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NHF – new heroes for Heroes V 3.1.

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#386
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zehir12

Specialization: Path of the Stars
Description: Once a week, the hero reads a map of the starry sky, in which he sees the fate of his opponents. He corrects it with the help of night magic, and as a result, increases the luck of his entire army and decreases the luck of the enemy army by 1 + 2% for each level of the hero.
The description is unclear.

1. As I understand it, the specialization passively affects the hero himself (+ to luck) and any enemy he encounters in battle (- to luck), and the phrase "once a week" is just mentioned for effect?

2. Does the number 1 (base) represent one unit of luck or its percentage?
If it's one unit of luck, then it seems excessive to give a difference of as much as 2 luck points for just one specialization, and that's only at the base level. If the enemy initially has neutral luck, then this is equivalent to +10% to the hero's army's damage and -5% to the enemy's. If the enemy has positive luck, then the numbers are even more significant: +/- 10%.
If it's a percentage of luck, then the purpose of such a base is unclear.

3. What does the percentage of luck mean? Is it a percentage of one unit of luck, or a percentage of the number of luck points? With 4 luck, does 50% give 2 units or 0.5 units? With 0 luck, does 50% give 0 units or 0.5 units?
Also, it should be taken into account that luck is an integer parameter, and there is no fractional luck. That is, it is necessary to take into account the inevitable rounding and in which direction it will be carried out (to the nearest integer (and how to round 0.5), to the minimum, or to the maximum).

Or, perhaps, the specialization has nothing to do with the luck parameter, but simply passively increases/decreases the chance of luck triggering by a certain percentage? This option is impossible to implement.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат