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Posts from 1st annual offline tournament "Best Of The Best"

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In reply to Мозай
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Mozay;59064
I still don't understand, will the save files of the winners be published? Or are they keeping them hidden?! If I had won, I would have published them on the first day! What's the catch? I'm starting to doubt the fairness of the playthrough!

Don't doubt it, the save files will be available!
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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Good day, dear tournament participants! Thank you all very much for your participation; I hope to see you at the next tournament! Now, regarding the tournament: 1. The results will be final after I see the descriptions of the gameplay (of the main battles, important moments in the game) from the following tournament participants: Sage (as far as I know, he already has a description);) Tokha Radik VDV_forever 2. I am waiting for Jenya, Lyons, Rapera, Dmitry_A_S to send their home addresses to my email, so I can send the prize. 3. Grail points will be awarded after the voting for the best description of the tournament map gameplay is completed! 4. IronAxe is preparing the player rating! 5. I don't know about the next tournament yet... First, I need to finish this one and sort out all the formalities related to points, prizes, ratings, dolls, and so on. Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to Sage
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Sage;59059
I didn't notice this quest for "Roar of the Titan" in the map editor, nor did I realize that the gargoyles near the armor could join. Now everything is clear. Thank you for posting the walkthrough.
I saw this, but I had difficulties planning the battles. For myself, I took from the description that the main thing is to find a hero with the Resurrection spell on the first week.

Added 9 minutes ago
Mozay;59064
I still don't understand, will the winners' saves be posted???? or are they hiding them!!!!???? if I had won, I would have posted them on the first day!!!!! what's the catch???? I'm STARTING TO DOUBT THE HONESTY OF THE WALKTHROUGH!!!!!
Well, old man Mozay, as always, is in his element :) It would be better to be more constructive and at least determine which saves would be interesting to look at. In his description, the leader gives us room for our imagination regarding the battles, but what to do if we lack imagination, and most importantly, knowledge. Therefore, on the very first day, we can come up with saves that will be useless to others. I will try now to determine approximately which saves would be interesting for me to see. And you either support it or determine your own sets. It is clear that the leader simply cannot post all the saves. So let's first scratch our heads and figure out which ones are interesting to us. Well, in the worst case, the leader can simply describe some of the battles in more detail, for which there will be no saves. Saves BEFORE the battles of interest are good because you can try to conduct the battle with the ammunition and troops that the leader had when conducting these battles.

Added 1 minute ago
Dmitry_A_S;59041

Zheddit is very powerful for a quick start, so with his blindness (we take the magical gesture in the shrine) and restoration, we eliminate the wizards. This allowed me to clear the passage guard on day 28-14-0
on day 12. By this time, Dessa had the following secondary skills:
Great. I didn't think to get a hero with restoration. Thank you, Kule, for the Hero Finder. I should learn to use it for the next tournament.
Save 1 - before the battle with the Wizards.
Dmitry_A_S;59041

So, with Dessa, we learn navigation and free the rider's gloves. We defeat the phoenixes and get into the boat (by this time, Dessa should have learned to find the path). This happened on day 15, and the army consisted of 3 ghost dragons, 7 death knights, 14 vampires, 26 orcs, and 72 goblins.
I think this is one of the key points in any walkthrough.
Save 2 - before the battle with the Phoenixes at the portal.
Dmitry_A_S;59041

Now and further, I will not focus on the battles themselves, leaving you room for activity. I will only help by informing you about the army before and after the battle. So, before the battle with the garrison – 6 ancient behemoths, 14 cyclops kings, 3 roc birds, 27 orcish warlords, and I won the battle without losses.
You understand that no one will be able to create a save before your specific battle independently, so that there are corresponding troops, hero stats, amount of mana, etc. We are counting on your help in the form of saves before battles. And I am interested in a save before this battle.
Save 3.
Dmitry_A_S;59041

On day 23, I cleared the surprise from VDV_forever (attacked only with gargoyles), and there were 1187 of them left.
This save is unlikely to be needed. I don't need it anyway, everything is clear.
Dmitry_A_S;59041

