Skip to content

NHF – new heroes for Heroes V 3.1.

User Avatar
#390
Auto-translated
Muslimanen
The heroes from the academy initially have unnecessary skills; wisdom is useless for them and immediately leads to a dead end, as it prevents them from learning the super skill of arcane omniscience!!!
By level 25, Fahim will have all spells. Why does he need arcane omniscience?
Muslimanen

In general, this applies not only to mages but to all factions; you need to give skills that clearly lead to super abilities.
Why not? Or would it be beneficial to remove all perks that don't lead to super abilities for all races?
Muslimanen

The Necropolis and Inferno are clearly strengthened; for example, the skill of gaining skeletons after killing is definitely an imbalance, and a hero with this skill is the coolest, as he can resurrect almost an unlimited number of archers. This skill was removed in later versions of Heroes because the imbalance was obvious, and they came up with weekly dark energy!!! Maybe some Necropolis hero could be given a skill to increase dark energy???
Dark energy cannot be edited. Just play as Casper or Sanya – Casper will outpace him in terms of leveling speed.
The perk of raising archers wasn't killed off entirely for that reason. However, the dark energy limit was introduced to improve balance. To make the Necropolis balanced, they need to give them special abilities that weaken the heroes themselves. I doubt that's the right approach.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...