I think this system was discussed, and AlexPank rejected it. It's hard to tell who will drop out – inactive players or a weak player who scores 2 points in 10 tournaments (20/10=2). But an inactive player will stay at the top for a long time (100/1=100). So, let's adjust the coefficient so that a player with two points is satisfied and surpasses the inactive player.
This coefficient will affect the number of rating points for a tournament for each player who participated in that tournament. How will it affect it? I think simply by increasing it proportionally. So, the maximum for a tournament will ultimately be not 100 points, but 100*k, where k=sum.av(TOP5)/sum.av(ALL).
Now, let's estimate how much this coefficient will be if everyone who participated in BB plays in the next tournament. So, k=72/38=1.895. Hmm... it distorts things a lot... although the distortion is only now, because there is too much variance based on just one tournament. Over time, this coefficient will approach one, so we can leave it as a standby idea, and we'll see... By the way, I would like to note that this will be a solution to the problem of a strong player appearing in a tournament, who will lower the bar with their performance... The stronger the players, the higher the compensation... and everything is interconnected, and there isn't a single coefficient pulled out of thin air... which is pleasing... :)
I'm just gathering thoughts and ideas... Otherwise, they're just engaging in sophistry :)