Then everything is very simple. With Dessa, we kill the naga queens (63-90-0) and get the boots of speed. We run as fast as we can to the Castle Auar, not forgetting to kill the pegasuses (93-77-1) and the cyclops kings (74-99-1), getting the Titan's Gladius and the Celestial Helm.
I wouldn't say so :) With the Naga Queens, with the Pegasuses, it's clear. I also took the sword without losses from the pegasuses, but I used berserk - it helped a lot. In general, I passed without a combined artifact. That is, I took only the sword and shield from this artifact. Since there were problems with the cyclops, I decided not to fight them, and therefore I did not go to the fourth component for the wizards.
And I didn't figure out what to do with the ifrits, so I went forward without the "Roar of the Titan" and 100 Archangels :)
Save 4 - before the battle for the artifact, the Helm with the Cyclops.
Dmitry_A_S;59041

Day 29 is coming. Therefore, on the dark, dark night from the 28th to the 29th day, we "brew" in the Castle Auar at the artifact merchants the necklace of sea passage and get Dessa the admiral's hat.
Cool! AmberSoler was right on the money again :)
Dmitry_A_S;59041

We kill the ifrits (4-86-1) and exchange the "Roar of the Titan" for 100 archangels in the seer's hut (if you want, you can do this with hypnosis - scientist (78-76-0)). Before the battle – 6 archangels, 17 ancient behemoths, 37 cyclops kings, 887 gargoyles. I lost only one gargoyle, and I have 334 of them left. This was on day 31.
Yes, the battle is obvious. I also didn't realize about the gargoyles. Vampires surrendered to me on a neutral island somewhere around 1200, and liches 708, but that was only in the third month.
But nevertheless, this is one of the interesting battles.
Save 5 - before the battle with the Ifrits.
Dmitry_A_S;59041

With Dessa, replenishing mana, giving the sea captain's hat to Celt with the help of a chain of heroes, and taking 97 archangels, 17 behemoths, 37 cyclops, 10 monarch wyverns, 14 phoenixes, and 409 liches, we run to Magnus and defeat him, taking the dragon scale shield (day 36). After the battle, I have 97 archangels, 17 behemoths, 37 cyclops, and 239 liches left. The main thing is to break "with someone else's hands" (read, with phoenixes) your own catapult and prop up the door to the castle (from the outside) with your own unit (phoenix). This is a pure victory.
Interesting battle! Especially the trick with breaking the catapult - is that the one that the fortress breaks? I didn't take a ballista for this battle. I killed everyone. I blinded the fairies. Then I restored all my troops. Then I gnawed the fairies with upgraded vampires. And how to make the enemy phoenixes break your own catapult -
hypnosis, or load save and replay the battle?
Save 6 - before the battle with Magnus.
That's enough, and you're already getting cocky :)
Dmitry_A_S;59041

It took me 36 days in total.
Great - congratulations again.

In general, you should have saves that I asked you to post for everyone to see, because you clearly indicate the number of troops before each battle. I think that not only I will be grateful to you for them.
It is very useful to try to go through these battles from your saves.
Such saves should be posted in a separate topic - like training tasks! I think that VDV_forever will do this someday, it is clear that he has little free time. Well, for now, I think he would not mind if you posted such saves right here.
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Okay, I've sent the walkthrough.

Added 2 minutes ago
IronAxe;59115
Great. I didn't think to pull out a hero with regeneration. Thanks to Kule for the "Hero Digger." I should learn how to use it for the next tournament.
I didn't bother with it because I'm not familiar with the "Hero Digger" yet, and doing it manually takes too long.

I would like to see the saves: Save 1 - before the battle with the Wizards, the other battles are not of particular interest to me.
Dmitry_A_S;59041
I completed the path from the Necromancers to the Necklace of Dragon Teeth (106-5-0) with AlexeyPank and 2 Archangels to save time. With AlexeyPank, I activated the event in 102-7-0 and escaped, buying my way out in Slough.
By the way, you can simply bypass this event: there is a free cell to the south of it.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to IronAxe
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watching my sister play... I realized that it's easier to beat the game on Impossible than on Normal (as strange as it sounds).

