Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Mizzu
User Avatar
#925
Auto-translated
Mizzu
I installed the latest available version of the mod for the Complete Collection. Everything works, but during battles, the "Load" and "Exit to Main Menu" options have disappeared from the menu. I remember these options being available in older versions of the mod.
Yes, that's right, this menu is also present in version 2.98, and I use it. It's a very useful feature, especially if you need to quickly interrupt a battle. Is this menu really missing in version 3? Why?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#926
Auto-translated
Maybe, but I gave it a 3-star rating – something was missing, so I removed it. I use version 2.96 – it works practically without any problems.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
User Avatar
#927
Auto-translated
It's a shame that baratorch isn't around. Maybe he's away, or maybe he's just too busy... Can anyone get in touch with him? Because I've seen players in reviews of good maps reporting crashes around the 7th month of the game. I'd still like to know if this bug can be fixed? And also, let's put an end to the "duplication" issue.

Yesterday, I set a personal (and maybe even a world) record for the earliest appearance of the game crash bug: when the turn changed after the third (1-1-3!) day of the game on a new map, the game crashed on Turquoise's turn. :( I managed to deal with it by starting over from the first day, but once the bug appears, it can happen again, and not just once.
I'm attaching a save file and asking: if baratorch or anyone else can figure out the cause of the crash and fix this nasty bug, our country will not forget you! :)
Attachments 1
1 file attached • Total size: 478.5 KB
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#928
Auto-translated
Yes, the map is called "Sword Saga," here it is. Yesterday, late in the evening, I continued playing on the same map, and the game crashed again on 1-2-6. :( I'm attaching this save file in case anyone wants to investigate. I'll try starting over and see if it only happens in my playthrough. I suspect that this might be related to the map author making changes using a non-standard editor, but rather with some special utilities (a patched editor, an editor for some mod...). This is supported by the following observation: a number of heroes have custom names and biographies, but the checkbox is not checked, as if they were standard heroes; however, if you click the checkbox, the biography is deleted.
Attachments 1
1 file attached • Total size: 473.5 KB
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#929
Auto-translated
My assumption was fortunately confirmed: I started playing again from the beginning, generating a new save, saved it, and then simply skipped turns for a month: the game didn't freeze (I could have continued further, but the enemies captured my town, and the hero ran away from them and died a week later).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#931
Auto-translated
I don't remember if this has been posted already or not. A save with a bug when purchasing troops. If you buy any number of any creatures in your home Castle, an extra unit appears. The error is consistently reproducible. It's a SoD save; I rarely play SoD in general, and it's specifically in that game where I've encountered this several times. I play WT+mod constantly and have never seen the bug once.
Attachments 1
1 file attached • Total size: 215.3 KB
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
User Avatar
#932
Auto-translated
We kindly request that you implement an anti-cheat system in the mod, so that save files are password-protected, and players engage in Heroes gameplay rather than exploiting open maps against other players.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#933
Auto-translated
There were password-protected save files in one of the 3.0 beta versions. I quickly put them together there, just to demonstrate that they would finally be implemented. But then I removed them from the subsequent beta versions because they were too raw. I'm currently refining and polishing them. They will most likely appear in a usable form in the next beta.

Password-protected save files are not a 100% anti-cheat solution. We also need to implement a check for the originality of resources (text tables, definitions for 'terra incognita'). To do this, we need to select standard resources for tournament play. Who would like to suggest them? And we also need to implement protection against ArtMoney.

P.S. I always seem to disappear in the spring and summer. I just have a lot of work during that time. I think I'll release the final 3.0 version in the fall.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to PalladinGOLD
#934
Auto-translated
PalladinGOLD
It's frustrating. I'm tired of looking for a solution to the problem: could not find the "sfx" resource "H3x2NBA". What should I do? I can't play videos in the campaigns. Win7 + HoMM3 Complete Collection + HD 3.10 beta

Maybe someone could upload heroes3.snd and video.vid from the complete version of Heroes 3 to a file-sharing service.

You don't need to replace any files. If these videos play in your non-HDmod version, you need to find the executable file with the settings (Pack.ini) in your HDmod version and set the following in that line: No CD = 0.
#935
It seems that the panic template on this version is not the original one. On the original there is a big block between each players 2nd zones. Any chance this could be changed?
In reply to Maretti
User Avatar
#936
Maretti
It seems that the panic template on this version is not the original one. On the original there is a big block between each players 2nd zones. Any chance this could be changed?
Please look at: https://sites.google.com/site/heroes3hd/eng/changelog
Possibility to change the template of random map generator was added in Heroes3HDSetup.exe utility. You can add a template by creating the 'HiRezData\Templates' folder and placing RMG.TXT there. Accordingly you can delete a template from the list.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to baratorch
User Avatar
#937
Auto-translated
baratorch
There were password-protected save files in one of the 3.0 beta versions. I quickly put them together there, just to demonstrate that they would finally be implemented. But then I removed them from the subsequent beta versions because they were too raw. I'm currently refining and polishing them. They will most likely appear in a usable form in the next beta.

