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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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In reply to Lider1
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14 years ago
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1st game.
22.06.12. OUTLAW(red,Stronghold,Tyraxor,Tyraxor) def ProtosArchon(blue,Fortress,Alkin,Alkin), 2SM4d(3),1-3-5, full WT
We started immediately, on day 1 Griffin Conservatory(1). On the 2nd day, basically the entire small respawn was revealed - 2 secondary heroes, a block on the adjacent zone of the opponent in the snow half a move from the capital.
On day 1 1 3, broke the block into the mud - a scout rushed there, the main hero heads to the metro for a horde of gogs, the money hero went to the capital to break the block in the snow.
Day 1 1 4 - snow broken through, Terek on a griffin headed there, the main hero broke into the metro. On the respawn, an external dwelling of orcs and a Dragon Utopia - nothing else useful. GO - simple psychos. Day 1 1 5 - Necropolis painted in the underground, on the mud above the scout ran into a block in front of a Dungeon, the guard of which are harpies. Day 1 1 6 - the main hero checks the nagashnik, but there are 4-6. Day 1 1 6 - scouts actively collect money for bears, the main hero runs to the homeland. Day 1 1 7 - the chain painted the Dungeon on the last movement point, at home - bears with a castle. Tyras level 5 with Scouting
and Earth magic.
Start of the 2nd week - scouting and setting up chains. On day 1 2 2 - Tyras, having bought a book in Necropolis, camps at a bank. Scouting of the underground already gave an idea of 2 treasure zones. Day 1 2 3 - bank(4), stupidly misclicked and nagas took out 10 wolves, although the bank was taken almost with single units. From there I start through no man's land making a big detour to the treasure zone. In the snow, Terek successfully loots, the territory is large and rich. Day 1 2 5 - hive(4), the main hero is at the block into the treasure zone, where 3 hives are already visible. Terek reached the opponent's still empty Tower. Day 1 2 6 - max hive, added Logistics to Wisdom.
Tyras is at Pandora's box. Terek paints the empty Tower, he is replaced by a scout following him, who runs further to scout the snow. By this time, in all my 3 towns, I set income to 1k. In the Dungeon, a Portal of Summoning with orcs. Resources seem enough to build several levels of the Mage Guild, but everything is held back by sulfur - 0 pieces. Day 1 2 7 - in the Tower, I built a Scouting post and sent Terek to help the comrade loot further. The main hero took Pandora's box with experience, added Navigation, hive(8), Gunnar entered the refugee camp, but there I only managed to buy Archmages. At home added ogres. Day 1 3 1 - the chain does not reach with the new growth, I have to run further with the previous mob = hive(4), several blocks for experience and I camp at 20-49 hydras guarding a Dragon Utopia, a +3/+3 magic necklace, a shrine, and a bunch of resources. Tyras, unfortunately, was not given Defense, and the defense parameter itself is only 3. But tempo is more important, I break through 26 hydras with normal losses and climb into the top 3: there they gave me
a massive beating, but I get out with 18 Wyverns + an angel, which I didn't take into the battle. They gave me КЗ, Helm +10, Cuirass +10, Shield +6. To Advanced Earth and КЗ there is a booster picked up earlier. Due to the artifacts obtained, I don't even worry about the lost army, because explosion for 1800 damage and resurrection allow me to take everything and kill everyone. I start rebuilding the Dungeon and Mage Guild in Necropolis. Day 1 3 3 - visited the library, there is a Dragon Utopia nearby. A scout in the snow revealed the exit from the current treasure zone, nearby there is another teleport and a Griffin Conservatory. There is an excellent option to replenish mana and take the Griffin Conservatory on the Tower's respawn. I direct the main hero to the metro from the treasure zone into the snow. Tyras with Advanced Logistics and Advanced Pathfinder class. Day 1 3 4 - Pandora's box with 25 gold golems, the Griffin Conservatory in the snow turned out to be a tier 1, there I also broke through a teleport into the opponent's treasure zone, which, ideally, I was not supposed to get into without the Tower. I plan to break through with a scout into the Tower next turn, through the well return to the treasure zone and then no one would stop Tyras. But on his own turn, Alkin on a dragonfly bursts into the just-revealed treasure zone. On his turn, Tyras with Expert Tactics, using an angel, kills Alkin, from whom a bunch of good artifacts dropped, nearby stands a zero-level Taz with all the mob, but mana is only 5 points, so the main hero returns the mob to the scout and fights through with a scout into the Tower to replenish mana.
The opponent, without waiting for his turn, surrenders. Thank you for the game!!
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In reply to Maretti
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14 years ago
Maretti
Just want to mention that half of the english part of the tournament information is in russian. And we lack information about the size of the map for the diffrent templates.

