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What skills does an Inferno Hero need?
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In reply to WoodElf
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WoodElf
I believe that if you don't aim for super-abilities, Dark Magic is worse for demons than Chaos...

Usually, I choose Deleb, and I take:
Machines - Rapid-Fire Ballista
Attack - Fire Arrows
Logistics - Fast Portal Opening
Luck - Wide Gates
Chaos - Withering Flame

And after that, her favorite mechanical toy becomes something to be feared, because even weaker units...
And after just one overwhelming shock of earth (enhanced), we'll say goodbye to the ballista, and all the upgrades will be wasted. The ballista needs to be upgraded for a quick rush, and the game should be finished by level 15.
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In general, the most useful skills for demons are "gate opening," "attack," "chaos magic," and "summoning magic." :smile20:
In reply to Джезбет
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Jezbeth
Generally, the most useful skills for demons are "gate opening," "attack," "chaos magic," and "summoning magic." :smile20:
Chaos magic isn't very useful – it helps a little at the beginning, but then it becomes increasingly useless...
A demon is still a combat character, so it's better to develop skills in light/darkness or, at worst, summoning!
Attack and luck are undoubtedly good choices.
Instead of light, you can take speed from attack and stone skin from defense, but mass blessing on hordes of demons or punishing strike is very appealing – after all, demons usually attack first!
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That's exactly why Marbas was created – by increasing his defense to the level of stone, demons gain a defense bonus for several turns, allowing them to withstand attacks.

За кланы! За кровь!
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Chaos is effective in battles with small armies. And if it's an army against an army, then the dark mass-effect spells are very useful (Slow, Dispel, etc.), as it's better to blind, say, 100 elves than to kill 20. Chaos is worth taking only for the Withering Flame spell, and even then, not always.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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The only useful spells for a demon are: 1. Dark magic (you can't do without it, especially if the opponent isn't a Necromancer), but it might not work against Necromancer mages. 2. Summoning can be taken for either Balance or Tumultuous Veil (but the drop chance is only 2%) – not very good. 3. Light magic can be taken, but it mainly depends on which spells appear in the 1st and 2nd guilds (or if you just play for a longer time). 4. Chaos can be taken for two purposes: Magic Drain or Seeking Flame. (It would be better if they gave a 10% or 8% drop chance for summoning, or even just 6% for Chaos...). ...Well, the developers really went wild with the starting skills for demons – one has wizardry, the other has chaos (I have a 3.0 pirated version). Everyone knows that demons are embodiments of ancient evil and are ready to destroy the world, so give them dark magic or leadership at the start. It's just absurd to level up wizardry for a demon at the start; chaos is more or less okay. Barbarians are already strong, so they don't need 10% defense – but a demon would really benefit from 15% defense. If anyone has similar ideas, please share them – we shouldn't leave the little devils in trouble:smile05:

За кланы! За кровь!
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An interesting option is to utilize starting spells (for example, for Jezebeth). We take the summon spell, level up spellcasting, and cast phantoms. The idea is that phantoms don't require high spellcasting skills (which demons generally lack), and this is justified by the large number of knowledge points (since we have spellcasting, and the hero moves around frequently).
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You still need to get this Summon, and it's not guaranteed that a Phantom will drop in the guild.

За кланы! За кровь!
In reply to ANTIHRIST
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ANTIHRIST
Vader, I mostly agree with you, but Chaos magic is for the Dark Elves, and Dark magic would be better for Inferno. :smile16: :smile16: :smile16: :smile16: :smile16:

I disagree with you! All demons should wield Chaos magic! That's the only goal of demons – to plunge the world into chaos! And the Dark Elves have nothing to do with it! Chaos magic is beyond their capabilities! They can use Dark magic and sorcery! And besides, the Dark Elves are lame!)):smile48:
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Here, people are discussing it from a gameplay perspective. And here, demons actually need Chaos magic the least, since they don't really use any spells. But dark elves, on the contrary, are probably the strongest in this type of magic.
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Actually, demons can learn spellcasting and, for example, acquire fire magic.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Well, if you can boost it, then it's clear (Fire Lord is a great thing), but it's usually difficult to boost spell power for demons. And, for example, equipping artifacts only for spell power doesn't seem like a good option either; you still need to strengthen your army first. So, choose Darkness, or if you have the opportunity to acquire spells, then Light is also good.
In reply to $an4es
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Increase spell power? How does that work? Hoping it will appear more often than the usual 15%? You can, of course, take education – that guarantees +2 to spell power, and hopefully another 1-2. Then take sorcery – another +2. The result is a complete mediocrity – neither a mage nor a warrior. It's better to take a proven Dungeon hero. And Chaos sometimes brings more benefit even to good people.
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Well, I did mention that it’s difficult (mainly due to artifacts).
In reply to $an4es
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$an4es
Well, I did mention that it's challenging (mainly due to artifacts).
Actually, my statement was more directed towards Lord Mortulus; I should have clarified that. Of course, demons are primarily about brute force, so Darkness or Light will generally be better than Chaos, with a few very rare exceptions.

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