2) Script function - (if ... then) add a certain number of creatures to a specific castle.
if ...condition... then
AddObjectCreatures(..."object name"..., creature ID, quantity);
end;
end;
If the condition is entering a region, interacting with an object, or the start of a new day, then a corresponding trigger is needed.
Весьма хороший попутчик... До первого перекрестка.