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#541
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13.01.13. Pit for LM (red, random Rampart, random Clancy, Ivor) lose twaryna (blue, random Castle, random Adelaide, Grindan), balance, 124.
We started without restarts. I fell for 10 free elves and a decent town. However, the random generation was atrocious, and I don't know how it could have been won.
111 - no money for a second hero, almost reached the secondary.
112 - bought Ivor, took the mini-crypt, bought Lacus.
113 - the second crypt turned out to be 2k, built the 1000 at home, built the tavern in the secondary.
114 - fought through the lizards with Lacus's expert tactics to reach the lava. Dead end there - the road ends at 20-49 Evil Eyes. Building elves, 1000 in the secondary.
115 - took Pandora, 5k experience, leveled up expert earth magic.
116 - Took +1 spell power. In a narrow swamp passage, I scouted a view. There is an easier exit here - Fire Elementals, but by the time I get there...
117 - built the Mage Guild - got Slow. Sat down to replenish mana. Going to fight the GO on 122.
121 - reached the swamp secondary. Barely bought the hero and army from the village.
122 - took the Medusa dwelling for 3k, upgraded Centaurs, fought the horde of horned demons - and behind them - Archmagi. Realized it was GG, because the opponent has Grindan revealed.
123 - 40+ Evil Eyes took out the twenty Centaurs. Took the Dwarf Cottage for 5k. The road ends in a Necropolis.
124 - got stuck in the swamp. Destroyed the Fire Elementals, Wyverns. Saw the exit to the main treasure zone - another nasty block of Ice Elemental horde.
125 - Grindan denied me the joy of breaking through these elementals, emerging in the center and killing Ivor. There were 3 Angels, a Bolt for 180+, and some fairly thick stacks besides - that was enough against my 80 Centaurs and 25 Elves.
Thanks for the game.
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#542
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Pit for LM
13.01.13. Pit for LM (red, random Rampart, random Clancy, Ivor) lose twaryna (blue, random Castle, random Adelaide, Grindan), balance, 124.

I confirm. Excellent draw, large respawn, with a stable giving 2 XP stones, an external Griffin dwelling, crypts, and gold. Grindan was in the tavern. The secondary Dungeon (Griffin portal + expert M2 and vortex) and a rich adjacent zone with a 3-4 Griffin Conservatory with Grandmaster Skills were also pleasing. Grindan upgraded Oil to Master and on week 1, day 2 with maximum creature buyout I go in. Lots of mana, Oil, Shield, Stone Skin, Haste, Archery. All seemed fine, a level 3 Griffin Conservatory, should be taken without much trouble. But I play very poorly and in the end the griffins devour me. I flee, leaving 15 accursed birds... Foolish and upsetting, but what can you do. Then I clean up the Griffin Conservatory like a noob, Grindan doubles his mana in the Dungeon and learns Lightning Bolt from expert M2. Then a chest for 5k gold, I see the opponent's movement and an encounter with Ivor. Thanks for the game!
http://heroes3.tv/twaryna
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#543
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13.01.13. Amiloo (blue, random Tower, random Fafner, Torosar) def theShevanesian (red, random Dungeon, random Dace, Shakti), skirmish, 124
From the start, 3 native heroes, but little gold, had to run around for a couple of days doing nothing. But on day 3, Fafner with Haste used unupgraded Gremlins to take a couple of treasure chests, and life got better. Immediately upgraded blues, 2 Crypts, secondary skills.
I manage to take 2 Gold Mines on 117, but due to a blunder with troop movement, I was short on gold for the Citadel. So, on 123 in Fort + Blacksmith and growth for Gargoyles.
On day 2, Septienna arrives, I drop the troops on her and take the Dwarf Cottage on 20, move the Necro. On 123 I cleared the mines and broke through the Serpent Flies to the secondary, where I captured the Necromancer's Cloak and the Artifact Merchants. On 124, Shakti appears, I outsmart him with everything possible, Shakti is left without level 1 creatures with 100 Troglodytes and 18 Greater Medusas. I buy a Sword +3 from the Artifact Merchants and attack with Torosar, with 160 blues, 90 Skeletons, a couple of upgraded Gargoyles, Bless, Haste, and 20 mana. Shakti has no spell book, I block the Medusas with Gargoyles, the blues with Bless shoot down the Troglodytes, followed by surrender. Thanks for the game!


