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"Newcomer-2013. Winter"

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#522
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Group D
20.01.2013 JustObserver (red, Dungeon, Shakti, Stracker) def Stratte (blue, Castle, Valeska, Valeska) 2sm4d(3) 217

I rerolled to get 3 stacks and a free external dwelling of minotaurs nearby; also, within two days' travel from the castle, I picked up a shield +2 and a helmet of knowledge +5, but from there a winding path led me very far, all the way to a surface exit on one side and a block of 50+ eyes on the other. Getting to the surface was not easy, and there was very little gold at the respawn, so I spent the first week with 4 heroes and barely built minotaurs with a portal in the fort; plus, I managed to farm artifacts and plugged in rings, which left one of the minotaurs in the portal unclaimed.

Having economized a bit in the second week, I finally break out onto the grass, clear some gold, Necro, capture Conflux, reveal 2 harpy hives, a crypt, and the Griffin Conservatory. At home, Citadel.

In the third week, I take all the aforementioned objects — one of the harpy hives is maxed, the Conservatory is tier 1 — and head to the underground treasure zone, where I immediately reveal 5 Pandora's Boxes in a row and, at the Black Market, a Cloak of Necromancy. Both Shakti and Stracker level up perfectly in combat skills, but lack magic. At home, Castle.

In the fourth week, I finally start clearing the treasure zone. I spend a couple of days organizing transport into the treasure zone with all minotaurs upgraded — 38 total. The first two Pandora's Boxes give +15k experience each, and Stracker, with advanced Wisdom and Air magic, immediately becomes the sole main hero. Another one of the Pandora's Boxes gives all level 5 magic. I didn't go for the 3 beehives because they were somewhat out of the way plus had decent guards. In the end, I buy the Cloak for 80 gems; Stracker doubled his mana and headed toward the GO.

100+ super Pits made me a bit uneasy, so I wandered around for a couple of days, gathered some skeletons, revealed a Dragon Utopia, but never moved toward it; the tavern kept showing no secondary skills for the opponent throughout the game, hinting at trouble on that side. Eventually, I broke through both GOs and ran out onto the enemy's respawn, where, using the overview, I determined the location of his army and caught him at the end of the week. In the final fight, I had a serious advantage in both troops and magic. Thanks for the game.
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