Posts from NHF – new heroes for Heroes V 3.1.
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Name: Ravil
Specialization: Path of Stars
Description: Once a week, the hero reads a map of the starry sky, in which he sees the fate of his opponents. He corrects it with the help of night magic, and as a result, increases the luck of his entire army and reduces the luck of the enemy army by 1 + 2% for each hero level.
2) The specialization does not have a clear focus on the enemy and affects it regardless of contact. That is, this is more of an effect than a specialization.
3) There is already Vidomina. As far as I can tell, compared to her, the heroine's specialization has more reason to exist.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Specialization: Path of the Stars
Description: Once a week, the hero reads a map of the starry sky, in which he sees the fate of his opponents. He corrects it with the help of night magic, and as a result, increases the luck of his entire army and decreases the luck of the enemy army by 1 + 2% for each level of the hero.
1. As I understand it, the specialization passively affects the hero himself (+ to luck) and any enemy he encounters in battle (- to luck), and the phrase "once a week" is just mentioned for effect?
2. Does the number 1 (base) represent one unit of luck or its percentage?
If it's one unit of luck, then it seems excessive to give a difference of as much as 2 luck points for just one specialization, and that's only at the base level. If the enemy initially has neutral luck, then this is equivalent to +10% to the hero's army's damage and -5% to the enemy's. If the enemy has positive luck, then the numbers are even more significant: +/- 10%.
If it's a percentage of luck, then the purpose of such a base is unclear.
3. What does the percentage of luck mean? Is it a percentage of one unit of luck, or a percentage of the number of luck points? With 4 luck, does 50% give 2 units or 0.5 units? With 0 luck, does 50% give 0 units or 0.5 units?
Also, it should be taken into account that luck is an integer parameter, and there is no fractional luck. That is, it is necessary to take into account the inevitable rounding and in which direction it will be carried out (to the nearest integer (and how to round 0.5), to the minimum, or to the maximum).
Or, perhaps, the specialization has nothing to do with the luck parameter, but simply passively increases/decreases the chance of luck triggering by a certain percentage? This option is impossible to implement.
I noticed that you have several heroes without pictures.
Here are a couple of demons:
http://cs418826.userapi.com/v418826906/217d/FKEm0eBNfJQ.jpg
http://cs418826.userapi.com/v418826906/1dec/MPtPSE-F66s.jpg
If you crop them, they will fit well for Lilith and Elmandar.
UP.
Version a2b45 of the mod has been added
Added: hero Drago, support for the Hyperborea and Demon Assault maps.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
The heroes from the academy initially have unnecessary skills; wisdom is useless for them and immediately leads to a dead end, as it prevents them from learning the super skill of arcane omniscience!!!
In general, this applies not only to mages but to all factions; you need to give skills that clearly lead to super abilities.
The Necropolis and Inferno are clearly strengthened; for example, the skill of gaining skeletons after killing is definitely an imbalance, and a hero with this skill is the coolest, as he can resurrect almost an unlimited number of archers. This skill was removed in later versions of Heroes because the imbalance was obvious, and they came up with weekly dark energy!!! Maybe some Necropolis hero could be given a skill to increase dark energy???
The perk of raising archers wasn't killed off entirely for that reason. However, the dark energy limit was introduced to improve balance. To make the Necropolis balanced, they need to give them special abilities that weaken the heroes themselves. I doubt that's the right approach.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Regarding the idea of removing Super Abilities from heroes, is it a good one?)))
Regarding the idea of removing super abilities from heroes, is it a good one???)))
Is it always possible to level up to a strong special ability? Is leveling up to a strong special ability always better?
Joke of the year)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Added heroes:
Agraal
Tessa
+ Added some icons.
Added 4 hours and 7 minutes ago
UP
Added the missing Orb.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...