The second post of the topic now has the information.
In reply to OUTLAW
14 years ago
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OUTLAW
1st game.
22.06.12. OUTLAW(red,Stronghold,Tiraxors,Tiraxors) def ProtosArchon(blue,Swamp,Alkin,Alkin), 2SM4d(3),1-3-5, fullBT
Started immediately, at 111 Griffin Conservatory(1). On the 2nd day, the entire small respawn is essentially revealed - 2 secondary heroes, a block to the adjacent zone of the opponent in the snows half a move from the capital.
At 113, broke the block into the mud - a scout rushed there, the main hero heads to the metro for a horde of gogs, the main group went to the capital to break the block in the snows.
114 - snows broken, Terek on a griffin headed there, main hero broke into the metro. On the respawn, external dwelling of orcs and Dragon Utopia - nothing else useful. General - simple psychs. 115 - Necropolis painted in the underground, at the top in the mud the scout ran into a block before the Dungeon, which has harpies as guards. 116 - Main hero checks the nag bank, but there are 4-6. 116 - scouts intensively gather gold for bears, main hero runs home. 117 - chain painted the Dungeon on the last movement point, at home - bears with a castle. Tiras lvl 5 with scouting
and earth magic.
Start of 2nd week - scouting and adjusting chains. At 122 - Tiras, having bought a book in Necropolis, stays the night at a bank. Scouting the underground already gave an idea about 2 treasure zones. 123 - bank(4), stupid misclick and nagas killed 10 wolves, although the bank was taken almost on singles. From there, I start across wasteland making a big detour towards the treasure. In the snows, Terek successfully loots, the territory is large and rich. 125 - Hive(4), main hero at the block into the treasure zone, where 3 Hives are already visible. Terek reached the still empty Tower of the opponent. 126 - max Hive, added logistics to wisdom.
Tiras at Pandora's box. Terek paints the empty Tower, he is replaced by a scout who runs further to scout the snows. By this time, I set up 1k income in all my 3 towns. In the Dungeon, a summoning portal with orcs. Resources seem enough for building several levels of the Mage Guild, but everything is stalled by sulfur - 0 units. 127 - built a lookout in the Tower and sent Terek to help his comrade loot further. Main hero took the Pandora's box with experience, added navigation, Hive(8), Gunnar entered the refugee camp, but there only managed to buy archmagi. At home, added ogres. 131 - chain does not reach with the new growth, have to run further with the previous army = Hive(4), several blocks for experience and stay the night at 20-49 hydras guarding a Dragon Utopia, necklace +3/+3 for magic, a shrine, and a bunch of resources. Tiras as luck would have it didn't get defense, and the defense stat itself is only 3. But tempo is more important, I break through 26 hydras with normal losses and enter the top 3: they handed out
awesome beatings, but I come out with 18 Wyverns + an angel whom I didn't take into battle. Gave Crystal of Knowledge, helmet +10, cuirass +10, shield +6. To advanced earth and Crystal of Knowledge there is a booster picked up earlier. Given the artifacts received, I don't even worry about the lost army, because explosion with 1800 damage and resurrection allow taking everything and killing everyone. I start building the Dungeon and Mage Guild in Necropolis. 133 - visited the library, there's a Dragon Utopia nearby. The scout in the snows revealed an exit from the current treasure zone, nearby another teleport and a Griffin Conservatory. There is an excellent option to replenish mana and take the Griffin Conservatory on the Tower's respawn. I direct the main hero to the metro from the treasure zone into the snows. Tiras with advanced logistics and advanced Pathfinder class. 134 - Pandora's box with 25 gold golems, the Griffin Conservatory in the snows turned out to be a level 1, there I also broke the teleport into the opponent's treasure zone, which in theory I shouldn't have been able to get into without the Tower. I plan next turn to split onto a scout into the Tower, through the well return to the treasure zone and then no one would stop Tiras. But on his turn, Alkin on a fly bursts into the just revealed treasure zone. On his turn, Tiras with expert tactics kills Alkin with the angel, from whom a few good artifacts spilled out, nearby stands a zero-level Taz with all the army, but only 5 mana points, so the main hero returns the army to the scout and fights onto the scout into the Tower to replenish mana.
The opponent, without waiting for his turn, capitulates. Thank you for the game!!
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I confirm. Thx for game!
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14 years ago
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Reminder:
4. For each game played, participants must submit a report and confirmation, and during the playoff stages, save files must be attached to the reports.
We have many newcomers, and it would be very helpful for them to see save files from players of such a high level.
And, please, those who are streaming, provide information on the forum, and you can also do so in this thread.

