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Are there any maps similar to the original ones?

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#13
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Yes, it's beautiful, but it's a bit much. In general, when I look at fan-made maps, I often get the impression that people don't quite understand the purpose of design elements and landscapes in Heroes III. How did the developers see it? Their perspective was, in a way, similar to that of a child playing. How does a child see the world during a game? A sandcastle is a castle, a puddle of water is a lake, a twig is a tree, and so on. And they are not at all bothered that in their game, a soldier is bigger than a tank. The same is true in Heroes III. The game world is largely conventional, but it is deliberately designed this way so that the player can imagine the rest, i.e., everything is exaggerated. The fifth installment of Heroes, by the way, deviated quite a bit from this approach in favor of realism and three-dimensionality, which, in a certain sense, greatly reduced the game's charm.

And when people create maps, they always go to extremes – either they fill everything with duplicates (mountains, forests, rivers), or they create something like what you showed me above. It's beautiful, I don't argue, but essentially, the player will only visit such places a couple of times at most. So, what's the point of creating all this beauty if no one will really look at it? Mr. Kird understands me well, by the way. He is right that I am looking for harmony – a harmony of beauty, convenience, playability, and engaging gameplay.