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Posts from "Newcomer-2013. Winter"

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In reply to Lucky George
13 years ago
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Group A
20.01.2013 vysokiy (Red, elves, Kyrre, Kyrre/Galtran) def MaxGor (Blue, humans, Valeska, Valeska) 2sm4d(3) 132

We each picked two rests.
111 Near the Castle there is a stable and a well. In the tavern, Galtran with two stacks. This already decides to play respawn. Couldn't scatter far on the first day. Had to lose a third of the movement for the heroes to reach the stable. But a good speed boost. 5 heroes. Galtran was hidden on a level 1. An external dwelling of elves is visible beyond the forest.
112-116 I gather, defeat, necromancy. Two secondary heroes are taken. Necromancy and humans.
117 123456 in the Citadel. 8 heroes. Full treasure is revealed. On three respawns: 4 Griffin Conservatories, a beehive. Galtran necromancied 125 skeletons. Also a bonus for Galtran. 4 Dragon Utopias that should be easily taken on the 3rd week with skeletons...
121 Luna arrives as well.
122 First contact with the opponent. My scout hero ran past his and went to scout his territory. Will be killed on the next turn.
123-127 Took 4 Griffin Conservatories. Defeated boots +15 to necromancy on the seventh day. 9 angels. 330 skeletons. Blue's activity on the scouted territory is visible.
131 Galtran takes the maximum beehive. Breaks into the Castle. Visits the stable. 9 angels and 5 horses without recruiting from the Castle are transferred to Luna. Luna defeats a club +5 and sees that she is one move short of Valeska. Luna is a smart girl. Realizing that Valeska will recruit troops on the next turn, she decides to run back.
132 Valeska with recruited troops chases after Luna. Falls short by 2 moves. Galtran reaches Valeska. Final: Valeska without mana. Galtran has 49 mana and expert Air Magic, 372 skeletons, 9 angels, and various minor units. Mass Haste and GG from the opponent.

P.S. You can't push against such treasure. And on top of that, they gave us Galtran.

Thanks for the game!
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In reply to высокий
13 years ago
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Group A
20.01.2013 high (Red, elves, Kyrre, Kyrre/Galthran) def MaxGor (Blue, humans, Valeska, Valeska) 2sm4d(3) 132
It happened. I took the first restart because there was no starting army, the second was a tech loss altogether — the ГО was blocking part of the native respawn; by the third reshuffle my archers were built, there was an army, and I could see quite a bit of gold, so I decided not to tempt fate. On day 3 I took my double, found a Griffin Conservatory — a level 2; by the end of the week I had horses in the main castle and an archer upgrade, plus a tavern and a market in the secondary town. On week 2 I beat all the banks I could see, took a Griffin Conservatory and built angels, but I never found another Conservatory((( On 131 I tried to intercept Luna — that was my only chance to turn the game around, since I had already cleared out all the gold; there was no hope for a quick Arch upgrade, and without that, there was no point in doing Dragon Utopias... But I didn't catch up, and on the next turn I got wiped out.
Thanks for the game.
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13 years ago
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Group D
20.01.2013 JustObserver (red, Dungeon, Shakti, Stracker) def Stratte (blue, Castle, Valeska, Valeska) 2sm4d(3) 217

I rerolled to get 3 stacks and a free external dwelling of minotaurs nearby; also, within two days' travel from the castle, I picked up a shield +2 and a helmet of knowledge +5, but from there a winding path led me very far, all the way to a surface exit on one side and a block of 50+ eyes on the other. Getting to the surface was not easy, and there was very little gold at the respawn, so I spent the first week with 4 heroes and barely built minotaurs with a portal in the fort; plus, I managed to farm artifacts and plugged in rings, which left one of the minotaurs in the portal unclaimed.

Having economized a bit in the second week, I finally break out onto the grass, clear some gold, Necro, capture Conflux, reveal 2 harpy hives, a crypt, and the Griffin Conservatory. At home, Citadel.

In the third week, I take all the aforementioned objects — one of the harpy hives is maxed, the Conservatory is tier 1 — and head to the underground treasure zone, where I immediately reveal 5 Pandora's Boxes in a row and, at the Black Market, a Cloak of Necromancy. Both Shakti and Stracker level up perfectly in combat skills, but lack magic. At home, Castle.