Also, a big request - please take the initiative and inform Tanya about the progress of the matches without being prompted by the hosts and judges, and also submit and confirm reports promptly and correctly.

Some statistics on the group stage.

A total of 87 games were played out of the 100 planned, which is very good.

By templates:
8MM6a - 28 games (32%),
Jebus cross - 12 (14%),
2sm4d(3) - 11 (12%),
6lm10a - 7 (8%),
Mini-nostalgia - 6 (7%),
Anarchy - 6 (7%),
8xm12a - 5 (6%),
8xm8a - 5 (6%),
Panic - 5 (6%),
balance - 2 (2%).

Red won 51 games (59%), blue - 35 (40%), and one draw.

In the distribution by tiers during the group draw, Tanya and I correctly predicted the 1st-2nd place in 6 groups, and in the remaining 4, everything was also quite close and fits within the surprises of the draw and unplanned losses
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14 years ago
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24. 06.2012 Scorpiona(blue, Dungeon, Shakti, Shakti) def TERM (red, Fortress, Bron, Moandor) 8mm6a 245

Shakti was born underground as he should be, with mediocre 2 stacks, a castle without 2 lvl buildings.
First day 4 heroes, the only road led to the surface into the sands.
Second day brought a draw of two more heroes and showed that the sands are the exit zone to the computer and to the treasure zone. There turned out to be a bug passage to the grass. Liked the presence of Angel dwellings, but guarded by 50-99 gr eyes…
Third day – the computer's "Tower" castle was captured. The grass showed the presence of a wood dwelling, meaning this is the orange computer's "Rampart" respawn.
117 Capital of Manticore in the Citadel. In the Tower only enough for +1000 gold. To the orange there's a block along the road and good))) I had 35 Troglodytes left in my army.
Beginning of the second week was called wandering around unable to take anything. … On the grass 2 Griffin Conservatories both turned out to be Troglodyte ones. Checked one at 4.
124 Returned to native respawn and finally broke the block on the native respawn to the main part of the rough terrain, 85 Nomads for a Dragon Fly Hive (how good that I didn't go earlier (already had experience of losing to such) mini Dragon Fly Hive (4).
Another couple of days poked around in the depths of the respawn and finally found an exit to the zone toward the centers.
126-127 I split up closer to the sands to capture the Angel dwelling + portal.
131 Scouts on rough terrain again stumbled upon a block, never found a single exit to the center. Shakti, cool with 2 Angels from the portal, drove into the native treasure zone.
132 Shakti with reinforcements from Dungeon and 4 Angels kills 99 gr Swordsmen for a Pandora's box with 15 black cows. Then captures Dragonscale and Demon Bone, eats the Pandora's box with 3 Earth Lords, splits up to take Conservatories.
135 Dimmer runs on rocks revealing territory from the computer. Shakti takes Conservatory 4 and kills the orange in "Rampart".
136 Shakti splits up into the native, already revealed treasure zone for a Dragon Utopia, scouts take the last Conservatory (3) in the depths of the respawn on the grass. A second exit to the portal from Rampart to the center is revealed where the reds are already preparing to take the Dragon Utopia.
137-141 Shakti is in no hurry to enter the Dragon Utopia, takes another Conservatory in the treasure zone + a couple of Dragon Fly Hives and looks into the library.
On the fourth week the Tavern flooded me with Necro heroes, while the opponent from the first days had 3 Necros showing. I gave Septolina a Manticore, a Necro Cape from the treasure zone + a Necro Amulet and sent her little by little to mow down Skeletons on the native respawn.
142 Dragon Utopia (1). Gave Shield+4 and Hat+4+4. Shakti splits up into Dungeon, double Mana and runs along the only open direction into the huge computer treasure zone, along a veeeery long road.
145-146 Shakti lands in a village of the treasure zone and splits up into Tower to study Fly+Implosion.
147 interesting moment when my scout Dimmer on 3 Pegasi (on the grass) missed by 1 move to GG Klaivus boosted on a Dragon Fly!
Until 217 while Klaivus conquered my territory capturing my castles and capital. Shakti productively cleared the treasure zone: raised stats, got full control and all magic, collected 57 Wyverns, and Septolina mowed down 750 bones.
227 Shakti together with Septolina with full control and 2 DD little by little reclaimed the territory, captured "Castle" + 2 Angel dwellings, recruited 24 Archangels, 1500 skeletons. 67 gr Wyverns.
237 all week bought and transformed units into Skeletons, gathered resources and money for buying the army and upgrading bones. The opponent, like me, started making mistakes and exposing one GG after another, while Shakti, with expert viewing of land and air, easily caught red heroes in the dark. So in a week the reds lost Moandor (who later appeared again in the Tavern), Klaivus, Galtran.
141 the next week my mistakes started: not having time to hide Septolina (moves ran out), leaving her on the road against Arch with advanced Tactics, thinking I'll buy back and run, but perfectly understanding that Bracers exist…. But Vidomina caught up with expert Tactics and with Phoenixes on the grass +4 to speed = 20! And the comeback started. Resurrected Moandor together with Vidomina began capturing my cities along my own routes…
While Shakti alone couldn't keep up with them…
145 Moandor is 1 move short of entering a castle, and then I realize that if not now then it's over… Shakti runs up,
FB long positioning on Tactics trying not to get hit by Berserk, and here's a surprise – a red orb with +3 to speed.
Shakti (26-39-23-25)
Moandor (37-23-19-19)
At the end of the battle 4300 stack of Skeletons + 21 Wyverns of reds remain against 2700 of my bones + 32 Minotaurs and a stack of 78 Wyverns. Some luck came to one of my stacks and the opponent's Skeleton stack sharply decreased, after which I finished it off…
In FB there were specific blunders from both sides, but luck decided it!

