Posts from Are there any maps similar to the original ones?
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(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)
I personally really like the Dwarfen Tunnels map from Armageddon's Blade.
It's a shame that it's just a small map.
I remember a great game where the AI took over my castles, and I wandered around with a single main hero and a powerful army...
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Started at 18:16. Finished at 18:37. Plus, a couple of clients distracted me (I'm at work right now). So, on average, it takes 15-20 minutes per screen like this. A standard M-sized map consists of 9 such screens. 9 x 20 = 180 minutes = 3 hours. In my opinion, spending 3 hours creating a map of this kind is much better than creating something vague, examples of which I posted above.
I'm writing this not to boast about my map-making skills (I don't have the most outstanding abilities in this regard, and I am well aware of this, so I'm not in a hurry to flood the Heroes world with my creations), but simply to justify my claims regarding the maps mentioned above.
But the downside of such beauty is that sometimes, very beautiful maps can be uninteresting to play (this one definitely isn't, but it can happen with others).:(
(Василь Симоненко. Люди – прекрасні)
And when people create maps, they always go to extremes – either they fill everything with duplicates (mountains, forests, rivers), or they create something like what you showed me above. It's beautiful, I don't argue, but essentially, the player will only visit such places a couple of times at most. So, what's the point of creating all this beauty if no one will really look at it? Mr. Kird understands me well, by the way. He is right that I am looking for harmony – a harmony of beauty, convenience, playability, and engaging gameplay.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того