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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#139
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Test
A bug has been found in Falmer.
Conditions:
Single-player mode.
Consequence:
The game freezes after the first turn of the AI.
Console log:
Accessing an object of type "monster" that is no longer on the map.
Oddities:
Simulating the same situation in multiplayer mode does not cause this to happen.

We are waiting for a fix from the author. In the meantime, I will disable Falmer's ability in the next builds.

Added 15 hours 14 minutes ago
UP
Olhar - dark elf, ability description: In dungeons and cities, the hero's defense increases. The bonus depends on the hero's level.
Torintan - elf, ability description: Every week, he brings wood, according to the hero's level.

Added 20 hours 1 minute ago
UP
Huvrag - orc, ability description: For every 2 levels, he gains +1 to magic. Combined with the "Power against Magic" skill, it provides a good effect against magical races.

Falmer's ability has been disabled until a full fix is available.

Added 3 hours 42 minutes ago
UP
Robert - human, ability description: For each level, the hero brings 100 gold per day.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#140
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Dyrman, why give the hero Khuvrag +1 to spell power? He's an Orc! It would be better to give him +1 to attack or defense. Orcs are warriors, not mages.
In reply to sarkkot55555
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#141
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sarkkot55555
Dyrman, why give the hero Khuvrag +1 to spell power? He's an orc! It would be better to give him +1 to attack or defense. Orcs are warriors, not mages.
I explained in the description why I did it, anticipating obvious objections.
Dyrman
Combined with the "Magic Resistance" skill, it provides a good effect against magical factions.
So, he turns out to be an anti-magic hero.

And increasing his combat stats further would be too much.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#142
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Dyrman
That's what I wrote in the description, anticipating obvious objections ;)

So, it turns out to be an anti-magic hero.

And increasing combat stats would be too much.


I think an Orc can never have too much strength) But it seems like you might still change things, so let's see how it goes. Maybe it will turn out to be a pretty good hero.

Added 11 minutes later
Dyrman, I have an idea for a demon hero (female character). Her name is Naa (the name is taken from mythology), and her special ability is to summon an additional squad of Succubi at the beginning of the battle (i.e., increases their number at the beginning of the battle; if there are none, she creates a squad of un-upgraded Succubi), and with each level, she summons 5 more Succubi. She looks like a Succubus Princess (a new creature) (you can make her a little taller and recolor her in fiery red). If the idea is interesting, I would like you to create it; I would like to play with such a hero.
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#143
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with each level, it summons 5 more succubi.
I foresee wonderful hit-and-run tactics...

Added after 51 seconds
By the way, is it possible to have a hero who increases the archery skill for the entire army? Like Orrin, for example.
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#144
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Robert is a character; here's a description of his special ability: For each level, the hero brings in 100 gold per day.
Isn't that a bit much? That's 1500 gold at level 15; Ellaine would be jealous.
 

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#145
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sarkkot55555
I think that an Orc can never have too much strength. But it seems you still have time, so let's see how it goes. Maybe a decent hero will emerge.

Added 11 minutes ago
Dyrman, I have an idea for a demon hero (female character). Her name is Naa (the name is taken from mythology). Her special ability is that at the beginning of the battle, she summons an additional squad of Succubi (i.e., increases their number at the beginning of the battle; if there are none, she creates a squad of unupgraded Succubi), and with each level, she summons 5 more Succubi. She looks like a Succubus Princess (a new creature) (you can make her slightly taller and recolor her in fiery red). If you like the idea, please create it; I would like to play with such a hero.
There is a heroine for the Succubi;
But that's not a big deal because combat scripts are prohibited... We need to introduce a counter for this phrase :D

Added 5 minutes ago
Ment
Isn't that too much? That's 1500 gold at level 15; Ellaina would be jealous.
Otherwise, he won't be a main character... you can make it smaller, but the numbers will be ugly...

Added 1 minute ago
Ple-Sen
I foresee wonderful hit-and-run tactics...

Added 51 seconds ago
By the way, is it possible to have a hero who increases the ranged attack skill for the entire army? Like Orrin, for example.
Combat scripts are prohibited... That is, no :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#146
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Is it possible to have a hero who gains resources as a reward for victories? Or is this already planned?
In reply to Ple-Sen
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#147
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Ple-Sen
Is it possible to have a hero who receives resources as a reward for victories? Or is this already planned?
There is something like that in the game – Rolf. First of all, they create the heroes that are not in the game.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#148
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Is it possible to create a specialization focused on interacting with objects on the strategic map? For example, could you create a hero who could revisit various treasure locations (after a certain period)?
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#149
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Ple-Sen
Is it possible to tie a specialization to interacting with objects on the strategic map? For example, create a hero who could revisit various treasure locations (after a certain period of time).
Well, treasure locations actually have a cooldown period, meaning they can be looted again later. But it can be easily implemented. However, I'd like to leave this for a complete overhaul of the objects in a completely different mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#150
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What about the idea of improving the quality of loot from treasure chests? For example, more creatures, resources, and higher-quality artifacts.
In reply to Ple-Sen
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#151
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Ple-Sen
What about the idea of improving the quality of loot from treasure chests? For example, more creatures, resources, and better artifacts.
Yes, all of this can be done. The main thing is to avoid problems like the one with Falmer. Special abilities that override events for all heroes are not very good: they can negatively affect others at any moment. That's why I initially didn't want to make Eymund like that.
Can you give a specific example?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#152
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UP
Unutel - an elf, description of the specialty: Receives +1 to the speed of the entire army.

FIX
Fixed Falmer, changed upgrades and icons of other heroes' specializations. Other minor changes.

Build 26

Added 51 minutes ago
There is a suggestion to create a guide for the new heroes, similar to the fan-made one (you can simply rework it, keeping the formatting).
Also, applications are being accepted to add maps from the first alpha version of your multiplayer mod (and sometimes single-player, where there is active gameplay with secondary heroes) to the database (so that you can play with the new heroes). All standard maps + HotA will already include the new heroes.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#153
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Dyrman
RedHeavenHero
Then maybe he could guard the mines?
There's already a hero for the mines. Unless we just add a bonus to him.He'll be too strong. As it is, the guard defends dwellings and mines that can't be captured, and therefore doesn't increase the hero's army.
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