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1st game.
22.06.12. OUTLAW(red,Stronghold,Tyraxor,Tyraxor) def ProtosArchon(blue,Fortress,Alkin,Alkin), 2SM4d(3),1-3-5, full WT
We started immediately, on day 1 Griffin Conservatory(1). On the 2nd day, basically the entire small respawn was revealed - 2 secondary heroes, a block on the adjacent zone of the opponent in the snow half a move from the capital.
On day 1 1 3, broke the block into the mud - a scout rushed there, the main hero heads to the metro for a horde of gogs, the money hero went to the capital to break the block in the snow.
Day 1 1 4 - snow broken through, Terek on a griffin headed there, the main hero broke into the metro. On the respawn, an external dwelling of orcs and a Dragon Utopia - nothing else useful. GO - simple psychos. Day 1 1 5 - Necropolis painted in the underground, on the mud above the scout ran into a block in front of a Dungeon, the guard of which are harpies. Day 1 1 6 - the main hero checks the nagashnik, but there are 4-6. Day 1 1 6 - scouts actively collect money for bears, the main hero runs to the homeland. Day 1 1 7 - the chain painted the Dungeon on the last movement point, at home - bears with a castle. Tyras level 5 with Scouting
and Earth magic.
Start of the 2nd week - scouting and setting up chains. On day 1 2 2 - Tyras, having bought a book in Necropolis, camps at a bank. Scouting of the underground already gave an idea of 2 treasure zones. Day 1 2 3 - bank(4), stupidly misclicked and nagas took out 10 wolves, although the bank was taken almost with single units. From there I start through no man's land making a big detour to the treasure zone. In the snow, Terek successfully loots, the territory is large and rich. Day 1 2 5 - hive(4), the main hero is at the block into the treasure zone, where 3 hives are already visible. Terek reached the opponent's still empty Tower. Day 1 2 6 - max hive, added Logistics to Wisdom.
Tyras is at Pandora's box. Terek paints the empty Tower, he is replaced by a scout following him, who runs further to scout the snow. By this time, in all my 3 towns, I set income to 1k. In the Dungeon, a Portal of Summoning with orcs. Resources seem enough to build several levels of the Mage Guild, but everything is held back by sulfur - 0 pieces. Day 1 2 7 - in the Tower, I built a Scouting post and sent Terek to help the comrade loot further. The main hero took Pandora's box with experience, added Navigation, hive(8), Gunnar entered the refugee camp, but there I only managed to buy Archmages. At home added ogres. Day 1 3 1 - the chain does not reach with the new growth, I have to run further with the previous mob = hive(4), several blocks for experience and I camp at 20-49 hydras guarding a Dragon Utopia, a +3/+3 magic necklace, a shrine, and a bunch of resources. Tyras, unfortunately, was not given Defense, and the defense parameter itself is only 3. But tempo is more important, I break through 26 hydras with normal losses and climb into the top 3: there they gave me
a massive beating, but I get out with 18 Wyverns + an angel, which I didn't take into the battle. They gave me КЗ, Helm +10, Cuirass +10, Shield +6. To Advanced Earth and КЗ there is a booster picked up earlier. Due to the artifacts obtained, I don't even worry about the lost army, because explosion for 1800 damage and resurrection allow me to take everything and kill everyone. I start rebuilding the Dungeon and Mage Guild in Necropolis. Day 1 3 3 - visited the library, there is a Dragon Utopia nearby. A scout in the snow revealed the exit from the current treasure zone, nearby there is another teleport and a Griffin Conservatory. There is an excellent option to replenish mana and take the Griffin Conservatory on the Tower's respawn. I direct the main hero to the metro from the treasure zone into the snow. Tyras with Advanced Logistics and Advanced Pathfinder class. Day 1 3 4 - Pandora's box with 25 gold golems, the Griffin Conservatory in the snow turned out to be a tier 1, there I also broke through a teleport into the opponent's treasure zone, which, ideally, I was not supposed to get into without the Tower. I plan to break through with a scout into the Tower next turn, through the well return to the treasure zone and then no one would stop Tyras. But on his own turn, Alkin on a dragonfly bursts into the just-revealed treasure zone. On his turn, Tyras with Expert Tactics, using an angel, kills Alkin, from whom a bunch of good artifacts dropped, nearby stands a zero-level Taz with all the mob, but mana is only 5 points, so the main hero returns the mob to the scout and fights through with a scout into the Tower to replenish mana.
The opponent, without waiting for his turn, surrenders. Thank you for the game!!
