If you calculate the average rating based on the number of tournaments each player has participated in, then there's no need to "age" the ratings... And "occasional" players shouldn't be reflected in the current ranking at all... If they don't play, they're not in the ranking. If they return, their rating is restored to the table... How does this idea sound? It would make the system simpler and show the number of tournaments a player has participated in...
Posts from Player rating for tournaments across all installments of Heroes.
Which rating system should I choose? (see the text for details)
I don't quite understand. How do you know if he's a newcomer, or if he just played a couple of games on this site, or if he simply decided to take a month off? And it gets worse. Someone played one great tournament and then disappeared. Two months later, they return and start complaining about where they are in the ranking table on the site. Who will bother looking for who is where with what rating? Not me, I can't.
There's no need to find anything out about him. He plays once, and he's permanently in the ranking. If he doesn't play, the game counter stays put, which means his rating isn't recalculated, and the player gradually slides to the bottom of the table, even if he played well. For regular players, the rating increases depending not only on their tournament results but also on the number of tournaments (we'll make this parameter less significant, of course)... You'll never have to look for anyone. Everything will be calculated automatically, and it will be much easier for you – you won't have to do any manual work. The inactive players will slide to the bottom of the table on their own... :)
All of this is, of course, just a rough idea, but it's too early to dismiss it. We just need to find that golden mean that will satisfy everyone...
It would be easy to add a multiplier that boosts a player's score based on the number of tournaments they've played, to avoid a situation where one player has played two tournaments well and stops playing, while another has both successes and failures, is active, but has a lower average score than the first... then the activity coefficient would gradually increase his score...
Also, there won't be a situation where someone sees a formidable opponent in the announcements and, even though they have a decent rating, thinks, "Nah, I'll go play in another tournament where this guy isn't." Or they'll just skip it. But the aging system will, on the contrary, encourage them to play a tournament on this platform and do it quickly, so that their rating doesn't decrease.
Added 4 minutes later
Don't rush... :)
There's no need to find out anything about him. He plays once - he's constantly in the ranking. If he doesn't play, the game counter stays in place, which means his rating isn't calculated over time, and the player gradually slides to the bottom of the table, even if he played well. For active players, the rating increases depending not only on their result in the tournament, but also on the number of tournaments (we'll make this parameter less significant, of course)... You'll never have to look for anyone. Everything will be calculated automatically and it will be much easier for you - there's no need to "age" anyone... The "empty" players will slide to the bottom of the table on their own... :)
All of this is, of course, just ideas and concepts, but it's too early to dismiss them... we just need to find the golden mean that will satisfy everyone...
I think we discussed such a system and AlexPank rejected it. It's hard to tell who will slide down - the "empty" players or an unlucky player who scores 2 points in 10 tournaments, 20/10=2. And the "empty" player will stay at the top for a long time, 100/1=100 :) So, let's adjust the coefficient so that the guy with two points is happy and overtakes the "empty" player :)
I think this system was discussed, and AlexPank rejected it. It's hard to tell who will drop out – inactive players or a weak player who scores 2 points in 10 tournaments (20/10=2). But an inactive player will stay at the top for a long time (100/1=100). So, let's adjust the coefficient so that a player with two points is satisfied and surpasses the inactive player.
This coefficient will affect the number of rating points for a tournament for each player who participated in that tournament. How will it affect it? I think simply by increasing it proportionally. So, the maximum for a tournament will ultimately be not 100 points, but 100*k, where k=sum.av(TOP5)/sum.av(ALL).
Now, let's estimate how much this coefficient will be if everyone who participated in BB plays in the next tournament. So, k=72/38=1.895. Hmm... it distorts things a lot... although the distortion is only now, because there is too much variance based on just one tournament. Over time, this coefficient will approach one, so we can leave it as a standby idea, and we'll see... By the way, I would like to note that this will be a solution to the problem of a strong player appearing in a tournament, who will lower the bar with their performance... The stronger the players, the higher the compensation... and everything is interconnected, and there isn't a single coefficient pulled out of thin air... which is pleasing... :)
I'm just gathering thoughts and ideas... Otherwise, they're just engaging in sophistry :)
Okay :) So, for now, let's assume a rating decrease of 1/10 for each tournament that passes... It doesn't matter if they play or not. In half a year, the rating will be halved, so the inactive players will naturally fall down... But, this is the current rating, which is not subject to any rewards at the end of the period...
