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Marmot, you know, I appreciate detail and thoroughness in maps, as well as naturalness and realism. And when I see something like this, something like this, or something like this, my desire to play suddenly disappears. It's clear that they're not focusing on quality, but on quantity. Again, what does it mean that "they can't be called easy, and they can't be completed quickly"? If what was meant was what I showed in the last screenshot, then it doesn't excite me either. If the value of a map is measured by the number of zeros after the number of monsters, then this is not a virtue at all, but a creative impotence. Yes, of course, maps of this size and complexity cannot be completed quickly; that's a fact. But playing something like this isn't very interesting. From my own experience, I can say that a map that takes more than 3-4 days to complete starts to become tiring, even if it's a good map that was originally in the game.
I'm not familiar with samatron, so I may not know the true motives behind him creating all sorts of strange things like this, this, or at least this. Maybe he wanted to show endless forests and fields. Or countless hordes of monsters. But, honestly, I'm too lazy to come up with legends that would explain such absurdities. Most likely, the simplest and most banal reason lies at the heart of all this: he aimed for something great, but halfway through, he realized that he only had enough strength for something small...