http://heroes3.tv/Amiloo
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#544
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Amiloo
01/13/13. Amiloo (blue, random Tower, random Fafnir, Torosar) def. theShevanesian (red, random Dungeon, random Deis, Shakti), skirmish, 124
It happened. My opponent revealed all movements, so not being able to bring half of my army to one location on a certain day turned out to be critical. Thanks for the game!
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#545
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14.1.2013. twaryna (red, Castle, Adela, Clavius) def rebellious (blue, Inferno, Zydar, Charna) 147 2sm2c

Spent all restarts. Gave up a small respawn, slow roads to secondary and GO, there's enough free stuff, archers not built, Clavius arrives, there is an external pikemen dwelling, stable, lookout tower. In the first week, he ate his own respawn, took a secondary - swamp on snow, took 2 external gnoll dwellings, an external fly dwelling, a lookout tower from which I fully reveal the opponent's secondary and part of his respawn, Clavius got Tactics and Earth Magic. At home, cavalry were built in the fort. On day 121, with a delivery, I captured a ring +1 HP and a jacket +3, then took a pandora's box of 60 gnoll marauders with air elementals (GS took out maybe 5 archers, overall in the game I lost quite a few archers on shooters) and went to my treasure zone. There wasn't anything particularly interesting there: visited a couple of stat boosters, took a medusa dwelling, a stable, and cleared 1 Dragon Fly Hive for 20+ upgraded monks. A hive of 6 wyverns. Then moved into the swamp, replenished mana, and headed into the enemy treasure zone. I break through the chaff and on the other side of the portal are grand elders. I kill the enemy's cockroach and ambush Charna. There are 5 efreet and 130 skeletons. A surrender follows. The treasure zone is not cleared but also poor. I capture a chain mail +4, a pendant +1 speed, a medal, a quest artifact for 15k experience, and upgrade Earth Magic further. I control the map. Then a long war ensues. There are upgraded efreet. I fear one thing - Armageddon. A long partisan war. In the end, I built a fort in the swamp, built and upgraded flies to get first speed. Clavius also learned Anti-Magic. In the finale, Charna with 1 + 1 efreet attacks Clavius in the portal with 6 + 7 + 1 fly. I bite the efreet a bit and cast Death Wave. Thanks for the game!
http://heroes3.tv/twaryna
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#546
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twaryna
14.1.2013. twaryna (red, Castle, Adelaide, Clavius) def rebellious (blue, Inferno, Zidar, Charna) 147 2sm2c

The entire game boiled down to finding out if there was an Armageddon in the guild. The opponent had a complete strategic advantage: a stable, a teleport to his secondary town that was closer than in the first turn along the road, a quick passage from that teleport to my treasury, outer snakes, and two gnolls on the secondary town (there were also two hydras there) and two pandoras behind simple guards, and scouts illuminated almost the entire map. My countermeasure: a distant secondary town along an unpaved road and through snow. Thanks for the game.
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#547
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15.01.13
Redwhait_HP (red, barb, Zubin, Crag Hack) def twaryna (blue, castle, Catherine) 2sm2c 134

