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Posts from The fourth column in mercenary towns.

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Dear forum members, I'm new here, but I know a lot about Heroes. Okay, let's get to the point... I have an idea for creating a mod. The mod will be based on some creatures from NCF. Basically, I propose creating a mod that adds a fourth column of creatures in the city's hiring hall. In Heroes of Epic War Age, you can create 4th-level creatures in Fortresses, but this is inconvenient because not all maps have Fortresses, and that's when this idea came to me. I've been thinking about it and working out the creatures:D
Who wants to participate, write in the topic, preferably those who are good at creature crossbreeding, because we will mainly be crossbreeding creatures.

Added 1 minute ago
If anyone knows such people on AG, please invite them.
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Question: Why create a fourth column (additional alt) when most alts are poorly differentiated? Are you familiar with Occam's razor? Don't multiply entities beyond necessity. If you need diversity in alts, spread the creatures out, make more distinctions between them, different stats, abilities, etc. For example, there are Titans and Thunderbirds. Why do you need another alt when, in reality, there isn't even one good one? Another example: Demonesses and Temptresses, Royal and Battle Griffons, Assassins and Hunters – this is how you should differentiate alts, and that will provide the necessary diversity without adding 100-500 unnecessary upgrades that few people need.

Added 4 minutes later
Of course, everything above is just my IMHO. Project NCF, although it introduces many new entities into the game, does so where there is a real shortage – a lack of neutral creatures in the game. There is no shortage of alts in the game, but there is a shortage of their development.
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I think it’s possible. Firstly, Dyrman recently discovered that ALL city buildings theoretically have the potential for a fifth level (like the guild). And that means, as I understand it, it’s possible to create the next level of upgrade. But I wouldn’t give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
 

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Ment
I think it can be done. First, Dyrman recently discovered that ALL city buildings theoretically have the potential for a fifth level (like the guild). And that means, as I understand it, it's possible to create the next level of upgrade. But I wouldn't give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
As I understand it, the discussion is about additional alternate upgrades, not a sequential 3rd upgrade. 5 levels of buildings sound good, but they still need to be rendered (i.e., unlocking the potential of cities requires a separate project).
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Nargott
Question: why create a fourth upgrade path (an additional alt) when most of the existing ones are poorly implemented? Are you familiar with Occam's razor? There's no need to create unnecessary entities. If you want more variety in the alts, diversify the creatures by assigning them to different paths, making more distinctions between them, and giving them different stats and abilities, etc. For example, there are Titans and Thunderbirds. Why do we need another alt when, in reality, there isn't even one good one? Another example: Succubi and Temptresses, Royal and Battle Griffins, Assassins and Hunters – this is how you should diversify the alts, and that will provide the desired variety without adding 100-500 unnecessary upgrades that few people will use.

Added 4 minutes ago
Of course, everything mentioned above is just my IMHO.
Here, I surprisingly agree with Nargott :)
Alt-upgrades already have some contradictory aspects, and a fourth column is just overkill. But again, the topic isn't about how to dissuade, but how to help. Each building has an upgrade to level 5, including. Therefore, you can add another one on top of each building with creatures (the ID of the creature that it will add to the city is specified in the building itself!!!). The problem lies elsewhere; we need to learn how to assign these new creatures specifically to the 4th column (it's not difficult to simply draw it, but it will be difficult to link it, if it's even possible at all). That's all I know at the moment. You just need to keep digging, digging, and digging again ;)

Added 1 minute ago
Nargott
As I understand it, we're talking about additional alts, not a sequential 3rd upgrade. 5 levels of buildings sound good, but they still need to be rendered (i.e., unlocking the potential of cities requires a separate project).
The project is planned after the NHF project, or if it takes on a floating nature (adding heroes based on the principle of adding creatures in NCF) ;) Primitive building schemes are well-linked to scripts and work in the game as needed. It's a pity that 2 bone pillars, for example, didn't provide a cumulative effect.

Added 7 minutes ago
Ment
I think it can be done. First, Dyrman recently discovered that ALL city buildings theoretically have a fifth level (like the guild). And that means, as I understand it, it's possible to create the next level of upgrade. But I wouldn't give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
He went and spilled the beans :mad: :D
Additional buildings can increase the growth rate (already tested), give a bonus to certain heroes with these creatures (already tested), etc. There is, for example, a building that allows you to upgrade mines (well, how could we do without it :D). And there are also many other options that will come in the future.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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I actually agree with Nargott on this one.
[OFF]Truly an exceptional day![/OFF]
The project is planned to be implemented after the NHF project, or if it takes on a more flexible nature (adding heroes based on the principle of adding creatures in NCF). Simple building schemes are easily linked to scripts and work well in the game. It's a pity that 2 bone pillars, for example, didn't provide a cumulative effect.
For me, the Town Project would be much more interesting, because I have some idea of how to work with scripts, but modding cities is a dark art :(
Разработчик Heroes 5.5 WarGame Edition.
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Nargott
[OFF]Truly an exceptional day![/OFF]
For me, the Town Project would be much more interesting, as I have some idea of how to work with scripts, but city modding is a dark art :(
We can discuss this in the appropriate thread. Or create an FAQ thread on this topic. Sometime closer to the evening. I'll think about it, but it's very simple: we open the shared castle, see many links to buildings. We make a copy of the building, specify the necessary parameters (everything is intuitive), and indicate a new link to this building. However, it probably wouldn't be worth creating new building models; maybe just add an effect to the old ones (which are upgraded).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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In my opinion, a fifth column of creatures is unnecessary. Instead, it would be better to create a mod that introduces a new faction with new creatures, heroes, and abilities. That would be truly awesome and more useful.
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sarkkot55555
Guys, my opinion is that a 5th column of creatures is not needed at all. Instead, it would be better to come up with a mod that would bring us a new faction with new creatures, heroes, and abilities. That would be really cool and more useful.

Well, in principle, it's possible, but I don't know how to create mods :(
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I don’t know how to create them either, otherwise I would have already created a new faction.
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it will take a very long time and be tedious; you can see that each building, each piece... it's easier to create the fourth column.
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I agree with you, but what's the point of the fourth column anyway? Many people don't need it. But if it's going to be made, then we need to contact Psatkha so that he creates new creatures, and Dyrman so that he places them there, but they are currently busy with the heroes, and I don't think they will want to implement this idea.
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it's not very useful, but it's incredibly boring.
hey, do you know if there's a program for creating mods?
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Yes, there is such a program, but I don't know it. Ask Dyrman or Psatkha, they create mods, but I'll tell you right away that it takes a long time, it's tedious, and not everyone can handle it.

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