In the fourth week, I finally start clearing the treasure zone. I spend a couple of days organizing transport into the treasure zone with all minotaurs upgraded — 38 total. The first two Pandora's Boxes give +15k experience each, and Stracker, with advanced Wisdom and Air magic, immediately becomes the sole main hero. Another one of the Pandora's Boxes gives all level 5 magic. I didn't go for the 3 beehives because they were somewhat out of the way plus had decent guards. In the end, I buy the Cloak for 80 gems; Stracker doubled his mana and headed toward the GO.

100+ super Pits made me a bit uneasy, so I wandered around for a couple of days, gathered some skeletons, revealed a Dragon Utopia, but never moved toward it; the tavern kept showing no secondary skills for the opponent throughout the game, hinting at trouble on that side. Eventually, I broke through both GOs and ran out onto the enemy's respawn, where, using the overview, I determined the location of his army and caught him at the end of the week. In the final fight, I had a serious advantage in both troops and magic. Thanks for the game.
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13 years ago
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I've got a problem, I haven't had internet since Friday, I'm writing from a payphone. I haven't seen Akmida on ICQ for ages, but Svarog and I started playing. If I can't finish the game, I'll give the win to Svarog. I don't know what to do about Akmida.
In reply to SeniorPomidor
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13 years ago
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SeniorPomidor
I'm having trouble; I haven't had internet since Friday, so I'm writing from a payphone. I haven't seen Akmida on ICQ for ages, but Svarog and I have started playing. If I don't have a chance to finish, I'll give the victory to Svarog. I don't know what to do about Akmida.
I think they'll give you a chance to finish playing with Svarog, but Akmida is a problem.
In reply to JustObserver
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13 years ago
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JustObserver
Group D
20.01.2013 JustObserver (red, Dungeon, Shakti, Stalker) def Stratte (blue, Castle, Valeska, Valeska) 2sm4d(3) 217

I restarted to get 3 stacks and a free external dwelling of minotaurs nearby; also, two days' travel from the castle, I picked up a shield +2 and a helm of knowledge +5. However, the winding path led me very far, all the way to the surface on one side and a block of 50+ eyes on the other. Reaching the surface was not easy, and there was very little gold at the respawn, so I spent the first week with 4 heroes and barely managed to build minotaurs with a portal in the fort. I also managed to farm some resources and put down rings, which left one of the minotaurs in the portal unclaimed.

Scrimping a little in the second week, I finally get out onto the grass, grab some gold, Necromancy, capture a Conflux, clear 2 Medusa dwellings, a Crypt, and a Griffin Conservatory. At home, a Citadel.

In the third week, I take all the aforementioned objects — one of the Medusa dwellings is max, the Griffin Conservatory is level 1 — and I head into the underground treasure zone, where I clear 5 Pandora's Boxes in a row and buy a Cloak of Necromancy at the Black Market. Both Shakti and Stalker level up perfectly in combat skills, but lack magic. At home, a Castle.

In the fourth week, I finally start clearing the treasure zone. For a couple of days, I organize a supply line to the treasure zone with upgraded minotaurs — 38 in total. The first two Pandora's Boxes give +15k experience each, and Stalker, with advanced Wisdom and Air Magic, immediately becomes the sole main hero. Another Pandora gives all level 5 magic spells. I wasn't tempted by the 3 beehives, because they were somewhat out of the way and had decent guards. In the end, I buy the cloak for 80 gems; Stalker doubles his mana and heads toward the GO.

100+ super Pits made me a bit hesitant, so I wandered around for a couple of days, collected some skeletons, revealed a Dragon Utopia, but never moved on it. The tavern kept showing that the opponent had no secondary hero, hinting at trouble on that side. In the end, I broke through both GOs and ran out onto the enemy's respawn, where I used the view feature to locate their army and caught up with them at the end of the week. In the final fight, I had a serious advantage in both meat and magic. Thanks for the game.

Confirmed!
There were no more restarts, and the respawn was generated terribly! There was absolutely no wood — neither mines nor free piles. I had to fight strong guards for it, losing quite a bit of army, but still simply didn't have enough wood to build Cavaliers. I only found a mine at the end of week 2.

I never captured the secondary — my opponent came right away to where I was heading, and I saw him, but I had nothing to fight with at the time.. The second one had too strong guards, so I didn't touch it. And for the third one, I sent a scout hero with 3 dogs and 30 upgraded Arbalests — only Goggs were guarding it, and I thought that would be enough — but when I attacked, there turned out to be 30 Goggs and they were behind a fort; they simply shot down my Arbalests... Bringing another army there was no longer convenient..