We each took one rest, the spawn wasn't generous, but I saw Vidomina in the tavern and a few piles of gold + stables, so I decided to go for it.
112 I buy Vidomina and see a Barbarian hero there, meaning there are more heroes on 111 — as many as 4. I got a bit scared since I didn't have any special goodies, and they stuck Eagle Eye on Vidomina right away.
113 Zubin found Ice Bolt in a shrine — that's something already. I bought Crag Hack and upgraded the wolves.
114 Crag Hack levels up before the Gremlins for the secondary skill, got Water Magic at level 2 because of Ice Bolt.
115 Found a teleport to the treasure zone, the secondary is stuck on sand :( but there's a Griffin Conservatory :)
116-117 pointless wandering on the sand.
121 I move part of the army.
122 I buy everything out and get ready to hit the Griffin Conservatory if it's tier 2; I scout with Fafner, it turns out to be max — plans change. I go into the treasure zone, take out the Dragon Flies for a Pandora's Box of 10k exp. Crag Hack learned Earth Magic and Wisdom.
123 Keychain +1 speed, and I checked the Dragon Fly Hive: 4-6.
124 I take the level 6 Dragon Fly Hive, teleport to the hero, and he picks up a Cloak +1 Attack/Knowledge; everything is carried back, and Crag Hack enters the Well and buys +1 spell power for 1k, ending up at 5-3-8(80) and 180 with Ice Bolt.
125 I take +1 all stats for 40 griffins and take the Dragon Fly Hive for rags, but I fight poorly in some spots and lose too much unnecessarily :( At the end of the turn, I still manage to break through the Efreeti for the path to my own respawn. Army: 13 Dragon Flies, 4 Roc, 70 Skeletons, and 1+1+1 upgraded wolves.
126 I double the mana to 200 total and set out to hit the Griffin Conservatory; I don't reach it with a couple of moves to spare, sitting in the castle for the speed boost; I discovered Boots of Speed in the sands.
127 I decided to grab the Boots but had to struggle, and I run into the Conservatory at the last seconds. From the Conservatory, 12 Dragon Flies and about 30 Skeletons come out, and another 60 were added. I didn't have time to equip the Boots :(
131 I take out the GO at the respawn, OP has about 80 Ogres. A Dragon standing near the GO tries to reach the castle with all its might, but seeing from scout that the entire army is sitting there — and it's not weak (20+ Dendroids, 20+ Marksmen, 50+ Pikemen, 100+ Skeletons) — he decided to return everything to Crag Hack.
132 He hits me with a hit-and-run, losing 3 Dragon Flies; I had to go into the opponent's treasure zone, where an Imp Mound was also visible.
133 Mini Imp Mound :(, nothing else tasty except stables for the next turn; my hero also doesn't advance.
133 opponent's turn. Gretchin attacks Fafner, who was the key link of the whole game (he passed Ice Bolt to everyone), with 8 Dendroids and single Pikemen; I have 6 single upgraded Goblins and a couple of spell points. In an epic battle, I kill all the Pikemen with goblins and magic (with Expert 20% resistance triggering twice), leaving 8 Dendroids against 1 single upgraded Goblin. The opponent has to retreat because they can't catch up :smile44: .
134 I see that there's nothing special in the opponent's castle; I rush to him to transfer the entire army to Fafner, who can reach him. Along the way, I see that the army is by the hero, and Crag Hack can reach it. Plans change; I attack the hero, and it turns out all the artifacts are there too. Surrender follows immediately, although the army was quite strong (but against Oil and Ice Bolt, there's no chance.
Thanks for the game!
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#548
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15.01.2013 ~no1_knows_me~ (blue, random, swamp, Stig, Turis) def heroes13 (red, random, barb, Yog, Septinna) 2sm2c 127

A good layout came up, and I managed to play it out...

111-117
Plenty of cash scattered around everywhere, immediately an observatory, there's an external dwelling for lizardmen and a Griffin Conservatory. I was thinking of leveling up the mage Stig, but she ran off somewhere to pick up treasure chests, while Turis ran along the path to break through the shooting guard. I took Conflux, bought a hero with a goblin there (barbarian earth magic everywhere) and guessed the direction right – almost made it to the watchtower – it reveals a tasty treasure zone :smile12: also a Griffin Conservatory and a sword +3 behind elves, pandora's boxes... can't manage to check the Griffin Conservatory at the respawn... at home: 1-2-3-6 in the Citadel with an upgrade for lizardmen and flies.

121-126 And away we go :smile19: a pandora's box for ogres for 5k experience, I mount the stables, another pandora for 50 thieves behind golems, crosses for an artifact for shooting, mages drop for a mini Dragon Fly Hive... then the devil made me attack 83 pegasi for a book of water... they're in 14 units per 7 stacks :eek: I had to leave all the thieves behind :( that's it, I don't feel like pushing further, I run for the Griffin Conservatory. Brogh checks his own – level 2. Turis on Tactics easily defeats 50-99 elves for a Griffin Conservatory and a sword +3. A mini Griffin Conservatory – we take it immediately – it gives experience – we split up, go home, take the book. At the shrine we learn Slow and then into the Griffin Conservatory. On 126 we double the mana and stand near the ГО (20-49 upgraded Wyverns) but the horse looks the other way, like Turis doesn't want to attack the ГО :smile52: Right after the ГО there is a Griffin Conservatory, checked by the opponent but not taken, so it's tough. Turn passes and forward – ГО – Griffin Conservatory 3 – and I just reach the red main, where a bear sits with wolves... 6 angels, 9 upgraded Wyverns, 50+ lizardmen, 3 cows, and flies – gg.

thanks to the generator for the layout :) and to Sergey for the time

you can see the full layout here => http://ru.twitch.tv/no1_knows_me
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
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#549
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Redwhait HP
15.01.13
Redwhait_HP(red, Barbarian, Zubin, Ksy) def twaryna(blue, Castle, Catherina) 2sm2c 134

