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Posts from HeroesLAND is another “online heroes” game. Auto-translated

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#76
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On Thursday, May 31, 2012, at 12:00 Moscow time, the "Battle of Patriots" Competitive event will begin and will last exactly four days – until 12:00 Moscow time on June 4.

The goal of the Competitive event:
To plunder all nine Vaults in the New Lands.

Conditions:
1. Only results from heroes of level 16 and higher will be accepted.
2. All battles during the Competitive event must be conducted individually, without parties.
3. The hero's army in the Competitive event (in all battles, from the very first in the New Lands to the battle in the last of the nine Vaults) must consist only of those troops that the hero can recruit in his castle.
4. All nine Vaults must be plundered within the allotted time, no earlier and no later.
5. In a special thread on the forum, the hero's owner must post two messages: the first – about the intention to participate in the Competitive event (with the hero's name and race), and the second – containing links to the victorious battles in all nine different Vaults in the New Lands.

Awards:
1. The first three heroes, belonging to different races and fulfilling all the conditions, will be awarded Divine Necklaces of Bliss.
2. One hero from each of the remaining six races, who fulfills all the conditions but does not make it into the top three, will be awarded Necklaces of Dragon Teeth.
#77
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Clan Wars.
1. A clan leader can declare war on the same clan no more than once a month.
2. A level 1 clan can declare war on three clans simultaneously, a level 2 clan on five, and a level 3 clan on seven. There is no limit to the number of wars accepted.
3. The war ends automatically two weeks after it is declared, unless one of the participants surrenders earlier. In the latter case, the war ends at the moment of surrender.
4. Heroes of the clan that declared war immediately gain all the benefits of a warring clan, while heroes of the clan that was declared war upon only gain them after accepting the challenge.
5. For heroes of warring clans, there are no “peace intervals” on the map – a battle begins as soon as two heroes of appropriate levels are in the same cell.
6. For each victory in a clan war battle, the winner receives special Tokens, which can later be exchanged for bonuses in the Tavern.
7. Based on the results of each battle in a clan war, the clan receives (or loses, depending on the outcome of the battle) combat rating points. This takes into account not only PvP battles on the world map, but also sieges of Fortresses, attacks on clan objects, mines, etc.
8. At the end of the clan war, the winner is determined – the clan that has scored the most combat rating points in that war. For the winner, all the points scored are added to the clan's combat rating. The losing clan's combat clan rating is reduced by at least one point, and the surrendering clan's rating is reduced by at least five points.
9. A clan with a negative combat rating cannot declare war on other clans. To restore the lost combat rating, the clan leader can use an Indulgence, which can be purchased in the Capital Store.

Please note that from this moment on, it is impossible to participate in the siege of fortresses without declaring war, as well as to destroy and capture guarded clan objects and mines.

In the very near future, the combat rating will become an important part of the overall clan rating, and the clans that take the first three places in this rating will be awarded bonuses at the end of each month.
#78
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Pets.
An aspiring mage, who trains young heroes, has finally learned to create summoning artifacts that do not disintegrate when the pet dies in battle. Now, such artifacts only disappear if the pet dies at the end of the battle.

It was possible to create three types of pets:
1. Imp. In battle, an Imp joins the hero's army, who wears this artifact, and can cast the "Weakness" spell on all hostile troops 10 times during the battle, reducing their attack by 8 for five rounds.
2. Dragon Whelp. In battle, a Dragon Whelp joins the hero's army, who wears this artifact, and can cast the "Magic Bolt" spell 10 times during the battle, dealing 250 damage.
3. Fly. In battle, a Fly joins the hero's army, who wears this artifact, and can heal 100 HP of a friendly unit 10 times during the battle.

All pets can evolve, gaining 1% of the experience earned by their owner in battle. The pet's artifact, having gained enough experience, will no longer disappear even if the pet dies in battle. In addition, the owner will be able to choose one of two development paths for their pet: the Imp will receive the "Black Mass" (an antithesis to "Prayer") or "Poison" spell, the Dragon Whelp will receive "Chain Lightning" or "Explosion," and the Fly will be able to heal all friendly units or resurrect one of the dead stacks in the hero's army.