By the FB, I had gathered 10 Angels and 20+ Wyverns; in combat stats I could still compete, but there wasn't much meat. And that didn't even matter — there was a complete dominance in magic on the opponent's side)!

GG Thanks for the Game!
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13 years ago
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21.01.2013 hunter98(red, Dungeon, miner, Deesa) def leosnow(blue, Castle, Valeska, Orrin) 2sm4d(3) 124
A pretty fast game, because we made contact quite quickly, and we also moved quickly.
111 Shakti has three stacks, Deesa arrived and was sent straight to the mains, broke through the guard of the Castle respawn, Gremlin horde, gave away a couple dozen Troglodytes, 5 heroes, playable.
112 I take the Castle village, 6 heroes gave Deesa Air Magic.
113 I hit the Zombies for the experience stone, Deesa is level 5, has Logistics.
114 nothing special.
115 Troglodytes are gradually trickling away, mined gems for Minotaurs.
116 nothing special.
117 pulled Deesa back to the well, while taking the +3 shield for 36 Gremlins, was planning to go straight for the Stable, in the main [there are] 12345 in the Citadel, in the Castle Archers in the Citadel, critically low on gold, practically nowhere to get it, no treasure caches, and I didn't take Harpies.
121 nothing special, building chains to run to the Snow respawn, and find some gold there, traded almost all resources to buy 22 Gremlin Archers and bring them to the breakthrough point.
122 broke through the Demons, lost quite a few Troglodytes, suddenly saw blue flags, killed Vale on a Gremlin, but it wasn't her main, took the meat further away, the opponent was a couple of squares short of reaching the meat...
123 nothing to do, attacking 4 Champions with little meat is foolish, so I sat with Deesa in the Castle, to grow meat and cover with it...
124 also sat in the Castle, but the opponent attacks himself, but I'm in the main, there's the Citadel, Archers, 40 Medusa Archers — so no chance, gg.
Thanks for the game.
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In reply to Stratte
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13 years ago
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Stratte


Added 21 minutes ago
[/U]01/19/2013 StRatte (Blue, Tower, Nella, Nella) def leosnow (Red, Castle, Valeska, Adela) 2sm4d(3) 127

1 week
1-4 days

I'm hanging out at the respawn point; the defense is just great for my gremlins – zombies and skeletons everywhere – I'm just mowing them down! I got a hat that gives +4 knowledge, and my starting stats were pretty good – with mana regeneration. I bought Gundula with the slow spell in the tavern and learned it right away. I found a gremlin stash.
5-7 days and the beginning of the 2nd week

I broke through the defense to the secondary resource, took the Flax Castle, a bunch of gold and resources, and also got a decent shield with +3 defense.

On the 4th day of the second week, I went to the main town to replenish mana. I used logistics to bring up an army to break through the defense to another secondary resource.

On the 5th day, I killed the defense and the guards one by one. I saw a portal ahead, killed the guard, jumped inside, and checked it out. Turns out it's the enemy's territory; I had noticed it along our borders before. I jumped back because I didn't have many moves left.
On the 6th day, I broke through the defense on the other side of the portal. I used logistics to scout the territory – I saw his army, Castle, and heroes. The Castle turned out to be empty! And I rushed in with Nella and my entire army and took it without a fight!))
On the 7th day, the enemy heroes scattered in confusion. The army is moving somewhere south, probably to join the commander. I killed the scout sent to my territory, bought 3 volunteer swordsmen in the Castle, and passed the turn.

The opponent attacked; the army wasn't very impressive, and the hero's combat abilities weren't great either. They did some damage with magic, but when the mana ran out, there was nothing left to take the Castle with.