We each took one rest, the spawn wasn't generous, but I saw Vidomina and a few piles of gold in the tavern + stables, so I decided to go for it.
112 I buy Vidomina and a Barbarian; there are more heroes visible there, i.e. on 111 there were as many as 4. It became a bit scary since there were no special goodies, and Vidomina was immediately given Eagle Eye.
113 Zubin found Ice Bolt in a shrine, that's something already; I bought Ksy and already upgraded the wolves.
114 Ksy is leveling up on secondary skills before the Gremlins; with 2nd level she took Water because of Ice Bolt.
115 Found a teleport to the treasure zone; the secondary skill is native on sand :( but there's a Griffin Conservatory :)
116-117 stupid wandering on sand.
121 Partially moving the army.
122 I buy everything out and get ready to hit the Griffin Conservatory with Trog if it's a 2; I go in with Fafner, it turned out to be maximum, plans change. I go to the treasure zone, take out the unicorns for a Pandora's Box of 10k exp. Ksy leveled Earth and Wisdom.
123 Keychain +1 Speed and I checked the Dragon Fly Hive 4-6.
124 I take the Dragon Fly Hive 6, transfer to the horse, and it takes the Cloak +2 Attack/Knowledge; everything is carried back and Ksy enters the Well and buys +1 Spell Power for a thousand, totaling 5-3-8(80) and Ice Bolt for 180.
125 For 40 gold with Griffins I take +1 All and behind the rags the Dragon Fly Hive, but I fight poorly in some places and lose a lot unnecessarily :( at the end of the turn I still manage to break through the Efreeti for a passage to my own respawn. Army is 13 ducks, 4 Azure Dragons, 70 skeletons, and 1+1+1 gr wolves.
126 I double my mana total to 200 and get ready to hit the Griffin Conservatory; I don't make it a few moves, I sit in the castle at the start point; I discovered boots in the sands.
127 I decided to take the boots but had to struggle, and I run into the Griffin Conservatory at the last seconds. From the Griffin Conservatory come out 12 ducks and about 30 skeletons; another 60 were added. Didn't have time to equip the boots :(
131 I clear the GO at respawn, oh man, under 80 ogres. A dragon standing next to the GO tries to reach the castle with all its might, but seeing from the scout that the entire army is there, and it's not weak (20+ Dendroids 20+ Marksmen 50+ Pikemen 100+ Skeletons) he decided to return everything to Ksy.
132 They hit-and-run me, 3 ducks destroyed; I had to go into the treasure zone; the opponent was also seen near an Imp nest there.
133 Imp nest minimum :(, nothing else tasty except stables for the next turn; the log doesn't advance either.
133 opponent's turn. Gretchin attacks Fafner, who was an important link in the whole game (he transferred exactly Ice Bolt to everyone), with 8 Dendroids and single Pikemen; I have 6 single gr Goblins and a couple of Witches. In an epic battle I kill all the Pikemen with Goblins and magic (with Expert 20% Resistance triggering twice) and 8 Dendroids remain against 1 gr Goblin. The opponent has to retreat because they can't catch me :smile44: .
134 I see there's nothing special in the opponent's castle; I rush to him, to transfer the entire army to Fafner who can reach him. Along the way, I see the army is standing by a Lich and Ksy can reach it. Plans change, I attack the Lich; all the artifacts turned out to be there as well. Surrender follows immediately, although the army was quite strong (but against Oil and Ice Bolt there's no chance.
Thanks for the game!