Thanks for the most interesting game!!!
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14 years ago
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bRitvo4kA (blue, swamp, Wistan, Kirr) def Maretti (red, Tower, Ain, Charna), Balance, 126

After one restart, Anders began. Wistan was born with 1 stack, but the 2nd level was built, Kirr arrives in the tavern, and a consul is visible on the map, then another one. By the end of week 1, 2, 3, and 5 are in the Castle, with a hidden Gorgon and two secondary units.

121 Wistan breaks the 2nd level consul with a group, Kirr takes an artifact +1 all and another secondary unit. Then 2 Nagabanks with 20 Nags each, a 3rd level consul with a group, and another Nagabank with 20 Nags. 124 Kirr breaks the GO (a group of Vampire units) and levels up on it to expert in Earth magic (there is stone skin and slow). On the same day, a Hive with 8 Vipers appears, and Charna shows up with slightly lower stats. 7 mana for 1 cast, attacking on the dirt.


After the battle, 2 Angels, 8 Vipers, and 7 Gorgons remain. After a few more days of battles with small units, Anders concedes the victory.
Thank you for the game.
14 years ago
I confirm. Needed slow for the win and would have gotten it the next day. Unfortunatly he came faster and stronger than expected. Well played. Thanks for playing.
In reply to Scorpiona
14 years ago
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Scorpiona
24. 06.2012 Scorpiona(blue, Dungeon, Shakti, Shakti) def TERM (red, Swamp, Bron, Moandor) 8mm6a 245

Thank you for the interesting game!!!

I confirm!
The game was indeed interesting; I relaxed too early!

Thank you too!
14 years ago
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26.06.2012 theShevanesian(blue, Castle, Valeska, Fiona) def shpilenger(red, Stronghold, Tyraxor, Tyraxor) 8XM12a 136

My opponent got a close double, I got Inferno. On the first 12346 in the Citadel, I took a village in the corner treasure zone (there were two Dragon Fly Hives and a tier-3 Griffin Conservatory) and the purple Inferno. On the second, I grabbed the hives, the Conservatory, then another one, slowly raising demons. On the third, Dragon Utopias started dropping for both me and my opponent; both had control. A chain of five towns changed hands. We ran around; my opponent took the last Dragon Utopia and, apparently due to my superiority in stats and 8 archers, conceded.

