHeavenHero
There is a function for such cases: SetCombatAmbientLight("path to the lighting file")

Hmm... I didn't find it in the manual. If I write it in the script at the very beginning, will it change the lighting for all subsequent battles on the map?

Added 2 minutes later
Ment
Any -- meaning that launching StartCombat is not an option? Well, you could create a mod to change the standard correspondence between arenas and terrain type.

Well, creating a mod is a bit difficult for me right now. Thanks anyway! If I don't find another solution, I hope to learn more about mods from you.
In reply to Эритроцитоз
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13 years ago
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If you specify it from the very beginning, it will change. The main thing is to enter the path correctly.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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