Confirming. Good start, lots of money, Archers are built, but not a single Archer came with the heroes; one road to the GO and little wood/ore at the respawn. Anyway, the layout was fairly decent. First I went with Torosar, a couple of experience stones, a crypt, stables are on the way to the secondary. Then Septienna comes, I decide to go Necro. The secondary is a Citadel on Citadel-rock. An external dwelling of Azure Dragons is visible, not bad. On the first week I take the external dwelling; Septienna has Expert Necromancy and 40 mana; at home I have Swordsmen in the Citadel (not enough wood for Cavaliers); the secondary zone is also quite rich, can be played. On the second week I break through a portal to my treasure zone, send out scouts, immediately find an exit to the enemy's treasure zone behind Mummies. I break through and eat a piece of the treasure zone - I take a quest artifact, a Berserker's Hut, I scout the zone with a Light spell, I see the opponent hitting the Dragon Fly Hive. If he were gaining momentum, I could have caught him, but Redwait doesn't give away such freebies. I see him hit another Dragon Fly Hive, some decent artifacts, and he goes home. I check the quest artifact - 15k experience. Septienna is no longer the main, just mass-producing skeletons - she was given Vigor and Water. I think about taking the experience with either Torosar or Catherina. Kate is given Weaponry and Air - I decide to level her. Hoping for Lightning Bolt in the Citadel. But the 2nd Mage Guild drops a royal disappointment - Luck, Accuracy, Remove Obstacle, and something else similar) I take the experience with Kate, level up useless Air (no Speed even), also take Defense. I kill a hundred Griffins for a Pandora - there are 30 Dendroids - not bad. At the same time I see that the opponent is preparing to hit the GO. I also see a Griffin Conservatory on his side. I transfer all the meat to home via a chain and Torosar there as well. Kate stays in the treasure zone for now. Sure enough - the GO is breached. On my turn I hit-and-run 3 ducks. Kate moves back home. I build Mage Guild 2 - Ice Bolt is there. That's something, I guess... Though Spell Power is only 4 and it hits weakly, against Ksy's 210. I see that the opponent is going to my treasure zone, I see everything from the scout. Kate also runs to the treasure zone, takes the Sword +2+2, takes +1 level tree, takes the Pandora for Ogres - 25 grand. Nice. Basically, I was defending in the castle with this meat; nothing particularly interesting remained in the treasure zone, maybe a Prison behind a hundred Pegasi and a Pandora for Wizards, but far away. But I played the last turn poorly. Kate moved back home, but didn't deliver the meat. I got distracted by an enemy Lich, so as not to give away the scout's vision - a mistake. Well, and I lost the fight against the Dendroids, Resistance triggered twice, of course, but I could have taken a different army composition and it would have been no problem. I was in a hurry. For which I was punished. Thanks for the game!
http://heroes3.tv/twaryna
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#550
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~no1_knows_me~
15.01.2013 ~no1_knows_me~ (blue, random, swamp, Stig, Turis) def Heroes13 (red, random, barb, Yog, Septinna) 2sm2c 127
Confirmed.
Ogre external dwelling, and a thick Griffin Conservatory at the respawn. Little money, enough resources to build even a GM5. Block on the secondary town through a horde of gremlins. At the start, 40 gobs, 16 hounds, and skeletons from the third hero, didn’t dare attack the gremlins without birds. The skeleton gave an artifact +10% to necromancy, but there’s nowhere much to raise. By the end of the week, in the sands, I took a secondary town, barely traded resources to build hounds and roofers in the castle, and on the second week there’s nothing to buy an army with. Barely over a couple of days I buy 6 roofers and go to the treasure zone, a black orb for 5-9 gold dragons, a diplomat’s artifact for 20-49 liches, a bothersome encounter for 20-49 dendroids, probably very important... and lots of gold! I build a weird thing on 1-2-7, and then the opponent arrives, not giving me a single day to take the Griffin Conservatory :(
The strongest wins, may the opponent have more luck and morale in the final battles! :)
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#551
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17.01.2013 Amiloo (red, random, castle, Tauris, Tauris) def Heroin (blue, random, stronghold, Oris, Galtran) skirmish 143
There was 1 rest left, but decent meat, Griffon Conservatory, a couple of crypts, and a peak external dwelling make the game appealing. On day 1, I took a secondary hero, cleared 3 small crypts at home, 1 gold mine guarded by snakes, and built 1234 in the citadel. On day 121, I checked the Griffon Conservatory — 1-stacks with Grand Strikes. We clear it with the sacrifice of a few swarms and griffons. I take the 2nd gold mine with a cockroach, also behind griffons. Overall, all the guards are very favorable (mummies, ogres, bulls). Tauris gets a spell book, has basic Earth, Slow, Shield, but only 10 mana. 123 with a rush on an angel, I break into the treasure zone through ogres, then more ogres for a Cloak +3 rounds, then another 100 rags for who knows what, leveled up Advanced Attack and Expert morale. And I reach Galtran, who is replenishing mana in a village-tower. Finale: 1 angel, 31 archers, 70 halberdiers, 7 swordsmen, 4 griffons vs 23 orcs, 7 harpies, 60 skeletons, and a handful of wolf riders and goblins. I realize the archers win the ranged duel, with a good advantage, but I forgot the angel wasn't on wait due to morale and sacrificed it for nothing by flying into enemy ranks. But 19 surviving archers and negative morale on the harpies led the battle to victory. 60 halberdiers, 5 swordsmen, and 6 archers remain. However, the opponent doesn't surrender, but isn't in a hurry to cheat with magic either, just runs away with everything. I start slowly moving towards him, get a speed boost on his gold mine :fp: and then the remnants of his meat (30 wolves, 40 goblins, 30 gremlins) drive Tauris into the tavern and attack the mine with the army. The army wins, the remnants of meat are crushed, but the opponent still doesn't surrender. Tauris takes this as an invitation to go farm the map, which he does. On week 3 with growth, I eat a bunch of Pandora's Boxes, leveled up nicely, Experted Earth, Attack, and Logistics, took a Chain for +4, an external dwelling of greens, a prison guarded by 100 griffons with Orrin at level 20. And by week 4, Tauris the godlike destroyed the blue player. Thanks for the game!


