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I'm currently finalizing beta 11. I believe it should be the most stable HD version to date. After this, releases will have the status of candidates for the final version.
Here's what's new (almost all changes relate to the Tournament module):
1. The Tournament module in multiplayer now automatically detects whether a player has connected with the latest HD version or not, and depending on this, it enables HD rules (fixes for peeking, the artifact merchant, the refugee camp, displaying movement points) or leaves the SoD rules for all players.
2. Alliance settings have been removed from the general menu and moved to the RMG settings.
3. Alliance settings now work even when playing against SoD without HD (because alliances are configured in the generated map file).
4. Road configuration is available when playing against SoD without HD.
5. Improved password-protected saves have been added. (The only drawback, as I see it, is the inability to load a password-protected save in hotseat mode, i.e., in a controversial situation, the judge will need to launch a multiplayer game between two instances of the game).
6. RMG settings, difficulty level, and in-game HD options are saved each time a scenario starts and are automatically applied the next time the game is launched.
7. A critical bug in beta 10 multiplayer has been fixed, and a critical original bug with rumors in the tavern has been fixed.
8. Automatic map error correction has been significantly improved.
(Among other things, although the bug of increasing the number of recruitable creatures by 1 should not occur in HD 3.0, I have added its automatic correction just in case).
9. The exchange window has been completely finalized (its operation when exchanging between allies in multiplayer).
10. The in-game option "daily saves" is disabled by default. If daily saves are needed, the option must be enabled each time before starting.
11. Right-clicking on an item in the list of maps/saves will display a window with the full name of the map/save (these names don't always fit completely in the list field, especially when using daily saves).
12. I have returned the ability to select the original color mode in HD3Launch (i.e., there is the possibility to use the 32-bit patch from Bourn/GrayFace, which can save game screenshots).
What I still need to do for the beta 11 release:
- Strengthen the protection/complicate the encryption of password-protected saves (this is simple and quick).
- Eliminate the original desynchronization and glitches of the scenario selection/game loading windows on the host and other players in multiplayer (I'm struggling with this).
Here's a question: Since it is now impossible for HD with fixed gameplay bugs to play against SoD with unfixed bugs, I want to remove the "Fix Gameplay Bugs" option from the in-game HD menu in multiplayer because it's not aesthetically pleasing to have such an option in the game (the option will be automatically enabled when playing HD vs. HD and disabled when playing HD vs. SoD).
How will you (players) feel about this?
In general, if it is left, it will only be needed for one situation: playing by SoD rules (i.e., with peeking, etc.) but with password-protected saves.