100 100 2 2
90 92 3.8 3.3
81 85 5.4 4.2
73 78 6.9 4.8
66 72
59 67
53
48
43
The first column is the natural decrease, the second is a player who is extremely unlucky and receives 2 points in the remaining tournaments after a victory. The third column is the unlucky player :) who always gets 2 points. Calculate the rest yourself :) And with 1/3, even with a monthly bonus. And these wonderful people who are trying to play actively will observe the slow fall of the eagle :) FOR A LONG TIME :) Well, maybe the coefficient will somehow accelerate the decline :) or increase the catch-up rate.
Added after 14 minutes
Okay :) So, for now, let's assume a rating decrease of 1/10 for each tournament that passes... It doesn't matter if they play or not.
1. You took two extreme values. Why didn't you add a third player of "stable average strength" to the table? Again, not the full picture... This is not a method for analysis, this has already been discussed...
2. We calculate the player's strength rating taking into account their activity. But strength is still primary, not activity. Aging is intended to remove inactive players from the table, correct? But through aging, you are trying to punish a player who made a mistake "for nothing." Therefore, one lost or missed tournament should not hit the result hard... this is not a lottery and the rating should be elastic...
I disagree.
1. You took two extreme values. Why didn't you include a third player with "stable average strength" in the table? Again, it's not a complete picture... This isn't a method for analysis; we've already discussed this...
2. We calculate a player's strength rating based on their activity. But strength is still the primary factor, not activity. The aging system is designed to remove inactive players from the table, right? But with aging, you're trying to "unfairly" punish a player who made a mistake. Therefore, a single lost or missed tournament shouldn't significantly affect the result... this isn't a lottery, and the rating should be flexible...
The rating is, in fact, a lottery. A tire blew out – a pole was hit. Took last place – the rating dropped significantly. Do you think anyone will feel sorry? Or will this be an excuse in Formula 1? No way – don't reduce the rating; it wasn't me; it was the tire's fault :)
And there, they can cut you off and hit you – who cares? :)
Added 5 minutes later
I disagree.
1. You took two extreme values. Why didn't you include a third player with "stable average strength" in the table? Again, it's not a complete picture... This isn't a method for analysis; we've already discussed this...
2. We calculate a player's strength rating based on their activity. But strength is still the primary factor, not activity. The aging system is designed to remove inactive players from the table, right? But with aging, you're trying to "unfairly" punish a player who made a mistake. Therefore, a single lost or missed tournament shouldn't significantly affect the result... this isn't a lottery, and the rating should be flexible...
N
Therefore, losing or missing one Tournament should not significantly affect the result... it's not a lottery, and the rating should be flexible...
Added 9 minutes ago
Well, we have different approaches to the rating... :)
A person who is at the top of the rating, which changes drastically after just one Tournament, doesn't inspire respect... The rating should be such that it takes a long and persistent effort to reach it, and randomness shouldn't knock a player down...
And if you're suggesting organizing a "King of the Hill" or "Caliph for an Hour" game, then I'm out... :) I'm not interested, I'm being honest. I advocate for creating motivation for Tournament competition in the long term... You, on the other hand, are suggesting playing here and now... :) I'm willing to work towards the top spots for a year, proving my strength and significance as a player... But a rating that would allow Vasya Pupkin to jump to the top spot because someone's tire burst (i.e., a random mishap) – what's the point of putting in effort all year?..
And no one will be able to stay at the top for long, again, according to Murphy's Law and the theory of probability... And the player's skill doesn't matter – it's all decided by blind chance...
Added 8 minutes ago
And no one will be able to stay at the top for long, again, according to Murphy's Law and the theory of probability... And the player's skill doesn't matter – it's all decided by blind chance... I think you're trying to model a rating system that has captivated you in space races :) But is it worth it? Here, everything is different, I think...