1-0
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Saves: http://zalil.ru/upload/33491158
22.06.12. OUTLAW(red,Stronghold,Tyraxor,Tyraxor) def ProtosArchon(blue,Fortress,Alkin,Alkin), 2SM4d(3),1-3-5, full WT
We started immediately, on day 1 Griffin Conservatory(1). On the 2nd day, basically the entire small respawn was revealed - 2 secondary heroes, a block on the adjacent zone of the opponent in the snow half a move from the capital.
On day 1 1 3, broke the block into the mud - a scout rushed there, the main hero heads to the metro for a horde of gogs, the money hero went to the capital to break the block in the snow.
Day 1 1 4 - snow broken through, Terek on a griffin headed there, the main hero broke into the metro. On the respawn, an external dwelling of orcs and a Dragon Utopia - nothing else useful. GO - simple psychos. Day 1 1 5 - Necropolis painted in the underground, on the mud above the scout ran into a block in front of a Dungeon, the guard of which are harpies. Day 1 1 6 - the main hero checks the nagashnik, but there are 4-6. Day 1 1 6 - scouts actively collect money for bears, the main hero runs to the homeland. Day 1 1 7 - the chain painted the Dungeon on the last movement point, at home - bears with a castle. Tyras level 5 with Scouting
and Earth magic.
Start of the 2nd week - scouting and setting up chains. On day 1 2 2 - Tyras, having bought a book in Necropolis, camps at a bank. Scouting of the underground already gave an idea of 2 treasure zones. Day 1 2 3 - bank(4), stupidly misclicked and nagas took out 10 wolves, although the bank was taken almost with single units. From there I start through no man's land making a big detour to the treasure zone. In the snow, Terek successfully loots, the territory is large and rich. Day 1 2 5 - hive(4), the main hero is at the block into the treasure zone, where 3 hives are already visible. Terek reached the opponent's still empty Tower. Day 1 2 6 - max hive, added Logistics to Wisdom.
Tyras is at Pandora's box. Terek paints the empty Tower, he is replaced by a scout following him, who runs further to scout the snow. By this time, in all my 3 towns, I set income to 1k. In the Dungeon, a Portal of Summoning with orcs. Resources seem enough to build several levels of the Mage Guild, but everything is held back by sulfur - 0 pieces. Day 1 2 7 - in the Tower, I built a Scouting post and sent Terek to help the comrade loot further. The main hero took Pandora's box with experience, added Navigation, hive(8), Gunnar entered the refugee camp, but there I only managed to buy Archmages. At home added ogres. Day 1 3 1 - the chain does not reach with the new growth, I have to run further with the previous mob = hive(4), several blocks for experience and I camp at 20-49 hydras guarding a Dragon Utopia, a +3/+3 magic necklace, a shrine, and a bunch of resources. Tyras, unfortunately, was not given Defense, and the defense parameter itself is only 3. But tempo is more important, I break through 26 hydras with normal losses and climb into the top 3: there they gave me
a massive beating, but I get out with 18 Wyverns + an angel, which I didn't take into the battle. They gave me КЗ, Helm +10, Cuirass +10, Shield +6. To Advanced Earth and КЗ there is a booster picked up earlier. Due to the artifacts obtained, I don't even worry about the lost army, because explosion for 1800 damage and resurrection allow me to take everything and kill everyone. I start rebuilding the Dungeon and Mage Guild in Necropolis. Day 1 3 3 - visited the library, there is a Dragon Utopia nearby. A scout in the snow revealed the exit from the current treasure zone, nearby there is another teleport and a Griffin Conservatory. There is an excellent option to replenish mana and take the Griffin Conservatory on the Tower's respawn. I direct the main hero to the metro from the treasure zone into the snow. Tyras with Advanced Logistics and Advanced Pathfinder class. Day 1 3 4 - Pandora's box with 25 gold golems, the Griffin Conservatory in the snow turned out to be a tier 1, there I also broke through a teleport into the opponent's treasure zone, which, ideally, I was not supposed to get into without the Tower. I plan to break through with a scout into the Tower next turn, through the well return to the treasure zone and then no one would stop Tyras. But on his own turn, Alkin on a dragonfly bursts into the just-revealed treasure zone. On his turn, Tyras with Expert Tactics, using an angel, kills Alkin, from whom a bunch of good artifacts dropped, nearby stands a zero-level Taz with all the mob, but mana is only 5 points, so the main hero returns the mob to the scout and fights through with a scout into the Tower to replenish mana.
The opponent, without waiting for his turn, surrenders. Thank you for the game!!
1-0
__
Saves: http://zalil.ru/upload/33491158