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Posts from Demon attack.

5.0 (3 ratings)
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13 years ago
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Map Name: Demons Attack
Map Type: Single Player
Game Versions: 3.0 - 3.1
Dungeon: Yes (But it's not for players)
Scripts: Yes
Number of Players: 6 (1vs3vs2)
Map Size: Medium
Map Version: 1.2.3
Last Update: 10.07.2013
Creator: Heroist


In the year 4005, a lunar eclipse began, and hordes of demons attacked the rich lands of your Empire. You decided to defend your country, although the forces are unequal.
There are interesting quests, the minimum time to complete the map: ~95 days.


I didn't post pictures on purpose, it just wouldn't be interesting.

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Version 1.1.1:

1) The map has been slightly changed
2) Some objects have been added/removed
3) Quests have been added/changed
4) The strength of some creatures and heroes has been changed
5) New Factions have been added
6) Some Factions have been changed
7) The strength of the Inferno lords has been changed
8) The maximum game completion time has been changed to 50 days
9) Some txt files have been changed
10) Old bugs have been fixed

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Version 1.2.2

1) Some bugs have been removed
2) Now, the starting resources of the player are no longer set by a script, but depend on the standard difficulty level set by the game itself.
3) Access to the Shio outpost is only available to Players 1 and 2.
4) Some standard buildings have been added to the starting city.
5) Demons appear much slower.
6) The quest for the outpost can be completed in two ways.
7) You can only sail to the island with the altar on the ship.
8) The strength of the armies of all players has been reduced at all difficulty levels of the game, except EASY.
9) Some txt files have been slightly changed.
10) The maximum time to complete the map is now ~3 months (90-100 days)

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Version 1.2.3

1) It is almost no different from version 1.2.2, only slightly in terms of technical aspects.
2) Some txt files have been fixed.
3) The script commands have been slightly changed for better game performance.
4) The Ghost Hero can no longer die permanently (because he is needed to complete one of the tasks, besides, he is still a ghost)).
5) Scripted demon heroes and rebel heroes will no longer be hired in taverns.
6) Errors were found in the enemy armies, and they were fixed.
7) The quest to destroy the demon outpost in two ways now works correctly.

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General:

1) Secondary quests have become more logical
2) The game can be completed in two ways, a more easy and a more difficult one.
3) A clear system of interaction between the AI factions in the game has been implemented. (The Rebels now actively fight not only with you, but also with the Demons.)
4) The map works on game versions 3.0-3.1.
5) The map is not a mod and does not affect/change/delete/add any game files.

=============================

Below you can download the new version of the map. Sincerely,
Heroist


Please write reviews. :smile03:
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Whatever
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13 years ago
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If possible, please attach the file to the message so that it doesn't get lost after the storage period expires. Thank you.
 

К А
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13 years ago
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The file seems to have been attached (in message #1).
13 years ago
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Great map. I played through it as the Stronghold faction. Looking forward to the sequel.
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13 years ago
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I also started playing, spent an evening on it – I like the map, I’ve only played for about two and a half weeks so far, and I’m playing as Letus, a Dark Elf hero.
So far, I’ve managed to destroy all the “yellow” outposts on the right bank and swapped castles with the “green” player (he’s also a Dark Elf, but he had more money at the beginning of the game, so his castle was better equipped). I also captured all the nearby treasure chests, including the one guarded by banshees. So far, I’ve encountered two blue demons (which emerge from the sanctuary in the upper left corner) – I had to run away from the first one because I didn’t have enough strength or experience (thankfully, I managed to develop my logistics), and then when I was ready to face him, he disappeared somewhere. I gave the second one a good beating with almost no losses. Tomorrow, I plan to take back my castle and finish off the green player.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