1:0.
Thanks for the game!
In reply to theShevanesian
14 years ago
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theShevanesian
26.06.2012 theShevanesian (blue, Castle, Valeska, Fiona) def shpilenger (red, Stronghold, Tyraxor, Tyraxor) 8XM12a 136

My opponent got a close double, I got Inferno. On first 12346 at the Citadel, took a village in the corner treasure zone (there are two Dragon Fly Hives and a tier-3 Griffin Conservatory) and the purple Inferno. On the second, I grab the hives, the conservatory, then another one, slowly raising demons. On the third, Dragon Utopias started dropping for both me and my opponent, both of us have control. A chain of five towns goes back and forth. We ran around, my opponent took the last Dragon Utopia and, apparently due to my superiority in stats and 8 archers, surrenders.

1:0.
Thanks for the game!
Confirmed!
Thanks for the game!
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14 years ago
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27. 06.2012 Scorpiona(red, Rampart, Mephala, Mephala) def TERM (blue, Stronghold, Tyraxor, Tyraxor) Jebus 125, BT under full SoD.

111 day 1, 8 heroes scattered.
GO half a move from the castle, and Hydras on top of that!!! It’s been a while since I’ve seen that…
A unicorn dwelling with light guard was revealed, a cloak +2+2 knowledge-power.
And a clear block on one of the roads behind a Dragon Fly Hive 20-49 grem eyes.
112 another unicorn dwelling was revealed, but this time behind gold golems. A shield +3+3 attack-defense. A stable.
Other than one Dragon Fly Hive, nothing else visible for now… And after I also messed up: forgot about the wood, and then spent the gold, leaving the capital without a build. Mephala freed a prison with Monere 5 lvl and on the last move blocked his path… I considered a re on 112, well okay there’s still 113 if things get really tight I’ll take it.
113 day 3 dispelled all my doubts about a restart:
A hat 5 lvl was revealed, a dragon dwelling, an external market, a throne Griffin Conservatory, a couple more Dragon Fly Hives, gloves, a pendant of speed +1, a Dragon Utopia on respawn, and near it a Pandora’s Box. Though everything is horribly scattered and mostly in the depths of the respawn.
Mephala loses the centaur stack in the unicorn dwelling.
114-115 without a normal army, I can’t take any objects yet. Scouts are exploring and collecting resources.
116 Mephala planned to take the Dragon Fly Hives in one direction, but they turned out to be pre-max-max. Plans went down the drain. Now I definitely have an idea about a rather late entry into the treasure zone.
117 Unicorns in the castle in the capital.
121 Mephala (only 5 lvl with expert defense and advanced logistics) visited the stable and took the shield +3+3.
122 Mephala takes the hat 5 lvl and sits in the dirt after buying a spell book. Scouts took the Dragon Fly Hives on the other side of the respawn.
123 Scouts finish clearing the Dragon Fly Hives — total 34 wyverns. Mephala DDs through the rocks to the Pandora’s Box, which gave 55 dwarves, just right for the Dragon Utopia! And visited the Dragon Utopia (2) — the loot was incredible! Sword +5all, shield +6, and a book of air magic.
124 Mephala flies into the capital. Scouts finish clearing the respawn: + Dragon Fly Hives (4), Griffin Conservatories (3), take the gloves and clear the unicorn dwelling behind the gold golems.
125 Mephala bursts into the treasure zone at full speed; blue scouts are hanging around near my GO, I see Tyraxor in the sands — the army is possibly equal, but split into stacks, the tavern shows good stats. I decide to attack.
FB: Mephala 10-19-12-11 (145) + full mana pool. 3 angels, 35 Dragon Flies. 10 unicorns and 28 elves and a single pegasus, left Tyraxor 17-17-12-15 (5) no mana and with split wyvern stacks no chance.

Thanks for the game!
In reply to Scorpiona
14 years ago
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Scorpiona
27. 06.2012 Scorpiona(red, Rampart, Mephala, Mephala) def TERM (blue, Stronghold, Tiraxor, Tiraxor) Jebus 125, WT under full SoD.


Thanks for the game!


I confirm.

Thank you too!
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14 years ago
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27.06.2012 R55Max (blue, Castle, Valeska, Valeska) def Kilgor (red, Necropolis, Clavius, Clavius) mini nostalgia, 236 1-0

Spawned slow roads, 21 archers with buyout, lvl 2 built, roads to all opponents and to the GO visible, passage to the dungeon marked. Valya to the crypt before the march to the dungeon, but I didn't want to level her at all.