Thank you very much for the game! It was interesting!)
I confirm. I lost on the 4th day. I was already trying to break through to the swamp with cavalry, I had no upgrades, and I also missed the opponent's appearance in the portal at the beginning of the turn, and by the end of the turn, it was too late. As a result, the Castle was taken. I could have written GG, but I decided to attack just in case, first with a mage, to kill the mage and eliminate the free magic bonus, but there was so much magic that this diversion didn't change anything significantly. I couldn't retake the Castle. Unfortunately... I almost made it. Thank you for the game.
In reply to hunter98
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13 years ago
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hunter98
21.01.2013 hunter98(red, Dungeon, miner, Dessa) def leosnow(blue, Castle, Valya, Orrin) 2sm4d(3) 124
A fairly quick match, because we made contact pretty quickly, and we also moved quickly.
111 Shakti has three stacks, Dessa arrived, sent him straight to the mains, broke through the Castle-respawn guard, killed ogres, sacrificed a couple dozen Troglodytes, 5 heroes, playable
112 I take a Castle village, 6 heroes gave Dessa Air magic
113 I hit zombies for the experience stone, Dessa level 5, Expert Logistics is there
114 nothing special
115 Troglodytes are gradually draining away, dug up gems for Minotaurs
116 nothing special
117 moved Dessa to the well, meanwhile took a shield +3 for 36 Gargoyles, was about to head straight for the stables, in the main 12345 in the Citadel, in the Castle archers in the Citadel, catastrophically low on gold, practically nowhere to get it, no caches to be found, and I didn't take Harpies
121 nothing special, building chains to run to the snow respawn and find gold there, exchanged almost all resources to buy 22 archers and bring them to the breakthrough point
122 broke through the demons, sacrificed quite a few Troglodytes, suddenly saw blue flags, killed Valya on a Gremlin, but the main wasn't her, moved the meat further away, opponent was a couple of squares short of reaching the meat...
123 nothing else to do, going after 4 Champions with little meat is stupid, so I holed up with Dessa in the castle, to regrow meat and crush them with it...
124 also sat in the castle, but the opponent attacks himself, but I'm in the main, there's a Citadel, archers, Medusas, a shooter with 40 — so no chance, GG
Thanks for the game.
I confirm. Took one rest on 112. Valya got cocky and came with 4 Marksmen. But Bron came with 6 Vasya Gundula and Nila on the first day, on the second day also Gunnar.. I don't know what I was doing, but no leveling up whatsoever. It was a mistake to put Orrin in charge here, all of them were in charge for me ))) and all level 1.
I apologize to my opponent for the super noob play.
Thanks for the game, for the time spent.
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In reply to leosnow
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13 years ago
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22.01.2013 StRatte (Red, Swamp, Tazar, Tazar) Def Hunter98 (Blue, Dungeon, Shakti, Galthran) 133 2SM4d(3)

Week 1

Got off to a decent start - took the lookout: saw a Griffin Conservatory (large), a couple of crypts, an external dwelling of basilisks and gnolls, plus a decent starting artifact +2 Knowledge. Decided to go for it! On the way, I break through the guards, capture a secondary Dungeon town, immediately set up a portal there, and build the basilisk dwelling; good thing I didn't upgrade the gnolls)))) Scouting around the Dungeon reveals a Griffin Conservatory, a Dragon Fly Hive, and a bunch of gold and resources. By day 117, I have a decent stack of basilisks, a couple of Wyverns, and a few shooters.

Week 2

I check the Griffin Conservatory near the Dungeon - turns out it's tier 1; I bring reinforcements with secondary heroes, and take it on day 123. Then I head straight for the Dragon Fly Hive and capture it the next turn (a decently large one with 8 Wyverns, now I have 13 Wyverns in my army!) I split up with Tazar in the Swamp, use secondary heroes to bring the army and take a tier 3 Griffin Conservatory near my own town, and the Naga Bank. With the gold earned, I upgrade the Wyverns.
By day 127, I have 13 upgraded Wyverns, about 30 basilisks, some shooters, and I've broken through to another secondary town; judging by the terrain, it's Swamp, and that's where I headed.

Week 3

I run into the Swamp, find a portal to the treasure zone; it's hard to move around with Angels, but scouting spots an unguarded exit to the Underground and that the Swamp has been captured by the enemy, so it's dangerous to spread out! I hide my main hero from enemy eyes in the portal. I spread out secondary heroes around the area, find the opponent's main hero - I rushed there with Tazar, made it in 2 turns, and settled in for a ramp-up..