13 years ago
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I started playing as a mage with a fireball specialization. He also has an artifact that gives him +2 magic. I successfully leveled up his skills in Arcane Chaos and Pyrokinesis. It was a bit tough at the beginning. I looted a necromancer's amulet, and they gave me 13 Phoenixes, which seems a bit excessive. The rest of the battles went without any losses on auto-combat :) I haven't finished the game yet, but the Phoenixes seem to make things too easy :)
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13 years ago
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Today, I spent some more time playing – there weren't any major problems; the "yellow" and "green" opponents were quickly defeated, and the blue one rarely bothers me.
I caught the "yellow" main hero with Letus and a group of seven Griffins and destroyed him through simple harassment. A few days later, Letus also captured the "yellow" Castle, because at that time, the demons released their fourth hero – I had to transfer the army to a random hero (who, conveniently, turned out to be one of the demons I had previously defeated) and quickly attack the fourth demon with seven Griffins. The battle went according to the usual scenario (the Meteor Shower spell learned in the "yellow" Castle helped a lot), and the poor demon couldn't help himself, despite his large army and level 30 – I defeated him, losing only two Griffins.
At that time, the hired demon finished off the last "yellow" hero.
As for the "greens," they disappeared quietly – I never saw their main forces because they simply weren't there – they were defeated by the apprentices from the captured heroes with small forces that happened to be in my Castles.
Now, the map is boring – there are no opponents left, only some blue demons are somewhere, but I realized that I simply can't reach them.
Before the fourth demon appeared, I was given five Phoenixes, but they are not really needed.

I am uploading three replays of the battles I enjoyed, and the battle with the fourth demon was particularly enjoyable.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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13 years ago
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Well, here comes the 5th demon, but he was quite boring. I quickly defeated him right at the entrance, like a cockroach. I even forgot to check his level. Meanwhile, my companions explored almost the entire map and reached the minarets with information about the Tear of Ashi, but they showed me that it's in the river – what kind of joke is that?

My apologies, I was mistaken about the tear – I mistook sand for water.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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13 years ago
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In general, I read the reviews and realized that there were a few minor mistakes. 1) Trebla wrote that he was given 13 Phoenixes, although there should be no more than 10. In general, by completing all the quests, it is possible to get 5*5 - 5*10 = 25-50 Phoenixes. Apparently, this is too much. 2) Difficulty - initially, I assure you, it was MUCH more difficult. But, after testing, I reduced the strength of the green and yellow players, and also increased the "respawn" time for demons from 5 to 10 days. The map was supposed to be completed at a danger level from demons of "weak" = easy, "medium" - normal, "hard" - hard, "impossible" - heroic. But, the tactic of defeating enemies with several Stalkers is definitely universal :smile43: The difficulty level may be increased. 3) The level of demons - it should be a little higher. 4) The Tear of Ashi - it works more than perfectly. It is located exactly in the middle between the three obelisks. And there is also a hero who needs to be rescued from prison, and an overpowered altar =) But you still have to swim a long way to get to the last one =) After a couple more people complete the map, I will collect all the information and release an updated version. Thank you for your feedback.

Whatever
13 years ago
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What does the altar give? I still don't understand.
Overall, I liked the map. But when I reached the "tear," it no longer made sense. Perhaps it should be hidden somewhere closer, and instead of phoenixes, give higher-tier creatures of the faction the player chose. Playing with phoenixes is certainly much easier.
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13 years ago
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the effects seem to hint that the altar provides +5 to luck and morale, but never mind.
yes, it might be worth replacing the phoenixes with level 7 creatures.
regarding the Tear, I think it might be worth "placing" it closer to the starting town.

Whatever
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13 years ago
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After defeating the fifth demon, it became quite boring – I added seven more hunters to my army and started waiting for the next demon.
Before the arrival of the sixth demon, I explored the entire map with my assistants and completed all the side quests. The 32 phoenixes I received for them were completely useless – there was nothing to kill, and the freed hero wasn't helpful either.
I gathered so many creatures in three castles that I could defeat the sixth demon in a head-on attack, not to mention simply meeting it with a combat group of seven and weakening it by 70%, fleeing, and then meeting it again to finish it off.
I thought the game would end after the victory, but no, I have to stand at the entrance to the portal and wait for the next one, and there is ABSOLUTELY NOTHING to do except press the "next turn" button.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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13 years ago
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And after defeating the 6th enemy, shouldn't a message have appeared and the quests changed? The game SHOULD have ended.

Whatever
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13 years ago
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It's strange, I can replay the game, but nothing has happened yet – I'm just standing here and waiting. I can upload a replay of my victory over him.

For now, the map looks like this:
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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13 years ago
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see if it’s possible to “enter” the Sanctuary, which… well, there’s only one).

Whatever

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