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General:
[-] Fixed a critical bug from the previous beta that caused crashes in multiplayer.
[ ] (Author: Sav) Fixed a bug in the original game with rumors in the tavern, which could cause crashes in the game.
[-] Fixed a bug in the original game that caused the game to freeze during the computer player's turn in a long game.
[ ] (Author: Sav) Adjusted the fix for a bug in the original game when rendering text with negative offsets in the font.
[ ] The extended trade window has been fully completed (its operation when trading between allies in multiplayer).
[+] The original color mode has been returned to the HD settings, which can be used with the Bourn/GrayFace 32-bit patch.
[+] Costumes have been added back to the game. For now, in the form they were in version 2.98.
Minor internal changes.
Tournament module:
[ ] (Author: Sav) Fixed a bug in the original game with a custom clone in battle.
[ ] (Author: Sav) Fixed a bug in the original game with damage from ranged towers (only SoD online HD+Tm vs. HD+Tm, as well as the refugee camp fix).
[ ] Fixed bugs in the original game that caused desynchronization and glitches in the new scenario settings for the host and joining players in multiplayer.
(It is enough to have HD+Tm for the host, however, when playing HD+Tm host vs. SoD, the SoD player will not see changes in the settings.)
Now the host does not need to wait for the player to join, but can immediately start setting the desired settings.
The automatic map error correction mechanism has been significantly improved (splitting of heroes, gray cities, heroes controlled by multiple players, etc.).
In multiplayer, the game (HD+Tm host) now automatically determines whether a player has connected with the latest version of HD.
And if so, the game will run with fixed game bugs (peeking, selling artifacts, refugee camp, clone, damage from ranged towers), and players will have access to optional password-protected saves and a timer that starts after clicking OK.
The choice of alliances has been removed from the general settings and moved to the RMG settings.
[+] The choice of alliances in RMG is now available when playing HD+Tm host vs. SoD.
[+] The choice of paths in RMG is now available when playing HD+Tm host vs. SoD.
[+] The game remembers the RMG settings and in-game HD options when the game starts and automatically sets them for the next game.
[+] The game remembers which type of scenario (RMG or not) was selected when the game starts and automatically opens the appropriate tab for the next game.
[+] Password-protected saves have been added.
When starting a new game in multiplayer, when selecting the corresponding option, each player enters their password (max. - 16 characters).
After that, any save or generated map of this game can only be loaded if all players enter their correct passwords.
The original game/editor will simply not see/be able to read such saves/maps.
Thus, for online play, it no longer matters whether it is possible to launch multiple instances of the game and map editor.
[+] In multiplayer HD+Tm vs. HD+Tm, players will not be able to use the non-original graphic file 'terra incognita'.
[+] In multiplayer HD+Tm vs. HD+Tm, during the game in the scenario information window, players can see the current enabled in-game HD options.
(for example, a joining player can make sure that the game is running with password-protected saves).
The 'daily saves' option is disabled by default and is not saved when restarting. That is, if it is needed, it must be checked manually each time.
[+] Right-clicking on an item in the list of maps/saves will display a window with the full name of the map/save (these names do not always fit completely into the list field, especially when using daily saves).
Displaying hero movement points in multiplayer is only available when playing HD+Tm vs. HD+Tm.
Russian Mega Pack:
[+] The 'ABinSoD' patch has been integrated, adding to SoD a) a random map generator, b) the Conflux town, c) the working 'Armageddon's Blade' campaign.
[ ] The syntax and structure of all mod INI files have been changed (don't forget to delete the _HD3_Data folder from the previous beta).
[ ] The Tournament Module functionality has been divided into 3 separate (almost) independent modules (options):
'ImprovedGameplay' - fixes original game bugs (artifact merchants,
'Not Me', refugee camp, clone casting, AI getting stuck in an infinite loop,
ballista towers, leaving a hero without an army),
which (ATTENTION!) changes the original gameplay, so if you are playing
an OFFLINE tournament on a clean SoD, you should disable this option.
In multiplayer, the module is active only when TournamentExtensions is enabled for all players.
