The heroes from the academy initially have unnecessary skills; wisdom is useless for them and immediately leads to a dead end, as it prevents them from learning the super skill of arcane omniscience!!!
In general, this applies not only to mages but to all factions; you need to give skills that clearly lead to super abilities.
The Necropolis and Inferno are clearly strengthened; for example, the skill of gaining skeletons after killing is definitely an imbalance, and a hero with this skill is the coolest, as he can resurrect almost an unlimited number of archers. This skill was removed in later versions of Heroes because the imbalance was obvious, and they came up with weekly dark energy!!! Maybe some Necropolis hero could be given a skill to increase dark energy???
The perk of raising archers wasn't killed off entirely for that reason. However, the dark energy limit was introduced to improve balance. To make the Necropolis balanced, they need to give them special abilities that weaken the heroes themselves. I doubt that's the right approach.
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