The Council of Factions decided to place all these experimental artifacts on the three highest paths of the Gauntlet, so that they would only be available to the bravest and most experienced heroes.
#79
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Lucky owners of pets that have gained 20,000 or more experience points can upgrade them to the second level by completing the new quest "Pet Development," available to heroes starting from level 12. An artifact with an upgraded pet will not disappear if the pet dies in battle. An upgraded pet can be given a name. Upgraded pets continue to gain experience and develop: for each new level, starting from the third, the pet's attack and defense increase by 1, and its HP increases by 10. The pet automatically receives all levels after the second. The experience required to reach the next level increases by 1.5 times: the second level requires 20,000 experience points, the third requires 30,000, the fourth requires 45,000, and so on.
#80
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Kupala.
For three days (July 6, 7, and 8), the Houses of Wet Evil will wash up on the capital's shores. These houses were first banished from the water in ancient times on the night of July 7 and have since wandered through all known worlds. This time, the houses are inhabited by Unclean Stumps and their Leaders.
Heroes who dare to enter these Houses and defeat the local evil will be rewarded with the very useful Resin of Unclean Stumps.
#81
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In the world of HeroesLAND, Achievements have appeared – personal hero traits that they earn as they develop, which remain with them forever and which provide the owner with various bonuses. The first type of achievement is Medals: 1. Medals for defeating troops. For example, the "Spearman Conqueror" medal has ten levels and increases the damage against Spearman for all of the owner's troops by a certain percentage. 2. Medals for using spells in battle. For example, the "Generous" medal has three levels and gives the hero's troops under the "Counterstrike" spell a certain number of additional counterattacks. Medals of the corresponding levels are automatically awarded to the hero after a battle if the condition for obtaining them is met. For example, to receive the first-level "Archangel Conqueror" medal, the hero must defeat 200 Archangels throughout their career, and to receive the third-level "Ice Adept" medal, they must cast 460 "Ice Bolt" spells in all their battles. PS. The composition, conditions for obtaining, and bonuses of the medals may be revised.
#82
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The appearance and functionality of our favorite website have undergone significant changes. Explore and share information with your friends. We hope that even the few articles that are already available in the "Help" section will be helpful to players. We invite everyone who wants to help fill this section with accurate texts. Our gratitude will be boundless, within reasonable limits.
#83
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Before the start of next week, a new type of battle with the tentative name "Stay Alive" will be tested on the Arena (instead of the usual hunting mode). 1. The hero starts the battle surrounded by enemies, facing a copy of their army in double the quantity. 2. Every second round, reinforcements appear on the enemy side. 3. The number and levels of troops in the reinforcements gradually increase. The goal of the testing is to determine the parameters at which the battle will not drag on for too long, but will also not be too easy. Discussion is available here.
#84
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"We would stand for a day and endure through the night."

A regular "Stay Alive" tournament has started in test mode, lasting 4 weeks and with an increased prize pool.
The number of victories in tournament battles for reward distribution does not matter; only the total number of points scored will be taken into account.
The required number of battles is ten. The timer in battles is disabled.
#85
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New type of achievement: Titles. Heroes receive titles for successfully completing various in-game actions, whether it be trading, using artifacts, hunting, or battling other heroes in the Arena, in tournaments, or on the world map. The same action can simultaneously contribute to multiple titles. For example, by defeating dragons in Utopia, a hero gets closer to earning the Best Hunter and Dragon Slayer titles, and by winning a battle in a regular "Free-for-All" tournament, they immediately earn the God of the Arena, Tournament Master, and Invincible titles. An earned title grants the hero a specific permanent bonus for the duration of their existence. Bonuses and conditions for earning titles can be found in the Help section. For the entire duration until the end of next week, a bonus is in effect: Any in-game action related to titles is credited double for all heroes who have reached level 14: one battle counts as two, one gold spent counts as two, one scroll used counts as two, and so on.
#86
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Modifications to army recruitment.
Heroes can still recruit troops of other factions into their army, but now it is more advantageous to recruit "native" units than "non-native" ones.
Our Charismator allows you to assess the cost of recruitment.
In reply to feedok
#87
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Adventures begin.
One or more groups of heroes (parties or clans) can participate in adventures, completing a given mission. A temporary map is created for each adventure, where all participants are placed, and they must be online and in the Capital at the start.
In one adventure, parties or clans whose average level differs by more than five cannot participate simultaneously.

Currently, two adventure maps are available in the Tavern: "Runes" and "First Conflict." Another one, "Masters of Summoning," should appear soon.
Discuss it here.

Page/client update required.
#88
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A new profession has appeared in the world of HeroesLAND: Artifact Creator. After receiving this profession in a quest, the hero can create artifacts in their Forge. To create artifacts, a recipe and the ingredients included in it are required. Each recipe has its own level, and it can only be used if the profession level is equal to or higher than the recipe level. Some types of recipes are consumed when creating artifacts, while others are not. The profession level depends on the skill, which increases as artifacts are created. The chance of increasing the skill depends on the profession level and the recipe level. The maximum chance is 50% and is achieved when the levels are equal. The amount of skill increase depends on the recipe used. Created artifacts have increased durability: +5% to the base durability for each profession level.
#89
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Starting November 1, 2012, HeroesLAND will feature a clan ranking system, which will be recalculated on the first day of each month.

The heroes of clans that rank in the top three will be awarded special badges, which are displayed in the hero's information and can be sold or exchanged in the Tavern for various bonuses. The list of bonuses will be expanded as the project develops.
The ranking is determined only for clans of level 2 and higher.

The achievements of the entire clan and the personal achievements of its heroes are taken into account, contributing approximately equally to the final ranking.
Clan achievements at the time of ranking determination:
1. Clan's combat rating, earned in clan wars.
2. The clan's ownership of its own Fortress.
3. The number of objects on the map (territories, mines, etc.) controlled by the clan.

Personal achievements of heroes over the past month:
1. The number of victories in PvP battles on the map.
2. The number of victories in PvP battles in the Arena, provided that the hero remained alive at the end of the battle.
3. The number of prize-winning places in Tournaments, depending on the place taken.
4. The number of victories in Adventures, depending on the type: party/clan, PvP/PvE.
Only heroes who have joined the clan no later than 15 days before the ranking determination are eligible to contribute to the clan ranking. Only these heroes will also be awarded badges.
#90
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Pumpkin Festival 2012
Strange people in a distant world, from which all our troubles and joys come, celebrate their holidays not only often but also regularly.
And again, less than a year has passed, and once again, there is a flurry of movement and squeaking right under our Scarecrows in our fields.

If you are curious and brave and you have already reached level five, then starting from October 30th and throughout the following week, there is a chance to fight your way through the rows of Giant Pumpkins and get Sweet Pumpkins, which are interesting both in themselves and as an item for exchange in the Tavern.