Question: why create a fourth upgrade path (an additional alt) when most of the existing ones are poorly implemented? Are you familiar with Occam's razor? There's no need to create unnecessary entities. If you want more variety in the alts, diversify the creatures by assigning them to different paths, making more distinctions between them, and giving them different stats and abilities, etc. For example, there are Titans and Thunderbirds. Why do we need another alt when, in reality, there isn't even one good one? Another example: Succubi and Temptresses, Royal and Battle Griffins, Assassins and Hunters – this is how you should diversify the alts, and that will provide the desired variety without adding 100-500 unnecessary upgrades that few people will use.
Added 4 minutes ago
Of course, everything mentioned above is just my IMHO.
Alt-upgrades already have some contradictory aspects, and a fourth column is just overkill. But again, the topic isn't about how to dissuade, but how to help. Each building has an upgrade to level 5, including. Therefore, you can add another one on top of each building with creatures (the ID of the creature that it will add to the city is specified in the building itself!!!). The problem lies elsewhere; we need to learn how to assign these new creatures specifically to the 4th column (it's not difficult to simply draw it, but it will be difficult to link it, if it's even possible at all). That's all I know at the moment. You just need to keep digging, digging, and digging again ;)
Added 1 minute ago
As I understand it, we're talking about additional alts, not a sequential 3rd upgrade. 5 levels of buildings sound good, but they still need to be rendered (i.e., unlocking the potential of cities requires a separate project).
Added 7 minutes ago
I think it can be done. First, Dyrman recently discovered that ALL city buildings theoretically have a fifth level (like the guild). And that means, as I understand it, it's possible to create the next level of upgrade. But I wouldn't give it to all creatures, only to a limited number, as it was in the second game. Otherwise, there will be too many.
Additional buildings can increase the growth rate (already tested), give a bonus to certain heroes with these creatures (already tested), etc. There is, for example, a building that allows you to upgrade mines (well, how could we do without it :D). And there are also many other options that will come in the future.
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