133 Opponent surrenders)) Glorious victory!)) Thanks for the game and the time spent!
In reply to Stratte
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13 years ago
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Stratte
22.01.2013 StRatte (Red, Swamp, Tazar, Tazar) Def Hunter98 (Blue, Dungeon, Shakti, Galtran) 133 2SM4d(3)

1 week

Got off to a decent start - took a scout: saw a Griffin Conservatory (large), a couple of crypts, an external dwelling of Basilisks and Gnolls, plus a decent starting artifact +2 Knowledge. Decided to go for it! On the way, I clear the guards, capture a secondary Dungeon, immediately set up a portal there, a Basilisk dwelling, good thing I didn't upgrade the Gnolls)))) scouting around the Dungeon reveals a Griffin Conservatory, a Dragon Fly Hive, and lots of gold and resources. By day 1.1.7 I have a decent stack of Basilisks, a couple of Wyverns, and some shooters.

2 week

I check the Griffin Conservatory near the Dungeon - turned out to be a level 1, I bring reinforcements with logistics heroes, and take it on day 1.2.3. and head straight for the Dragon Fly Hive, captured it the next turn (a decently large one with 8 Wyverns, now 13 Wyverns in the army!) I split with Tazar in the Swamp, bring the army with logistics heroes and take the level 3 Griffin Conservatory near my Castle, and the Naga Bank. With the proceeds, I upgrade the Wyverns.
By day 1.2.7 I have 13 upgraded Wyverns, almost 30 Basilisks, and shooters, and I cleared a path to another secondary, judging by the terrain it's Swamp, which is where I was heading.

3 week

I run into the Swamp, found a portal to the treasure zone, it's hard to move with Angels, but scouting spotted an unguarded exit to the Underground and that the Swamp was captured by the enemy, so it's dangerous to spread out! I hide my main from enemy eyes in the portal. I spread out with logistics heroes around the area, found the opponent's main - rushed there with Tazar, made it in 2 turns, and sat down in it to ramp up..

Day 1.3.3 opponent surrenders)) Glorious victory!)) Thanks for the game and the time spent!
I confirm.
On the first, I had very little gold, only played because of Gosh. On the second, I was able to get Bears in the Castle, but on the third, the opponent came with good meat, and I had only Necromanced 200 Skeletons, there was no point in fighting, GG.
In reply to hunter98
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13 years ago
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Group D
23.01.2012 (3:38) BadSBars (Red, Castle, Caitlyn) Def KOLONIZATOR (Blue, Inferno, Pyra) 2SM4d(3) 143.

Drafting: The opponent (Blue) started drafting first, and as a result, 3 Castles remained: Castle, Tower, and Inferno! The opponent chose Inferno, and I chose Castle! The color was assigned to me, and it was an aggressive red.
Rematches: I had a rematch due to a block at 112, and the opponent used all of their rematches.

Week 1
After opening the Observatory and seeing my Castle on turn 112, I decided to play, even though there were rematches.
114 I take the Castle. But there's a problem with wood because it's blocked by Lizards 20-49. :(
In the Castle, I built 1, 2, 4, and 6 in the Citadel.
Week 2
121 I scout the outer dwelling of horses, but it's very far away. :(
127 I finally take the outer dwelling of horses.
In the city, I finished building the Castle, increased income to 1000 gold, and reached GM1.
Week 3
134 I buy out and run to the Treasury, where the Boots of Swiftness are located.
135 I break through the guard and end up on the plains. I skip a turn, and then the opponent attacks.
Caitlyn 3-3-5-5 (100): 77 Elite Archers, 134 Halberdiers, 18 Crusaders, 13 Champions. Lightning deals 135 damage.
Pyra 8-7-5-5 (50): 45 Imps, 10 Demons, 16 Pit Fiends, 6 Efreet, 4 Angels, Ballista on Expert, Lightning deals 135 damage.
The battle was dramatic; the Champions were the first to come under pressure, but they held their ground, and the archers with magic dealt damage. The result of the battle: only heroic Halberdiers remained, about 130 strong. :).
The opponent retreated but didn't give up. Moreover, he attacked again with another hero (a weak one) and started dealing magic damage; as a result, only 100 (Halberdiers) remained. How did 100 Spartans survive? :)
136 After these battles, various thoughts arose, but my Spartans were eager to fight, and we ran forward to meet our fate. In the same turn, I jump into the Underground and run along the road, and I see the opponent's main Castle! It's like a Repin painting; there are only 6 Zombies and 1 Imp in the Citadel.
In the same turn, I attack with mana (20), just enough for a couple of times. :))) I take the opponent's main Castle and settle in until the population is full.
I had to wait quite a long time; during this time, the weak heroes had small battles, but nothing more.
142 The opponent's main hero was spotted with 50+ skeletons and 3 Pit Fiends.
143 I attack for a couple of rounds, and the opponent surrenders. GG
In reply to BadSBars
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13 years ago
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BadSBars
Group D
19.01.2013 BadSBars (Red, Conflux, Fyur, Grindan) Def Justobserver (Blue, Rampart, Ivor) 2SM4d(3) 216.

