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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
bohzhemoi, 90 pages! Can anyone tell me, if this has already been discussed here, what to do about the crash (immediately after launch, the screen flashes and that's it). I tried different versions in the options - complete collection (the one I have) and complete, all 4 modes in 16 and 32 bit resolutions.
Niemand
14 years ago
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When trying to play online using the HD mod, an error occurs during data transfer. What could be the cause?
Colen
14 years ago
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It's impossible to play over TCP/IP between computers connected directly with a cable on Windows 7.
If the PC is the server, the laptop doesn't see it in the list of available games. And if the laptop creates the game, the PC sees it, but there's an error when joining the game room.
The original game works fine, and we played both directly over the network and through Hamachi, but it doesn't work with the mod.
The game is installed on both computers from the same disc. Heroes 3 from Buka (complete collection).
PalladinGOLD
14 years ago
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What a pain. I'm tired of looking for a solution to the problem: could not find the "sfx" resource "H3x2NBA". What should I do? I can't play videos in the campaigns. Win7 + HoMM3 Complete Collection + HD 3.10 beta
Maybe someone could upload heroes3.snd and video.vid from the complete version of Heroes 3 to a file-sharing service.
Marmot
14 years ago
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baratorch, perhaps this isn’t news to you, but medstrax writes about a bug that causes the game to freeze during extended gameplay on maps with large armies:
Regarding the game freezing after a certain amount of time. This is not a map bug; it's a hero bug. You can encounter this on almost any map where there are legions of troops and the game lasts for more than 10-15 months. Without going into detail about the reasons, I found a solution. Using a debugger, it's easy to see that the program enters an infinite loop in two places when it freezes. If you 'nop' the conditional jumps at that moment, which allow exiting the loop, then further execution proceeds without any visible issues. At least, I haven't noticed any deviations in the gameplay. Of course, you could patch the executable file beforehand, but I prefer to only patch the memory when the game freezes.
/topic/at/568080/ It would be great if this bug could also be fixed. What do you think? If someone already knows where and how to fix it, they could provide specific details – it wouldn’t be difficult, but the benefit would be obvious: imagine how frustrating it is to get a freeze after 10-15 months of intense play and being unable to continue! :(
Dirty_Player
14 years ago
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Lider1
He teleported, but didn't press the spacebar, and the spells weren't learned... Not good.
It's always been like that. What does HD have to do with it?
Juristis
14 years ago
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It has always been this way; I remember failing because of it even a long time ago, before online play.
Dirty_Player
14 years ago
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Lider1
Okay, I guess I'll have to check.
In similar situations, I reason like this: for such a bug to occur, the mod creator must have specifically introduced this change, because such a bug cannot arise by chance, and there is no point in intentionally introducing such a change, therefore - this is a bug.
Marmot
14 years ago
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Lider1
Bug? It seems that the hero doesn't necessarily have to enter the city menu to learn spells. If there's a city portal, they can do it from there. I think that's how it was in SoD. Otherwise, you teleport, but forget to press the spacebar, and the spells aren't learned... That's not good.
In SoD, it was definitely always like this: in order for any of the city buildings to have an effect on the hero, you absolutely have to open the city screen. I know this for sure because I often "recharged" my mana in Dungeon on large maps using the Mana Vortex.
And today, I encountered a bug with a hero duplicate in the city for the first time! I was so surprised: I read that this bug was "long ago" fixed in the HD mod! But no. The mod version is 2.98. Here's what happened: it's the enemy's turn in a single-player game, my hero is a guest in an allied city, where there's a small garrison of guards. The enemy attacks the city and captures it as if my hero doesn't exist at all! At the beginning of the day: I try to enter the city (it's already the enemy's), there's my duplicate without an army (I had a large one!), but with one Titan (the enemy obviously left it there for guard). I fight, the duplicate is defeated, and I get all its (that is, my!) artifacts, and my hero disappears! :(
And today, for the first time, I encountered a bug with a hero duplicate in the town! I was so surprised: I read that this bug in the HD mod was "long ago" fixed! But no. Mod version 2.98.
Save file attached.
Sometimes, automatic healing doesn't work, then you need to hover the cursor over the bugged object (hero duplicate, entrance to a grayed-out town) and press the left Shift + F2, it should help.
Marmot
14 years ago
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Medium_HP, I read about this, but even left Shift + F2 doesn't help! :(
True, I overcame it back then by simply loading a previous save (it's always useful to save frequently!) and not entering that town - besides, my hero was still too weak to defeat that nasty enemy! (By the way, the map is interesting, but I'll tell you about it later, when (if) I finish it).
...And today, for the first time, I encountered a bug where the hero in the city is duplicated! ...
It's a very interesting bug. And it's not one of those bugs like "not me," hero duplication, "graying" of castles, or a mod bug. It's most likely one of the global bugs of SoD, since the hero remains in the city without any units. Or, perhaps, it's a hybrid of bugs. In any case, the save file doesn't load in multiplayer mode for some reason; the game doesn't even see the save file in the list in that mode. I wanted to understand the mechanism behind it. Maybe the map author somehow added their own twist with some kind of cryptography. By the way, Marmot, your hero is defeating the enemy, albeit with losses, of course. And he still has enough movement points left to cast a portal, if he wants to. :) And the situation is not ordinary, since this kind of scenario with allies is very rare. I'll give this save file to the analysts on the portal for review. They might figure out the cause. After all, they recently discovered that in battles between AI players, artifacts are given to the losing player through teleportation. They were wondering where the artifacts in the tavern came from sometimes. -- -- And at the same time, I'll post another typical bug from recent games that hasn't been fixed. to baratorch, for your information. The bug occurs during the orange player's turn, and the game even crashes. You need to load it in a multiplayer game for two players. When loaded in single-player, nothing unusual happens. Actually, I fixed it by loading it in a hot-seat game for three players (there, the heroes were duplicated in the orange player's castle), but that's not the best option. And here's another bug, and unfortunately, it's most likely a mod bug. At some point, a stack of 6 gargoyles disappeared when exchanging troops between heroes in the city. I'll try to reproduce it.
Please help! I have a problem: when launching the game through HD, there is no option to choose a random map; only missions are available. Thank you in advance!
Marmot
14 years ago
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rebellious, this is truly a "native" bug of "Heroes," because I checked: it appears in both the "pure" SoD and the "pure" Complete Collection (NOT under the HD mod).
the save doesn't load for some reason in multiplayer mode
And it shouldn't, I think: the map is a single-player one!
and your hero defeats the enemy, with losses, of course.
The point is that I don't need such a Pyrrhic victory: I don't need to hold this city (even if it's an allied city, not mine!) at any cost, but the troops are invaluable! I'll get stronger, and then I'll defeat the necromancers. I've already defeated the main barbarian hero, and soon the barbarians will be defeated; then I'll deal with the necromancers. I'll tell you how it goes. The map is called Undead Apocalypse, from the maps4heroes website.
Mizzu
14 years ago
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I installed the latest available version of the mod for the Complete Collection. Everything works, but during battles, the "Load" and "Exit to Main Menu" options have disappeared from the menu. I seem to remember that these options were available in older versions of the mod.
Also, I would like to reiterate my request to make the heroes from the campaigns automatically available on random maps, or to provide instructions on how to do this myself. I don't plan on playing online anyway, but my relatives, who have become addicted to the game, are demanding these special heroes.