1st game.
22.06.12. OUTLAW(red,Stronghold,Tiraxors,Tiraxors) def ProtosArchon(blue,Swamp,Alkin,Alkin), 2SM4d(3),1-3-5, fullBT
Started immediately, at 111 Griffin Conservatory(1). On the 2nd day, the entire small respawn is essentially revealed - 2 secondary heroes, a block to the adjacent zone of the opponent in the snows half a move from the capital.
At 113, broke the block into the mud - a scout rushed there, the main hero heads to the metro for a horde of gogs, the main group went to the capital to break the block in the snows.
114 - snows broken, Terek on a griffin headed there, main hero broke into the metro. On the respawn, external dwelling of orcs and Dragon Utopia - nothing else useful. General - simple psychs. 115 - Necropolis painted in the underground, at the top in the mud the scout ran into a block before the Dungeon, which has harpies as guards. 116 - Main hero checks the nag bank, but there are 4-6. 116 - scouts intensively gather gold for bears, main hero runs home. 117 - chain painted the Dungeon on the last movement point, at home - bears with a castle. Tiras lvl 5 with scouting
and earth magic.
Start of 2nd week - scouting and adjusting chains. At 122 - Tiras, having bought a book in Necropolis, stays the night at a bank. Scouting the underground already gave an idea about 2 treasure zones. 123 - bank(4), stupid misclick and nagas killed 10 wolves, although the bank was taken almost on singles. From there, I start across wasteland making a big detour towards the treasure. In the snows, Terek successfully loots, the territory is large and rich. 125 - Hive(4), main hero at the block into the treasure zone, where 3 Hives are already visible. Terek reached the still empty Tower of the opponent. 126 - max Hive, added logistics to wisdom.
Tiras at Pandora's box. Terek paints the empty Tower, he is replaced by a scout who runs further to scout the snows. By this time, I set up 1k income in all my 3 towns. In the Dungeon, a summoning portal with orcs. Resources seem enough for building several levels of the Mage Guild, but everything is stalled by sulfur - 0 units. 127 - built a lookout in the Tower and sent Terek to help his comrade loot further. Main hero took the Pandora's box with experience, added navigation, Hive(8), Gunnar entered the refugee camp, but there only managed to buy archmagi. At home, added ogres. 131 - chain does not reach with the new growth, have to run further with the previous army = Hive(4), several blocks for experience and stay the night at 20-49 hydras guarding a Dragon Utopia, necklace +3/+3 for magic, a shrine, and a bunch of resources. Tiras as luck would have it didn't get defense, and the defense stat itself is only 3. But tempo is more important, I break through 26 hydras with normal losses and enter the top 3: they handed out
awesome beatings, but I come out with 18 Wyverns + an angel whom I didn't take into battle. Gave Crystal of Knowledge, helmet +10, cuirass +10, shield +6. To advanced earth and Crystal of Knowledge there is a booster picked up earlier. Given the artifacts received, I don't even worry about the lost army, because explosion with 1800 damage and resurrection allow taking everything and killing everyone. I start building the Dungeon and Mage Guild in Necropolis. 133 - visited the library, there's a Dragon Utopia nearby. The scout in the snows revealed an exit from the current treasure zone, nearby another teleport and a Griffin Conservatory. There is an excellent option to replenish mana and take the Griffin Conservatory on the Tower's respawn. I direct the main hero to the metro from the treasure zone into the snows. Tiras with advanced logistics and advanced Pathfinder class. 134 - Pandora's box with 25 gold golems, the Griffin Conservatory in the snows turned out to be a level 1, there I also broke the teleport into the opponent's treasure zone, which in theory I shouldn't have been able to get into without the Tower. I plan next turn to split onto a scout into the Tower, through the well return to the treasure zone and then no one would stop Tiras. But on his turn, Alkin on a fly bursts into the just revealed treasure zone. On his turn, Tiras with expert tactics kills Alkin with the angel, from whom a few good artifacts spilled out, nearby stands a zero-level Taz with all the army, but only 5 mana points, so the main hero returns the army to the scout and fights onto the scout into the Tower to replenish mana.
The opponent, without waiting for his turn, capitulates. Thank you for the game!!
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Saves: http://zalil.ru/upload/33491158
I confirm. Thx for game!