(not counting the walkthroughs of winners) at the beginning (at the start), when you don't have enough resources, you
(again, not counting the walkthroughs of winners) waste an extra 1-2.5 weeks... but due to the huge number of various units joining your army
(gargoyles... with which you easily give the "VDV gift," I clarify that this doesn't happen on Normal, and for example, I had to give the gift with regular troops and without magic (cursed land)), then (and yet again, not counting the walkthroughs of winners) a bunch of liches join you on the upper island (89_18) (on Normal, they fight against you). On Normal, only fanatics join (105_11) (I mean a large number, about 450) on the upper island + we have regeneration only in one Castle (if it's not glitching). This is the Fanatic Castle (3_31) (which, for example, I captured last when going to the Crystal Dungeon in my rough playthrough) (well, in the final playthrough, I decided to go there earlier). Also, on Normal, the second hero you hire in the tavern after the start is not Dessa, but (if it's not glitching) Ain...

P.S. I also wanted to ask... were there any spells in Pandoria... that everyone writes about, like they took them with a book...?

Of course, I didn't expect that it was possible to complete the map in 36 days!!!!!!!!!!
And also... after reading about the results of individual players' playthroughs... I learned a lot of new things... THANK YOU TO THEM FOR THAT...
играю на уровне AI !!:smile32: ;)
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I read the walkthrough, it was very interesting. I didn't even notice the "Grokhot" quest; I didn't kill any monsters at the beginning so that the computer players wouldn't interfere, and I closed the Fortress with hired heroes, and then I calmly recruited liches and slowly completed the game. It turns out I miscalculated, well, that will be a lesson for me. I just can't understand where everyone gets so much mercury from; did I miss some super-rich resource deposits somewhere?
And the tournament turned out to be quite good; thank you to the organizers!
I hope the results are confirmed soon.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to RAPER
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RAPER;59150
...but due to the large number of various units that can be recruited
(gargoyles... with which you can easily "gift" them with VDV, I clarify that this doesn't happen on Normal difficulty...
On Normal difficulty, they also all join, only for a higher price :)

P.S. I also wanted to ask... were there any spells in Pandoria that everyone is writing about, that were supposedly taken with a book...?
Yes. Slow. And in general, you can easily see all of this in the editor (Pandoria, quests, and events are essential and primary things to look at first). I'm surprised that many didn't notice the quest for 100 Archangels...
fanat;59161
I just can't understand where everyone gets so much mercury, did I miss some super resource deposits somewhere?
Mercury can be obtained by exchanging troops for resources at the end of the game; recruit troops during the game and protect them in battles...
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In reply to RAPER
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RAPER;59150
watching my sister play...I realized that it's easier to complete the game on Impossible than on Normal (as strange as it sounds).

(not counting the walkthroughs of the winners) at the beginning (at the start), when you don't have enough resources, you
(again, not counting the walkthroughs of the winners) waste an extra 1-2.5 weeks... but due to the huge number of various units joining you
(gargoyles... with which you easily give a "gift" from VDV; I clarify that this doesn't happen on Normal, and for example, I had to give the "gift" with regular troops and without magic (cursed land)), then (and yet again, not counting the walkthroughs of the winners) a lot of liches join you on the upper island (89_18) (on Normal, they fight against you). On Normal, only fanatics join (105_11) (I mean a large number, about 450) on the upper island + we have regeneration only in one Castle (if it's not glitching). This is the Fanatic Castle (3_31) (which, for example, I captured last when going to the Crystal Dungeon in a rough playthrough; well, in the final playthrough, I decided to go there earlier). Also, on Normal, the second hero you hire in the tavern after the start is not Dessa, but (if it's not glitching) Ain...
The main difference is in magic, and believe me, the Clone spell with expert water magic is much more effective than Berserk in most cases!
It's a pity that you didn't notice this. :)
RAPER;59150

P.S. I also wanted to ask... were there any spells in Pandoria... that everyone writes about, like they took them with a book...?
The Slow spell is only given if you have a book.
RAPER;59150

I certainly didn't expect that you could complete the map in 36 days!!!!!!!!!!
And also... after reading about the results of individual participants' playthroughs... I learned a lot of new things... THANK YOU FOR THAT.........
There will be even more interesting descriptions, be patient...

