Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Group D 19.01.2013 BadSBars (Red, Conflux, Fyur, Grindan) DefJustobserver (Blue, Rampart, Ivor) 2SM4d(3) 216.
Banning: the opponent (blue) started banning first, and as a result, 3 castles remained: Rampart, Tower, and Elements! Opponent chooses first again :( and his choice fell on Rampart, after which my options were limited and the scales tipped toward the non-standard (elements)! Color was my choice and my pick was obviously aggressive red. Restarts: Terribly unlucky map generation—either some horrible terrain or the hero was useless! In the end, after using all my restarts, it gave me Fyur as a random hero and one native warrior in the tavern; basically, there was no choice :( I was stuck.
Week 1 Scouting the surrounding area as much as possible, I gathered info on 2 external air element sites and 1 fire element site + 1 hive. There were two roads: one led straight to the Guard Post for upgraded birds, ROCS from 50-99, which later became 100-249 (brutal), and the second led straight to the teleport. Result of the first week: took all external sites, upgraded air elements to storms in town, built water and fire elements, GM1 + stronghold. Week 2 Buying everything from the town and external sites, I cleared the hive which gave +8 wyverns, then ran to the teleport, fought through the guards and saw a Necropolis town; I took it and cleared the Conservatory. In the town, I built all troops, but I was one turn short of the castle and ran out of resources. All battles were fought with Fyur and everything went down the drain—they still wouldn't give me earth magic, so I had to make a tough decision on turn 127 and start leveling Grindan in hopes of getting earth upgrade immediately. Week 3 The last battle with Fyur was the start of hope, resulting in the capture of a minimal Conservatory (131). Grindan began his mission :) in two battles, expert earth—OH WONDER! (132). On 133, I easily took a medium Medusa lair and a maximal crypt, which gave an artifact +1 to speed; things were moving :)). 136 Took a maximal Naga Bank. 137 I take a maximal Conservatory. The castle is completed in town and most importantly GM5—the important ones: town portal, dimensional door. Conclusion (result) of 3 weeks: Low prospects since the second town was underground, practically under the opponent according to the map, and the road led to the insane main guard. I could have gone to the opponent, but the only magic was lightning and that's it! The decision was made to hoard, rotate, and go to other lands!!! Week 4 141 Took a minimal hive :( 144 Took a hive with 8 wyverns and most importantly found Pandora's box; I open it and there is all fire magic!!! 146 I take 2 more hives, 12 each, totaling +24. 211 Decided to take the Utopia! I attack the minimal one, it's fine, I fight and it seems I've killed everyone; I hit the dragon with fire birds, it stays alive with 1 unit and hits the fire birds, they retaliate and burn my own ice elements :((( I'm in shock!!! Result of the battle -42 ice and -16 air, horror! They gave Sandals of the Saints +2 to all skills and Hell Sword +6 attack, at least something! I immediately teleport to my home town and replenish mana. 212 I decide to go for the opponent, run toward the Guard Post, and speed up Grindan. 213 Transfer all troops: Hero 14-4-16-13: 48 ice, 44 energetics, 25 storms, 13 psi, 5 angels, 42 wyverns, 12 fire birds. + Armageddon for 1012 damage! I jump past the Guard Post toward the opponent, run along the road, see a town, just a little further and I'll reach it; on the last MP I reach it, the town is empty, I enter and wait for the opponent!!! 214 Opponent attacks. Opponent's Hero: 20-25-17-12: 63 upgraded long-ears, 116 upgraded centaurs, 29 upgraded trees, 18 upgraded unicorns, 34 wyverns, 4 angels, 3 green dragons. After Armageddon, all the opponent's meat softened, only wyverns, unicorns, and miscellaneous small stuff remained. I had 44 energetics, 34 wyverns, 12 fire birds left. But the opponent's attack and defense exceeded mine, and the opponent fought for 2 more rounds, after which he escaped with 10 wyverns. I have 44 energetics (fire), 21 wyverns, and 4 fire birds left. 215 I jump to the main town, replenish my ranks with 162 fairies, 26 earth elements, 5 energetics. I jump to the opponent's main town and sit in the city. I wait. 216 I upgrade earth elements to magma and replenish ranks with 26 upgraded pegasi + build GM3 in the opponent's main town and I get anti-magic, cool! Since the opponent's only hope was to use his wyverns to create anti-magic and deal 450 damage with lightning. Opponent attacks and surrenders after 1 turn!!! GG
That was then. It was worth playing for a whole month, only to forget to transfer +3 to everything before the finale against a mage, and more importantly, to confuse the Cloak of Renunciation and the Sphere of Vulnerability and remove specifically the cloak. In the end, instead of a lightning duel with parity in meat but a huge advantage in stats (including mana and SP) + boots for resist, I got a fire phantasmagoria that left me facepalming. I wish the opponent would show up more often at the agreed time, or not make false promises, because other people's time should be valued.