Banning: the opponent (blue) started banning first, and as a result, 3 castles remained: Rampart, Tower, and Elements! Opponent chooses first again :( and his choice fell on Rampart, after which my options were limited and the scales tipped toward the non-standard (elements)! Color was my choice and my pick was obviously aggressive red.
Restarts: Terribly unlucky map generation—either some horrible terrain or the hero was useless!
In the end, after using all my restarts, it gave me Fyur as a random hero and one native warrior in the tavern; basically, there was no choice :( I was stuck.

Week 1
Scouting the surrounding area as much as possible, I gathered info on 2 external air element sites and 1 fire element site + 1 hive. There were two roads: one led straight to the Guard Post for upgraded birds, ROCS from 50-99, which later became 100-249 (brutal), and the second led straight to the teleport. Result of the first week: took all external sites, upgraded air elements to storms in town, built water and fire elements, GM1 + stronghold.
Week 2
Buying everything from the town and external sites, I cleared the hive which gave +8 wyverns, then ran to the teleport, fought through the guards and saw a Necropolis town; I took it and cleared the Conservatory. In the town, I built all troops, but I was one turn short of the castle and ran out of resources.
All battles were fought with Fyur and everything went down the drain—they still wouldn't give me earth magic, so I had to make a tough decision on turn 127 and start leveling Grindan in hopes of getting earth upgrade immediately.
Week 3
The last battle with Fyur was the start of hope, resulting in the capture of a minimal Conservatory (131). Grindan began his mission :) in two battles, expert earth—OH WONDER! (132).
On 133, I easily took a medium Medusa lair and a maximal crypt, which gave an artifact +1 to speed; things were moving :)).
136 Took a maximal Naga Bank.
137 I take a maximal Conservatory. The castle is completed in town and most importantly GM5—the important ones: town portal, dimensional door.
Conclusion (result) of 3 weeks: Low prospects since the second town was underground, practically under the opponent according to the map, and the road led to the insane main guard.
I could have gone to the opponent, but the only magic was lightning and that's it! The decision was made to hoard, rotate, and go to other lands!!!
Week 4
141 Took a minimal hive :(
144 Took a hive with 8 wyverns and most importantly found Pandora's box; I open it and there is all fire magic!!!
146 I take 2 more hives, 12 each, totaling +24.
211 Decided to take the Utopia! I attack the minimal one, it's fine, I fight and it seems I've killed everyone; I hit the dragon with fire birds, it stays alive with 1 unit and hits the fire birds, they retaliate and burn my own ice elements :((( I'm in shock!!! Result of the battle -42 ice and -16 air, horror! They gave Sandals of the Saints +2 to all skills and Hell Sword +6 attack, at least something! I immediately teleport to my home town and replenish mana.
212 I decide to go for the opponent, run toward the Guard Post, and speed up Grindan.
213 Transfer all troops: Hero 14-4-16-13: 48 ice, 44 energetics, 25 storms, 13 psi, 5 angels, 42 wyverns, 12 fire birds. + Armageddon for 1012 damage!
I jump past the Guard Post toward the opponent, run along the road, see a town, just a little further and I'll reach it; on the last MP I reach it, the town is empty, I enter and wait for the opponent!!!
214 Opponent attacks. Opponent's Hero: 20-25-17-12: 63 upgraded long-ears, 116 upgraded centaurs, 29 upgraded trees, 18 upgraded unicorns, 34 wyverns, 4 angels, 3 green dragons.
After Armageddon, all the opponent's meat softened, only wyverns, unicorns, and miscellaneous small stuff remained. I had 44 energetics, 34 wyverns, 12 fire birds left. But the opponent's attack and defense exceeded mine, and the opponent fought for 2 more rounds, after which he escaped with 10 wyverns. I have 44 energetics (fire), 21 wyverns, and 4 fire birds left.
215 I jump to the main town, replenish my ranks with 162 fairies, 26 earth elements, 5 energetics. I jump to the opponent's main town and sit in the city. I wait.
216 I upgrade earth elements to magma and replenish ranks with 26 upgraded pegasi + build GM3 in the opponent's main town and I get anti-magic, cool! Since the opponent's only hope was to use his wyverns to create anti-magic and deal 450 damage with lightning.
Opponent attacks and surrenders after 1 turn!!! GG
That was then. It was worth playing for a whole month, only to forget to transfer +3 to everything before the finale against a mage, and more importantly, to confuse the Cloak of Renunciation and the Sphere of Vulnerability and remove specifically the cloak. In the end, instead of a lightning duel with parity in meat but a huge advantage in stats (including mana and SP) + boots for resist, I got a fire phantasmagoria that left me facepalming. I wish the opponent would show up more often at the agreed time, or not make false promises, because other people's time should be valued.
In reply to JustObserver
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13 years ago
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Group A
24.01.2013 d-neez (Blue, Swamp, Wystan, Wystan) def st_Klaus (Red, Dungeon, Shakti, Shakti) 2sm4d(3) 134