'AutofixMap' - automatically detects and fixes map bugs during the game (duplicate heroes, gray cities, etc.)
'TournamentExtensions' - adds extended RMG settings, password-protected saves, hero invitation in the tavern, and more to the game...
when the TournamentExtensions option is enabled in a network game, the activity of the ImprovedGameplay module for both players is determined by the host.
[ ] The 'daily saves' option has been moved from the in-game menu back to the main INI file (disabled by default).
[-] Password-protected saves now work in WoG/TE/WT.
[-] Colors of heroes are displayed correctly on the minimap in HotA 1.1.
[-] The TournamentExtensions timer is not displayed in the main menu when exiting a scenario.
[ ] The 'CpuPatch' (BerserkersCpuPatch) option now has 3 values and is enabled by default for SoD/Complete/HotA and disabled for WoG/TE/WT/ERA.
TournamentExtensions:
[-] bug with the game ending immediately after loading saves.
[-] daily saves were not working.
[+] protected maps/saves can now be started/loaded in single-player or in 'hot seat'.
[+] the name of the generated map indicates the number (the one in the file name).
General:
[ ] minor fixes
beta 13 -> RC1
General:
[ ] Fixed a critical bug where hovering the mouse over an artifact was unlinked from the fix for selling artifacts and moved to the main module (because it doesn't affect gameplay, and crashes in the game are unnecessary, even with disabled options)
[ ] Hotkeys G, B, and the quick menu with the middle mouse button in the adventure window now work in WoG/TE/WT/ERA
TournamentExtensions:
[-] Improved the fix for host and connecting player desynchronization
[-] Removed the automatic opening of the new/random scenario tab (because it was buggy and not needed)
RC1 -> RC2
General:
[!] significant changes in the mod's file structure (don't forget to delete the _HD3_Data folder from the previous version, and this time you will also have to delete all HD executables, if any)
- - - - the language of the interface extension text is no longer tied to the DataPack and is selected manually separately
- - - - automatic game version detection is no longer tied to the DataPack, and the user cannot manually change the correspondence selected by the mod. (so that we don't get asked anymore where the map generator has gone and why the game crashes in the tavern)
- - - - it is now possible to connect multiple additional DataPacks at the same time.
- - - - the mod no longer creates a separate ini file for each executable in the game folder - a single _HD3_.ini file is used for all executables.
- - - - the patch applied to create HD.exe has been changed, so HD executables from previous versions of the mod will not work correctly (they need to be recreated).
- - - - the Russian SoD from Booki automatically includes Conflux, RMG, and AB Campaigns without connecting additional packs.
[!] the corrected original graphical and sound files of the game have been excluded from the main mod files and compiled into a downloadable pack (it will be available for download separately)
[!] the Russian Mega Pack and the eng+rus Pack have been excluded from the build and will be available for download separately.
[+] in all text editing fields, the [CTRL]+[C] and [CTRL]+[INS] key combinations now work for interacting with the clipboard (previously, only pasting worked, now copying does too)
ImprovedGameplay:
[-] the change to ranged tower damage has been removed
TournamentExtensions:
[+] If you don't close the new window with the message that not all players have entered passwords, the game will automatically start as soon as they all enter them.
[+] in single-player and "hot seat" mode, the passwords entered for a protected save are remembered so that you don't have to enter them every time you load several saves of the same game in sequence.
[+] A button has been added to the additional options window that generates a random password (it also places the generated password in the clipboard).
- - - - since players have to constantly share their passwords with each other, the button will eliminate the problem of having to come up with a new one.
- - - - just don't forget to write down the password :).
[+] The ability to remove protection from a generated map has been added (so that it can be opened in the editor)
[+] Random maps are now generated with a file name and title in the format: Player vs Player2 / Player vs Computer / Player vs baratorch, Player3
- - - - (basically, like daily saves)
- - - - If a map with that name already exists, (1), (2), ..., (999) is added to the name. If (999) exists, the map without a number will be overwritten.
HD Launcher:
[+] Added tools for managing packs.
