15.01.13
Redwhait_HP(red, Barbarian, Zubin, Ksy) def twaryna(blue, Castle, Catherina) 2sm2c 134
We each took one rest, the spawn wasn't generous, but I saw Vidomina and a few piles of gold in the tavern + stables, so I decided to go for it.
112 I buy Vidomina and a Barbarian; there are more heroes visible there, i.e. on 111 there were as many as 4. It became a bit scary since there were no special goodies, and Vidomina was immediately given Eagle Eye.
113 Zubin found Ice Bolt in a shrine, that's something already; I bought Ksy and already upgraded the wolves.
114 Ksy is leveling up on secondary skills before the Gremlins; with 2nd level she took Water because of Ice Bolt.
115 Found a teleport to the treasure zone; the secondary skill is native on sand :( but there's a Griffin Conservatory :)
116-117 stupid wandering on sand.
121 Partially moving the army.
122 I buy everything out and get ready to hit the Griffin Conservatory with Trog if it's a 2; I go in with Fafner, it turned out to be maximum, plans change. I go to the treasure zone, take out the unicorns for a Pandora's Box of 10k exp. Ksy leveled Earth and Wisdom.
123 Keychain +1 Speed and I checked the Dragon Fly Hive 4-6.
124 I take the Dragon Fly Hive 6, transfer to the horse, and it takes the Cloak +2 Attack/Knowledge; everything is carried back and Ksy enters the Well and buys +1 Spell Power for a thousand, totaling 5-3-8(80) and Ice Bolt for 180.
125 For 40 gold with Griffins I take +1 All and behind the rags the Dragon Fly Hive, but I fight poorly in some places and lose a lot unnecessarily :( at the end of the turn I still manage to break through the Efreeti for a passage to my own respawn. Army is 13 ducks, 4 Azure Dragons, 70 skeletons, and 1+1+1 gr wolves.
126 I double my mana total to 200 and get ready to hit the Griffin Conservatory; I don't make it a few moves, I sit in the castle at the start point; I discovered boots in the sands.
127 I decided to take the boots but had to struggle, and I run into the Griffin Conservatory at the last seconds. From the Griffin Conservatory come out 12 ducks and about 30 skeletons; another 60 were added. Didn't have time to equip the boots :(
131 I clear the GO at respawn, oh man, under 80 ogres. A dragon standing next to the GO tries to reach the castle with all its might, but seeing from the scout that the entire army is there, and it's not weak (20+ Dendroids 20+ Marksmen 50+ Pikemen 100+ Skeletons) he decided to return everything to Ksy.
132 They hit-and-run me, 3 ducks destroyed; I had to go into the treasure zone; the opponent was also seen near an Imp nest there.
133 Imp nest minimum :(, nothing else tasty except stables for the next turn; the log doesn't advance either.
133 opponent's turn. Gretchin attacks Fafner, who was an important link in the whole game (he transferred exactly Ice Bolt to everyone), with 8 Dendroids and single Pikemen; I have 6 single gr Goblins and a couple of Witches. In an epic battle I kill all the Pikemen with Goblins and magic (with Expert 20% Resistance triggering twice) and 8 Dendroids remain against 1 gr Goblin. The opponent has to retreat because they can't catch me :smile44: .
134 I see there's nothing special in the opponent's castle; I rush to him, to transfer the entire army to Fafner who can reach him. Along the way, I see the army is standing by a Lich and Ksy can reach it. Plans change, I attack the Lich; all the artifacts turned out to be there as well. Surrender follows immediately, although the army was quite strong (but against Oil and Ice Bolt there's no chance.
Thanks for the game!
Confirming. Good start, lots of money, Archers are built, but not a single Archer came with the heroes; one road to the GO and little wood/ore at the respawn. Anyway, the layout was fairly decent. First I went with Torosar, a couple of experience stones, a crypt, stables are on the way to the secondary. Then Septienna comes, I decide to go Necro. The secondary is a Citadel on Citadel-rock. An external dwelling of Azure Dragons is visible, not bad. On the first week I take the external dwelling; Septienna has Expert Necromancy and 40 mana; at home I have Swordsmen in the Citadel (not enough wood for Cavaliers); the secondary zone is also quite rich, can be played. On the second week I break through a portal to my treasure zone, send out scouts, immediately find an exit to the enemy's treasure zone behind Mummies. I break through and eat a piece of the treasure zone - I take a quest artifact, a Berserker's Hut, I scout the zone with a Light spell, I see the opponent hitting the Dragon Fly Hive. If he were gaining momentum, I could have caught him, but Redwait doesn't give away such freebies. I see him hit another Dragon Fly Hive, some decent artifacts, and he goes home. I check the quest artifact - 15k experience. Septienna is no longer the main, just mass-producing skeletons - she was given Vigor and Water. I think about taking the experience with either Torosar or Catherina. Kate is given Weaponry and Air - I decide to level her. Hoping for Lightning Bolt in the Citadel. But the 2nd Mage Guild drops a royal disappointment - Luck, Accuracy, Remove Obstacle, and something else similar) I take the experience with Kate, level up useless Air (no Speed even), also take Defense. I kill a hundred Griffins for a Pandora - there are 30 Dendroids - not bad. At the same time I see that the opponent is preparing to hit the GO. I also see a Griffin Conservatory on his side. I transfer all the meat to home via a chain and Torosar there as well. Kate stays in the treasure zone for now. Sure enough - the GO is breached. On my turn I hit-and-run 3 ducks. Kate moves back home. I build Mage Guild 2 - Ice Bolt is there. That's something, I guess... Though Spell Power is only 4 and it hits weakly, against Ksy's 210. I see that the opponent is going to my treasure zone, I see everything from the scout. Kate also runs to the treasure zone, takes the Sword +2+2, takes +1 level tree, takes the Pandora for Ogres - 25 grand. Nice. Basically, I was defending in the castle with this meat; nothing particularly interesting remained in the treasure zone, maybe a Prison behind a hundred Pegasi and a Pandora for Wizards, but far away. But I played the last turn poorly. Kate moved back home, but didn't deliver the meat. I got distracted by an enemy Lich, so as not to give away the scout's vision - a mistake. Well, and I lost the fight against the Dendroids, Resistance triggered twice, of course, but I could have taken a different army composition and it would have been no problem. I was in a hurry. For which I was punished. Thanks for the game!
