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Yes, I've already been there. After that, I realized that if I manually download and browse 200-300 maps, I'll quickly go crazy. That's why I asked the forum veterans to help me choose; they've been here for a long time and should be able to suggest at least two or three maps (I don't need more than that for now).
Regarding the standard maps and their "poverty" – I haven't played all the standard maps, but it depends on what you consider "poverty." If you consider maps in terms of "every square should contain something," then yes, they are "poor." But the world of Heroes III was created to create the right atmosphere and provide engaging gameplay. Maps cluttered with all sorts of nonsense ultimately boil down to mindlessly clicking on monsters/artifacts/resources (choose as needed), of which there are tons. Again, maps in the style of "kill them all" should also contain an economic component so that the entire gameplay doesn't boil down to simply accumulating an army. What's the point of resources if you can find enough resources in the first week to build 100% of your home castle? Exactly, none... Remember the first part of Heroes. There, rare resources (crystals, mercury...) were truly rare, and you really had to search for them. The third part of the game is easier in this regard, but the original maps are good because they don't allow you to build an Angel Portal in your castle in the first week, while many fan-made maps resemble a treasure chest...