The spawn was decent, roads were average. Archers built, 25 of them by week 1 day 1. On day 1 week 1 turn 3, picked up 2 external dwellings of archers. On day 1 week 1 turn 4, scouted and checked 2 Griffin Conservatories — both singles, the third was 2 days away, decided not to run. Have money, Wyverns with Bulls built in the Citadel, plus an external dwelling of Wyverns taken on day 1 week 1 turn 7. Second week, cleared the secondary hero, leveled up, cleared everything, got Earth magic. Decided not to run into the treasure zone with no road on Citadel/Earth, turned towards the underground secondary hero and aimed for the 3rd Griffin Conservatory on the way to the metro, but news of a wipe arrived. gg, thanks for the game. As it turned out, the entrance to the underground was into the opponent's captured double Dungeon, and most likely there would have been a meeting somewhere there.



13 years ago
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25.01.2013. antoshkin (red, Castle, Valeska, Moner) def Егор Короейников (blue, Rampart, Ivor, Edric) 2sm4d(3) 127
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I chose all restarts. Had to play whatever came, and IT CAME!
111 Roads are slow. Moner is sitting in the tavern. There is an experience stone under the castle. Klaus got Earth magic, but I decided to make Moner the main hero and didn't regret it. Starting troops are very good — Moner brought 8 Air elementals ^_^
112 Scouting, I reveal 2 Griffin Conservatories — one fat, the other a one-stacker, a couple of Dwarves and crypts, stables along the way. The respawn is very large. There is an external dwelling of spearmen and archers. But I only took the archers on 117.
113-114 I take the one-stacker Griffin Conservatory and break through to a secondary town. I find 2 more Griffin Conservatories in the far corner.
115 I send a scout hero to capture the Inferno secondary town, but treasure guards block the path there (( The second secondary town is also blocked by a horde of Eyes behind a Pandora's Box. I'm left with just one town.
116-117 I build and gather resources.
121-122 I take the Dwarf dwelling with Klaus. I level Moner before taking a Griffin Conservatory.
123 I enter the nearest Griffin Conservatory. It turns out to be a Tier 3 with an upgraded stack. In the first round, one stack went Morale-lucky and blocked my archers, "Good thing it's not max," I thought :) In the end, I get beaten down and replenish my mana with the main hero.
124 I sent the army to take the upper Griffin Conservatories.
125 I take the one-stacker and three-stacker Griffin Conservatories with a scout hero. As a result, by 126 I already have 11 Angels ^_^
126 I break through the Eyes for the Pandora's Box — there's 11500 experience there :D From the skills, I'm offered all kinds of junk — I take Air Magic.
127 In the dungeon near the Inferno secondary town, I plan to hit Faerie Dragons for the Chalice (+6) and take the Dragon Utopia by 131. But the opponent breaks through the GO of Bone Dragons and stops in the middle of the clearing. In the final battle, he has 3 Angels (another 1 with a scout hero oO), 13 Unicorns, and fifty Elves, Moner reaches them, and the stack of 11 Angels decides the fight. GG

As the map generator showed, it gave both of us chocolate, but my chocolate was sweeter. Egor had 1 external dwelling of Grand Elves and 2 external dwellings of Unicorns under his castle, 3 Griffin Conservatories on the respawn, and another one at the secondary town, a two-stacker, which he didn't take.

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