I can't tell you right away. That's why I wrote that you need to put a lot of effort into this skill. That is, such an option can be considered if you really want to introduce a new skill.
Where?
Only when a specific option is presented, then we can talk.
But even with the changes, the skill is very strong. It is not allowed that:
1) the synergy of pillaging and the Path of War works
2) Offensive Guard, aura of speed, and +1 to initiative work together. That is, these 3 strongest perks must be distributed across 3 different branches.
2) Offensive Guard doesn't work with the aura anyway, nor with stealth.
And I already wrote about moving the aura a little higher.
Although the Offensive Guard-magic speed combo looks good. We shouldn't weaken the strong perks; we should strengthen the weak ones.
Added 3 minutes later
Previously: mass acceleration was in attack (a very weak school in itself), aura of speed - in leadership (a mediocre school in itself, often conflicts with artifacts), and the miracle of the pursuer didn't exist at all. Now you have all these goodies in one skill, and it's the strongest one.
NHF 0.90 : NHF - группа в VK
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