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#937
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baratorch
There were password-protected save files in one of the 3.0 beta versions. I quickly put them together there, just to demonstrate that they would finally be implemented. But then I removed them from the subsequent beta versions because they were too raw. I'm currently refining and polishing them. They will most likely appear in a usable form in the next beta.

Password-protected save files are not a 100% anti-cheat solution. We also need to implement a check for the originality of resources (text tables, the 'Terra Incognita' definition file). To do this, we need to select reference resources for tournament play. Who has any suggestions? And we also need to implement protection against ArtMoney.

P.S. I always seem to disappear in the spring and summer. I just have a lot of work during that time. I think I'll release the final 3.0 version in the fall.

The main task at the moment is anti-cheat, and of course, protection against ArtMoney or Cheat Engine, I don't even know how ArtMoney works, I've never used it. The beta version is a bit intimidating and more difficult to use, as more bugs are naturally revealed, but releasing a beta version that leads to a major release with anti-cheat features would be a breakthrough

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