http://heroes3.tv/Amiloo
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#552
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Amiloo
17.01.2013 Amiloo (red, random, castle, Turis, Turis) def Heroin (blue, random, stronghold, Oris, Galtran) skirmish 143
There was 1 rest left, but decent meat, Griffin Conservatory, a couple of crypts and an external dwelling pick tilt the scales toward playing. On week 1 I took a secondary, cleared 3 small crypts at home, 1 gold mine behind snakes, built 1234 in the Citadel. On day 121 I checked the Griffin Conservatory — 1-stacks with Grand Strikes. I handle it with the loss of a few swarms of gargoyles and griffins. As a cockroach I take the 2nd gold mine, also behind griffins. Overall all the guards are very pleasant (mummies, ogres, bulls). Turis gets a spell book, has basic earth, slow, shield, but only 10 mana. 123 with a charge on the angel I burst into the treasure zone through ogres, then more ogres for a cloak +3 rounds, then another 100 rags for I don't know what, leveled up advanced attack and expert morale. And I reach Galtran, replenishing mana in the village tower. Final fight: 1 angel, 31 archers, 70 halberdiers, 7 swordsmen, 4 griffins vs 23 orcs, 7 thunder birds, 60 skeletons, and a few wolves and goblins. I realize the archers win the shooting duel, and by a good margin, but I forgot the angel isn't on wait because of morale and threw it away charging into enemy ranks. But 19 surviving archers and negative morale on the birds brought the battle to victory. 60 halberdiers, 5 swordsmen, and 6 archers remain. However the opponent doesn't surrender, but also doesn't rush to cheat with magic, just runs away with everything. I start slowly moving toward him, set up a charge on his gold mine :fp: and then the remnants of his meat (30 wolves, 40 goblins, 30 gremlins) chase Turis into the tavern and attack the mine with the army. The army wins, the meat remnants are crushed, but the opponent doesn't surrender. Turis takes this as an offer to go farm the map, which he does. On week 3 with growth I devour a bunch of Pandora's boxes, leveled up nicely, got expert earth, attack, and logistics, took a Chain of +4, the green external dwelling, a prison for 100 grand griffins with Orrin at level 20. Well, and on week 4 a godlike Turis destroyed blue. Thanks for the game!
Confirmed. I made a few mistakes, first on day 124 I stupidly didn't pass all the meat to Gosha, who took the castle, and as a result simply threw Goshana away, when there were still 20+ wolves, 40 caps, a few hobgoblins, and 14 orcs, and that would have been a win or at least red would have left with nothing. And almost immediately the opponent makes a serious mistake — the second one (the first was in the battle for Tower when red stupidly sent the angel to die, thinking it would return :smile52: , but not this time) — leaves the army in the mine and stays the night on 6 archers, maybe on the 6th week rather than the 4th, apparently that was supposed to decide something for red's strategy. I attack — buyout — and then instead of defending the mine or going to the castle or doing many other things I could have thought of, I attack the mine and throw the game away, the end. Thanks for the game! Good tournament, but good things in moderation! Good luck to all:)
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#553
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It was a mistake not to set up a conference call on Skype; without it, the atmosphere of the tournament is completely different...
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#554
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Ihtiandr
You shouldn't have skipped the Skype conference; without it, the tournament atmosphere isn't the same...
We did create it; you just weren't invited :р
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#555
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kalababa
We created it, we just didn't invite you.

I don't get it... Is this some kind of joke?
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Crypt Videos