General:
[+] All creature/unit hiring windows open with the maximum number already set (i.e., as if the 'maximum' button has already been pressed). Switching between upgraded/non-upgraded, creature/unit types in this window does not reset the number to 0, as in the original, but resets it to the possible maximum.
[+] All external dwellings (except level 1), refugee camp, and Factory do not ask the pointless question: "XXX excellent warriors, do you want to hire them?", but immediately show the hiring window (with the maximum number already set, as described above). If there are no creatures in an external dwelling of level 1, the game will immediately say so, without asking if you want to hire them.
[+] in the town window, you can buy all available creatures by clicking on the castle icon, as in WT (visually works like a button)
- - - - with [CTRL] held down, the game will not ask for confirmation
- - - - with [ALT] held down, only non-upgraded creatures are hired, and the game will not ask for confirmation
[+] in the town window, clicking on the growth icon (visually works like a button) will open the creature hiring dialog.
- - - - with [CTRL] held down, the maximum is purchased, without the hiring window appearing.
- - - - with [ALT] held down, the maximum number of non-upgraded creatures is purchased, without the hiring window appearing.
TournamentExtensions:
[+] Capturing a mine does not open a window with a message.
[+] Visiting mills, a mystical garden, or a barn, if the object has not been visited, works the same as collecting a resource (without a message, but with information in the lower right corner of the adventure window), otherwise - a standard message.
InterfaceExtensions:
[ ] all General changes in the game made in RC3 now depend on the InterfaceExtensions option (as it should have been from the start).
[!] the quick creature purchase functions in the city have been improved.
[-] quick purchase of all creatures did not always work
[-] quick army purchase worked incorrectly and crashed the game in HotA
[+] the confirmation window for quick purchase of all creatures contains information about the creatures and the resources required for their purchase.
[+] after the end of a quick battle, the player, if they disagree with the results, can replay the battle manually (as in WT) (only SoD/Complete/HotA).
- your hero does not use magic in the auto-battle.
- during an auto-battle with ghosts, the hero's spell points are deducted (in general, this is the difference from WT: before the auto-battle, the hero's spellbook is taken away instead of the spell points being reset)
- the original bug in the game with the asynchronous auto-battle between two players in a network game has been fixed (when quick battle is enabled, players now always fight manually)
General:
[-] in all color modes except 32-bit MMX + SystemCursors, when skipping the message "XXX excellent warriors, do you want to hire them?", the cursor became invisible.
RC4 -> RC5 (08/26/2012)
RC4 hotfix:
[-] fixed a bug where combat units disappeared when replaying an auto-battle
[+] a secondary skill is now quickly acquired upon gaining experience with a double-click.
[ ] key combinations [CTRL] or [SHIFT] + stack transfer button now work in the exchange window, as in HD 2.9,
[ ] the function of transferring the entire army with simultaneous selection of a single unit is now available by pressing [ALT] + stack transfer button
General:
[-] fixed a couple of bugs in 32-bit MMX mode: when the image scale was not changed, but the window size was, a filter was applied; at certain resolutions, the game image was shifted to the left when launched in full-screen mode.
[+] added the ability to prevent the cursor from leaving the game window.
- - - [CTRL]+[TAB] - releases/captures the cursor with the window.
- - - < ClipCursor > = 1 - the cursor is captured by the window when the game starts, < ClipCursor > = 0 - not captured when the game starts.
