And when people create maps, they always go to extremes – either they fill everything with duplicates (mountains, forests, rivers), or they create something like what you showed me above. It's beautiful, I don't argue, but essentially, the player will only visit such places a couple of times at most. So, what's the point of creating all this beauty if no one will really look at it? Mr. Kird understands me well, by the way. He is right that I am looking for harmony – a harmony of beauty, convenience, playability, and engaging gameplay.
And when people create maps, they always go to extremes – either they fill everything with duplicates (mountains, forests, rivers), or they create something like what you showed me above. It's beautiful, I don't argue, but essentially, the player will only visit such places a couple of times at most. So, what's the point of creating all this beauty if no one will really look at it? Mr. Kird understands me well, by the way. He is right that I am looking for harmony – a harmony of beauty, convenience, playability, and engaging gameplay.