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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Still waiting for descriptions from **Radika and Tokha!** :smile16:
I'm working on mine; I wrote it in 2 hours over 10 days:smile02:. If anyone is interested:o

P.S. I won't be around until January 8th:(
Therefore, if esteemed Radik and Tokha don't provide the descriptions, or as an alternative, don't send me the main save files (Main Battles), the final results will not be announced until January 9th:(

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to AmberSoler
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Preliminary reconnaissance of the map before the game is half the battle for a successful run.

In a nutshell, for those who haven't done this but might be interested:

1. Map Editor.
Open the map in the editor and check the key elements that can significantly affect the course of the game: quests, events, dungeons with heroes, Pandoras, witch huts, and scholars.

To simplify the process, right-click on the object of interest (for example, any event) and select the "Find" option from the dropdown menu. After that, the computer will use the F3 key to sequentially highlight all similar objects on the map; your task is to examine their properties. Then take another type of object, such as a Mage Guild. Right-click it again, select "Find," and then use F3 to browse all guilds on the map, and so on. Do the same for everything you are interested in.

Also, check the following points in the map specifications:
- spells, heroes, and artifacts that are banned on the map
- victory and defeat conditions
- events set by the author. These events occur on a strictly specified day and can bring many benefits, but sometimes the opposite happens! :) (do not confuse these with map events, which are triggered only when visited).

2. Starting Save.
This is a bit more complex, but also interesting. Open the starting save and save it under a different name, for example, "Test". After that, using the map check mode with cheat codes (switch to window mode F4 and select the Cheat menu; if this menu is missing, message me privately and I will tell you how to get it), check the main points of the starting save:
- reveal the entire map (cheat code) and check for artifacts that appeared in your save
- build up a powerful army using cheat codes and take all utopias in a row to know which artifacts are where
- take all crypts and warrior graves—there may be artifacts there, even Angel Wings!
- give your hero Expert Diplomacy (cheat code), a strong army, and a couple of artifacts that increase attack. Then, in "View enemy towns" mode, scan the map and check all neutral troops (simply hover the cursor and right-click, provided the hero with diplomacy is active) to see if they can be recruited. It is important to know that increasing attack, army strength, and having the same unit in your army increases the chance of recruiting neutrals.
- give your hero Expert Wisdom and capture all Pyramids on the map; they grant a level 5 spell after victory, so check for anything interesting.
- build all buildings in all towns (cheat code), enter every town on the map in "View enemy towns" mode, and check the developed Mage Guilds—then mark the towns that must be captured as a priority...

Once you have all the intelligence on the table, you can leisurely plan your route, decide which heroes with which secondary skills you need, and use the Hero-digger (a useful tool) to hire those specific heroes, because many already have the necessary skills and spells at the start. After that—hit the road! :)

Important: after using cheat codes, be sure to restart the game and start from a clean, original save. If you need to check something during the process, load "Test" and look. Then, restart the game again and continue playing with the clean save. That way, you won't have any problems when your save is checked for cheat codes! :) Reconnaissance is permitted by the rules of offline tournaments.

Everything stated above is simply my recommendation and personal observation. It is not at all mandatory to do all this if you don't want to. After all, playing without knowing in advance what awaits you on the map is very exciting. However, the essence of an offline tournament is precisely to build a route in advance and try to execute it. After doing such work, I believe no one will doubt that even the most difficult maps can be completed very quickly! :)

Good luck to everyone in future tournaments!
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In reply to AmberSoler
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AmberSoler;59167
On normal difficulty, they also join, but for a higher price.
They don't join for any money... unless there's a bug, maybe around month 15 they'll join for money, but not in months 6-7... that's how it is, don't believe me, check it yourself.
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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RAPER;59174
No way they join for any amount of money... if it's not a glitch, maybe in 15 they join for money, but in 6-7 they don't.... that's how it is, if you don't believe me, check it yourself....
My dear friend, "believe it or not" is not for me ;)

I checked first and then reported — gargoyles join for 240 thousand, vampires — for 180 thousand, liches — for 180 thousand... :D Moreover, they can do this on the first day of the game if you have the money, expert diplomacy, and a strong army... As for the army and diplomacy — that's a matter of three weeks maximum, which was the case on the "Impossible" save, but on your save everything comes down to the availability of funds, which is practically impossible to implement...

