Who wants to participate, write in the topic, preferably those who are good at creature crossbreeding, because we will mainly be crossbreeding creatures.
Added 1 minute ago
If anyone knows such people on AG, please invite them.
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I think it can be done. First, Dyrman recently discovered that ALL city buildings theoretically have the potential for a fifth level (like the guild). And that means, as I understand it, it's possible to create the next level of upgrade. But I wouldn't give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
Question: why create a fourth upgrade path (an additional alt) when most of the existing ones are poorly implemented? Are you familiar with Occam's razor? There's no need to create unnecessary entities. If you want more variety in the alts, diversify the creatures by assigning them to different paths, making more distinctions between them, and giving them different stats and abilities, etc. For example, there are Titans and Thunderbirds. Why do we need another alt when, in reality, there isn't even one good one? Another example: Succubi and Temptresses, Royal and Battle Griffins, Assassins and Hunters – this is how you should diversify the alts, and that will provide the desired variety without adding 100-500 unnecessary upgrades that few people will use.
Added 4 minutes ago
Of course, everything mentioned above is just my IMHO.
As I understand it, we're talking about additional alts, not a sequential 3rd upgrade. 5 levels of buildings sound good, but they still need to be rendered (i.e., unlocking the potential of cities requires a separate project).
I think it can be done. First, Dyrman recently discovered that ALL city buildings theoretically have a fifth level (like the guild). And that means, as I understand it, it's possible to create the next level of upgrade. But I wouldn't give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
I actually agree with Nargott on this one.
The project is planned to be implemented after the NHF project, or if it takes on a more flexible nature (adding heroes based on the principle of adding creatures in NCF). Simple building schemes are easily linked to scripts and work well in the game. It's a pity that 2 bone pillars, for example, didn't provide a cumulative effect.
[OFF]Truly an exceptional day![/OFF]
For me, the Town Project would be much more interesting, as I have some idea of how to work with scripts, but city modding is a dark art :(
Guys, my opinion is that a 5th column of creatures is not needed at all. Instead, it would be better to come up with a mod that would bring us a new faction with new creatures, heroes, and abilities. That would be really cool and more useful.