112 - GO 20-49 nagas - good, an external dwelling of archers behind 20+ orcs opened, Valya runs to the dungeon.

113 - There's a Griffin Conservatory, I scout 3 external dwellings of the dungeon - 2 manticores and 1 minotaurs, the minotaur dwelling is guarded by 20+ orcs, the manticore dwelling is guarded by 20-49 liches + an artifact is guarding, I cleared the 2nd guard before the dungeon and on the last move I attack the dungeon, there are medusas and eyes with a normal stack of harpies leaving 6 archers and about 10 spearmen and 3 orcs, lucky that without finishing the harpies they moved into a clinch and the eyes didn't shoot the archers, and the spearmen that approached took the hit, otherwise a loss. Don't know what to do.

114 - 115 - waiting for horses, collecting freebie, clearing it from the small fry

116 - upgrade to champions, clear the orcs and take the archer dwelling

117 - horses in the castle, manticores in the fort

121 - I take 2 Dwarf Cottages, the manticore dwelling, my other opponents live

122 - medusa dwelling, broke through to the treasure zone in Inferno

123 - naga conservatory at 4, Valya can't get the spell book, finally gave earth, by the way not a single decent hero came, all trash, the Necro didn't get a decent one either, Israel is understandable, doesn't count.

124 - Valya returning from the naga conservatory passes the loot, the minotaur dwelling is taken

125 - manticore upgrade, Valya takes a couple of Pandora's boxes behind the archers, gives air

126 - naga conservatory, offers tactics, I take it, need to beat 50+ grand elves for another naga conservatory

127 - in the Pandora's boxes 20 mages and 80 caps, took the naga conservatory for the grand elves, Valya at level 15 jumps into the dungeon to stay the night 15 10 4 8 and finally gets the spell book :) - productive week, no log unfortunately.
In Castle 12456 in the castle, not up to angels, but in the dungeon I built even better 123456 in the castle with a portal, and the manticore and minotaur dwellings, the loot is ready.

131-133 - collected cyclops dwelling, mini Griffin Conservatory, broke through the GO, entered the center, there I took the 1st hive at 8, but neither earth nor air gets expert level no matter what.

134 - I see that the center is essentially nothing - 5 hives, a mage dwelling, a Dwarf Cottage and actually there's a Dragon Utopia and a library. I collect the hives, and the shield +4.

135-137 - gathering everything, I take a Dragon Utopia 2, there's trash, aside from the red orb and the cloak +2\2 nothing really normal. Valya just can't get expert level in either air or earth :D , so on the GO double in the metro to the opponent I didn't go, crashed, sits there replenishing with the helm +2 )))

Then came the looting and cleaning of the treasure zones, in the Dragon Utopias (only 3 found the whole game and not one bigger than a 2) no control ever showed up, the only thing was a Dimension Door scroll, with great difficulty (angel construction and upgrade were needed) I built 5 Mage Guilds on the day I charged straight at the opponent in the 2nd month, took the main town, headed through the passages after him and checked out the edge of a scout hero just on the day I built Mage Guild 5, jumped there and there's a crowd)), beat Clavius on 7 angels, battered the hero with the loot (about 600 skeletons I think I killed), he bought himself off.

Then began a struggle with scout heroes over capturing castles, for the most part I managed to control movement, although the opponent had Town Portal and Dimension Door, and I only had Dimension Door. The treasure zone on the red side (one of them was a Castle one, there I took 3 horse dwellings, well I couldn't take and upgrade horses, but they gave growth.

Somehow I managed to capture almost all castles and headed to the marsh for a Wyvern upgrade, there sits Clavius, accepts the battle, can't refuse, otherwise the skeletons will pile up, and I'm behind in control too.

The Final Battle was tense and long. I assembled the Armor of the Damned, hoping for a big advantage (since the stats are the same as my armor without stat artifacts) and the red orb. At the start 50% mass spells of 4 types were 50% resisted, damn I didn't expect that, plus his stack of wyverns with speed 13 under slow didn't hit.

Scorpicores saved me :) when the Wyverns from the Waite attacked and almost killed the stack of scorpicores, they paralyzed them!, blocked the skeletons in the castle, from the Waite killed about 4/5 of the wyvern stack, then one by one killed the small red units and at the end, using +3 speed for 2 turns from the Waite, brought the skeleton stack from 2100 to 400-500, followed by surrender.
Thanks for the game
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