...But Vasya Pupkin doesn't "implode," he just plays poorly. But they can't equalize the ratings. Why doesn't anyone want to stand up for Vasya Pupkin? :)
Essentially, your position is understandable, and therefore acceptable. I was just responding to your nostalgia for the aging coefficient of 1/3... That's a lot, and I explained why I think so... 1/10 is closer to reality. And your calculation of a gradual (but not rapid) decrease in rating is correct... Yes, an unlucky player will halve their rating in five tournaments, but even that is a catastrophe for a normal player! And you want to lose half your rating in two tournaments?
Five tournaments with a tight schedule is two months of play. How much more could it be? :)
Added 2 minutes later
Yes, strong players sometimes fell there, but they would resurface in the next tournament. But again, the strength of the tournaments was taken into account in the calculations. That is, they went where there were strong players and tried to win - if they succeeded, the status quo was restored :) If they didn't succeed, they slowly climbed back up in the following tournaments :)
:D :D :D
Essentially, your position is understandable, and therefore acceptable. I was simply responding to your nostalgia for the 1/3 aging rate... That's a lot, and I explained why I think so... 1/10 is closer to reality. And your calculation of a gradual (but not rapid) decrease in the ranking is correct... Yes, an unlucky player will halve their ranking in five tournaments, but even that is a disaster for a normal player! And you want to lose half your ranking in two tournaments?
Five tournaments with a tight schedule is two months of play. How much more could it be? :)
Added 2 minutes later
How many tournaments were there in a year? Roughly?
Roughly speaking, 2-3 months per game.
If I PLAY and score fewer points than are deducted from me in two tournaments, why not? No, I certainly don't want to, but ask Vasya Pupkin - does he care what I lose? The more I lose, the better it is for him :) But if I am forced to skip and don't meet the deadline, then of course it's a pity to lose rating just like that. But how will we find out who and why didn't play? And Vasya Pupkin cares about this the least! :) He always has his tires in order - he has a good time :)
But how will we know who didn't play and why? And it's the least of Vasya Pupkin's concerns! :) He always has good tires - he has a skating rink!
It won't bother me either. Nor you. Nor the host... Don't overcomplicate things, no advantages. The scoring will be done on equal terms - whether you played or not... it doesn't matter. Otherwise, we'll just get bogged down. The question is this - if a person only plays the second game, for example... What will happen to their rating? Will it decrease after tournaments for the first, second, third, or fourth games? I think that would be fundamentally wrong... It's even worse than comparing players from different versions...
And this organizational issue is one of the most difficult if we want to have a GENERAL CURRENT RATING for heroes on this resource.
Added 5 minutes ago
It won't bother me either. Nor you. Nor the host... Don't overcomplicate things, no advantages. The scoring will be done on equal terms - whether you played or not... it doesn't matter. Otherwise, we'll just get bogged down.
Added 4 minutes later
But if you simplify it and reduce it by 1/10, maybe it can be tolerated, but even if Vasya Pupkin, like the wolf in "Wait for Me!", works hard on the battlefield, it will take him a long time to overtake cool, but inactive players :) even if he doesn't take vacations.
Therefore, the less the element of randomness affects the rating, the better it is for everyone...
That's true, and the opposite is also true... For example, in the third game, players consistently perform well from tournament to tournament, while in the second game, they don't - for various reasons... Players in the third game are gradually moving up. The others are standing still... In my opinion, a GENERAL CURRENT RATING is a utopia.
If the rating ages by 1/10, then even with a very poor performance compared to the previous one, the rating will likely not decrease. You yourself pointed out one of the reasons why VGAP used a 1/3 reduction. And in general, it seems to be taken from real-life rating calculation formulas, perhaps from Elo or some other system; I'm not sure.
Added 4 minutes later
That's what I'm talking about... I don't think it's necessary to collect leave requests. This is an unjustified burden on the organizer...
And that's why, the less randomness affects the rating, the better it is for everyone...
And the point of the rating is lost if it's too stable and doesn't depend on randomness. The current rating is the current rating. And no one can take away the glory of victories - they all go into the Hall of Fame