Password-protected save files are not a 100% anti-cheat solution. We also need to implement a check for the originality of resources (text tables, the 'Terra Incognita' definition file). To do this, we need to select reference resources for tournament play. Who has any suggestions? And we also need to implement protection against ArtMoney.

P.S. I always seem to disappear in the spring and summer. I just have a lot of work during that time. I think I'll release the final 3.0 version in the fall.

The main task at the moment is anti-cheat, and of course, protection against ArtMoney or Cheat Engine, I don't even know how ArtMoney works, I've never used it. The beta version is a bit intimidating and more difficult to use, as more bugs are naturally revealed, but releasing a beta version that leads to a major release with anti-cheat features would be a breakthrough
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#938
Auto-translated
I'm currently finalizing beta 11. I believe it should be the most stable HD version to date. After this, releases will have the status of candidates for the final version. Here's what's new (almost all changes relate to the Tournament module): 1. The Tournament module in multiplayer now automatically detects whether a player has connected with the latest HD version or not, and depending on this, it enables HD rules (fixes for peeking, the artifact merchant, the refugee camp, displaying movement points) or leaves the SoD rules for all players. 2. Alliance settings have been removed from the general menu and moved to the RMG settings. 3. Alliance settings now work even when playing against SoD without HD (because alliances are configured in the generated map file). 4. Road configuration is available when playing against SoD without HD. 5. Improved password-protected saves have been added. (The only drawback, as I see it, is the inability to load a password-protected save in hotseat mode, i.e., in a controversial situation, the judge will need to launch a multiplayer game between two instances of the game). 6. RMG settings, difficulty level, and in-game HD options are saved each time a scenario starts and are automatically applied the next time the game is launched. 7. A critical bug in beta 10 multiplayer has been fixed, and a critical original bug with rumors in the tavern has been fixed. 8. Automatic map error correction has been significantly improved. (Among other things, although the bug of increasing the number of recruitable creatures by 1 should not occur in HD 3.0, I have added its automatic correction just in case). 9. The exchange window has been completely finalized (its operation when exchanging between allies in multiplayer). 10. The in-game option "daily saves" is disabled by default. If daily saves are needed, the option must be enabled each time before starting. 11. Right-clicking on an item in the list of maps/saves will display a window with the full name of the map/save (these names don't always fit completely in the list field, especially when using daily saves). 12. I have returned the ability to select the original color mode in HD3Launch (i.e., there is the possibility to use the 32-bit patch from Bourn/GrayFace, which can save game screenshots). What I still need to do for the beta 11 release: - Strengthen the protection/complicate the encryption of password-protected saves (this is simple and quick). - Eliminate the original desynchronization and glitches of the scenario selection/game loading windows on the host and other players in multiplayer (I'm struggling with this). Here's a question: Since it is now impossible for HD with fixed gameplay bugs to play against SoD with unfixed bugs, I want to remove the "Fix Gameplay Bugs" option from the in-game HD menu in multiplayer because it's not aesthetically pleasing to have such an option in the game (the option will be automatically enabled when playing HD vs. HD and disabled when playing HD vs. SoD). How will you (players) feel about this? In general, if it is left, it will only be needed for one situation: playing by SoD rules (i.e., with peeking, etc.) but with password-protected saves.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
User Avatar
#939
Auto-translated
baratorch

What I still need to finish for beta 11:
- strengthen the protection/complicate the encryption of password-protected saves (this is simple and quick)
- eliminate the original desynchronization and glitches of the scenario selection/game loading windows for the host and other players in multiplayer (I'm struggling with this).

Oh. I can't wait to test it! But we'll wait :))) We've waited longer.
baratorch

Here's a question: Since it's now impossible for HD with fixed gameplay bugs to play against SoD with unfixed bugs, I want to remove the "Fix Gameplay Bugs" option from the in-game HD menu in multiplayer because it's not good to have such an option in the game (the option will be automatically enabled when playing HD vs. HD and disabled when playing HD vs. SoD).
How do you (players) feel about this?

I'm fine with this. Because it's logical!

Why should I have to play in a closed environment, unable to check the opponent's secondary skills, or see what's in the secondary skills, or do anything at all. Against a person playing SoD, who successfully uses all of this??? Why should he have such privileges?!

If removing this option will cause the healing of grayed-out cities, the duplication of heroes, and other bugs to occur, then in this:
baratorch

In general, if it's left, it will only be needed for one situation: Playing by the rules of SoD (i.e., with peeking and other things) but with password-protected saves.

There is no need for it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#940
Auto-translated
HD with the Tournament module enabled automatically fixes map glitches regardless of who is playing and what rules are being used.
However, if map glitches are detected on both sides (HD vs. HD), it will be more effective than if they are detected on only one side (HD vs. SoD).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание

Statistics

Welcome our newest member: Emil