InterfaceExtensions:
[-] fixed quick purchase of creatures in a town by clicking on the icon with an increase (the creature level was statically tied to the button)
TournamentExtensions:
[+] added global acceleration of interaction with the map (like in WT, but with nuances)
- - - when visiting/picking up a number of objects on the map, the standard message window is not displayed, but the information is displayed in the lower right panel of the adventure window (as when picking up resources)
- - - the display time of information in the info panel is 7 seconds (the original information about picking up a resource is 5 seconds)
- - - enabled/disabled by the < SkipMapMsgs > option
Objects that have undergone the innovation:
- resource mines, mills, mystical garden, barn, prison, veil of darkness, lighthouse, keymaster's tent, buoy, obelisk, thief den, mermaid, pond, debris, Sanctuary, stone of wisdom, oasis, campfire
- cart, sea chest (if not an artifact)
- colored guard (if the tent has not been visited)
- magic well (if mana is restored, then the info panel displays not the standard text, but an icon of spell points with the amount)
- magic spring (if mana is doubled, then the info panel displays not the standard text, but an icon of spell points with the amount)
- sirens
- library of enlightenment
- cartographer (if the map has already been purchased)
- skeleton, pyramid, seer's hut, creature banks, crypt, hive, conservatory, utopia, warrior's grave, abandoned ship, shipwreck (if empty)
- all objects that change morale/luck
- all objects that increase primary skills by +1 for free
- spell booths (if already learned)
- artifacts
- tree of knowledge (if it increases for free or has already increased)
- raising creatures with necromancy after a battle
RC5 -> RC6 (08/26/2012)
[!] The ImprovedGameplay functionality is now completely independent of TournamentExtensions. This means that in order for the ImprovedGameplay functionality to work online, the option must be enabled for all players, and there is no need to enable the TournamentExtensions option.
[!] The ability to replay a quick battle manually, in which the hero does not cast spells, is tied to the ImprovedGameplay option, as it is controversial and changes the gameplay.
Therefore, online, this function can only be used if all players have the ImprovedGameplay option enabled.
[ ] Now, when a connected player exits before the start of a network game with the ImprovedGameplay or TournamentExtensions option disabled, and then connects with it enabled, or vice versa, the host reacts correctly, and re-creating the game is not required.
[ ] If the host has the ImprovedGameplay or TournamentExtensions option enabled, and a newly connected player does not, or even does not have HD, then all players (even without HD) will receive a notification about the option being active via chat.
RC6 -> RC7 (?.08.2012)
[-] Bug: when the SkipMapMsgs option was enabled in all color modes, except for 32-bit MMX + SystemCursors, the cursor disappeared when standard messages were skipped.
[-] Bug: right-clicking in the adventure window could lead to crashes and, possibly, to something else unpleasant (this has been around since version 2.9 or earlier).
[-] Bug: campaign saves and, possibly, other types of offline game saves were protected by passwords...
[-] Bug: in a replayable battle, a hero from the losing side received double the amount of artifacts in his backpack.
[+] (author - Sav) In ImprovedGameplay, a fix for the Quick Battle bug has been added, which, among other things, allowed taking Hive with a Hydra without losses and receiving implausibly low damage from slow flyers against archers.
[!] The replayable battle has been moved from ImprovedGameplay to TournamentExtensions and highlighted as an in-game option.
- - - In single-player, it works if the TournamentExtensions option is enabled (the hero casts spells if ImprovedGameplay is disabled, otherwise, he does not).
- - - In multiplayer, it works (the hero does not cast spells) if all players have TournamentExtensions enabled and the host has the in-game option 'Replayable Quick Battle' enabled.
[+] In TournamentExtensions, the ability to quickly end a battle using the hotkey [F] has been added.
- - - The battle will end as if we pressed the autobattle button without magic, but instantly, without animation.
- - - The game will ask for confirmation.
[+] In TournamentExtensions, only online, if the 'replayable quick battle' option is NOT enabled, but quick battle is enabled, the game will ask before each battle with AI whether to play a quick battle or in manual mode.
[+] The HD3Launcher.exe window has added control over some options from the ini file.
[+] Finally, when selecting a language in HD3Launcher.exe, the language of its interface changes (i.e., the launcher is now in Russian, but not yet in Polish).
[+] The game will refuse to replay a scenario if the scenario file (.h3m) is missing.
[!] The automatic map fix for WoG/TE/WT/ERA has removed the fix for the hero's secondary skills (because it is potentially conflicting).
[!] Due to changes in the Launcher, it is currently not possible to enable AutofixMap, TournamentExtensions, and ImprovedGameplay for WoG/TE/WT/ERA through it.
- - - However, it can be done manually by editing the _HD3_.ini file in Notepad.