"Impossible" turned out to be much easier than "Normal"... :D Oh well, let's not dwell on the past... :D
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Thanks to all the "pros" for revealing their "little secrets." For those who haven't participated in tournaments much, or haven't participated at all, I think these tips will be extremely useful! (including for me). In reality, it's impossible to figure everything out on your own – and some players already know all these tricks and tactics. That's why the results were so different ;) But now there's material for comparison and learning.

By the way, I also didn't notice the Slow spell in the Pandorian castle – now I'm scolding myself! It would have been incredibly helpful in the early stages of the game... Well, next time I'll be more attentive... ;)

And one more thing – I'd like to ask everyone about the tactics for killing Ifrits (I didn't do this quest myself, although I saw it. The reason is that I lost more troops killing Ifrits than I gained in the end. The reason is their terrible fire shield. So, how did you all do it?)

P.S. Once again, thank you to the respected VDV for the tournament, and also thank you to Lesha for the map... I want another tournament!!!!!!! :D

Added 3 minutes ago
AmberSoler;59177

"Impossible" turned out to be much easier than "Normal"... :D Well, never mind, let's not dwell on the past... :D
Here, I'll probably agree – in reality, that's how it was... Only Normal has resources at the start, which saves time. But then a lot is spent... Normal is at least not easier – that's for sure!
By the way, I realized one more thing – Yurka and I played on TE, but in this case, SOD was clearly more advantageous! This became clear immediately.... Unfortunately, we don't have SOD, so we had to play with what we have....:( That's how it is.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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Ta Kotoraya...;59180

By the way - I realized one more thing - Yurka and I played on TE - and in this case SoD was clearly more advantageous! This became obvious immediately.... Unfortunately, we don't have SoD - so we had to play with what we have....:( That's how it is.
From here - questions:

1. Which first-level spells were in the mages guild in the starting town? If I'm not mistaken, Slow in TE is second-level magic, which means you couldn't have acquired it upon building the guild, because in the "Normal" save, Slow is in the first-level guild, so when buying the book, Raper would have had it anyway.

2. And the second significant point: Town Portal is fire magic in TE, and therefore, without it, the main heroes encounter logistics problems on the map in the second half of the game. Earth, however, is given to the hero in Pandora at the start.

There are probably other significant differences as well.
That's why SoD was still more preferable...
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In reply to AmberSoler
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AmberSoler;59185
Hence, the questions:

1. Which first-level spells were available in the Mage Guild in the starting town? If I'm not mistaken, Slow is a second-level spell in The Eastern Invasions, which means you couldn't have acquired it when building the guild, because in the "Normal" save, Slow is available in the first-level guild, so when purchasing the book, Raper would definitely have it.

2. And the second important point: Town Portal is a fire magic spell in The Eastern Invasions, and therefore, if the main heroes don't have it, they face logistical problems on the map in the second half of the game. Earth magic, on the other hand, is given to the hero in the Pandoria starting town.

There are probably other significant differences as well.
That's why SoD was still more preferable...
1) Yes, on Normal difficulty, Slow was available right away - but in my case, it wasn't available on Impossible difficulty - because I didn't notice it in the Pandoria town when viewing the editor :( This caused many problems.
2) Yes, because of the Town Portal, I had to take fire magic (although later, when I captured Berserk, I didn't regret it so much). Nevertheless, a filled slot is not a good thing.

And also - I noticed that many people took Navigation - but I, unfortunately, simply had no room to fit it in.. :( This is another reason why The Eastern Invasions lost out. In general, I'm making another conclusion - I need to find SoD urgently ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...

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