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I've read through various suggestions and realized that heroes are being created solely "to make the game easier": playing with them will be much simpler than with the original heroes, among whom there are also overpowered ones like Hafiz and Ingvar. But the point isn't to exploit overpowered heroes, but to PLAY! :smile07: Exactly... these heroes don't quite fit into the overall game concept, where you should be able to play with Irbeth just as well as with Sinithar or Leto, and with Svey as well as with Inga or Karli. Of course, this is just my personal opinion, but still... And, of course, I have my own suggestions, which, in my opinion, are not overpowered :D :D :D
Haven
Adrian
Adrian has served in the Imperial Fleet for many years, and thanks to his experience, the ships he commands sail much faster.
Specialization
Navigator: the hero moves on a ship 2% faster for each hero level (1% if you prefer); the "Navigation" skill provides an additional 0.3% for each hero level (this can be removed if it seems too overpowered).
Starting skills: Logistics, Navigation; racial skill.
Starting spells: Summon Ship
Dimitri
Born literally on the battlefield, Dimitri is hardened and strong like no other commander. His opponents claim that he has not only iron muscles but also iron skin. Unfortunately, his soul is probably made of iron too, as he doesn't spare his warriors in offensive attacks.
Specialization
Iron Soul: upon the first attack of a friendly unit, 50% of the "Defense" parameter is immediately deducted from the unit, plus 1% per level, and added to the "Attack" parameter (similar to Wingard, only there it's Initiative).
Starting skills: racial skill, Experienced Commander; Fundamentals of Dark Magic.
Starting spells: Haste, Disruption Field
Angela
Angela was born in Al-Safir, a city of mages, where her father was an ambassador from the Empire. From childhood, she developed in three areas: political, physical, and magical. And in war, where politics is no longer so important, she uses not only brute force but also her magical skills.
Specialization:
Knight-Mage: Summoning spells require 1 less mana; the "Magic Power" parameter for Summoning spells increases by 1 for every 4 hero levels, starting from the first (I chose 4 because Magic Power is already low for knights).
Starting skills: racial skill; Strong Summoning Magic.
Starting spells: Summon Wasps, Magic Fist
Moderad (from the Spanish word for slowing down :D)
Moderad is a knight who lived on the border with the necromancers. Despite the hostility between the Empire and Erathia, he, thanks to his persistence and determination, learned to use Dark Magic with a skill that is sometimes unattainable even for necromancers.
Specialization:
Hypnotist: the "Slow" spell is enhanced: it reduces the unit's "Initiative" by 1% per hero level (essentially, it's Myv, but with Slow).
Starting skills: racial skill; Dark Magic, Master of Minds.
Starting spells: Slow, Mass Slow