I would like to add more epicness to the final battle of one of the maps. To do this, include a different melody during the battle. It would be easier to modify one of the arenas that isn't used in the game, but now I can't figure out how to include it.
Posts from Current questions and answers regarding the map editor.
Auto-translated
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
JonnyP, have you tried launching the arena using a script? If so, what path did you enter?
Yes, everything works. In my map about the Raven, there are 3 or 4 arenas, I think - it launches, I just haven't messed around with the music. I don't remember the path right now - check it in the map.
Of course, I always do that. Naturally, the music will still be chosen randomly, but among the others, yours will eventually appear.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
The probability... Well, perhaps make the music the same everywhere; otherwise, I don't know.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Is it possible to calculate the balance of a battle in some way?
Does setting the "IsRemovable" property to true allow a script to remove the object, or is it something else?
2) Script function - (if ... then) add a certain number of creatures to a specific castle.
if ...condition... then
AddObjectCreatures(..."object name"..., creature ID, quantity);
end;
end;
If the condition is entering a region, interacting with an object, or the start of a new day, then a corresponding trigger is needed.
Весьма хороший попутчик... До первого перекрестка.