An aspiring mage, who trains young heroes, has finally learned to create summoning artifacts that do not disintegrate when the pet dies in battle. Now, such artifacts only disappear if the pet dies at the end of the battle.
It was possible to create three types of pets:
1. Imp. In battle, an Imp joins the hero's army, who wears this artifact, and can cast the "Weakness" spell on all hostile troops 10 times during the battle, reducing their attack by 8 for five rounds.
2. Dragon Whelp. In battle, a Dragon Whelp joins the hero's army, who wears this artifact, and can cast the "Magic Bolt" spell 10 times during the battle, dealing 250 damage.
3. Fly. In battle, a Fly joins the hero's army, who wears this artifact, and can heal 100 HP of a friendly unit 10 times during the battle.
All pets can evolve, gaining 1% of the experience earned by their owner in battle. The pet's artifact, having gained enough experience, will no longer disappear even if the pet dies in battle. In addition, the owner will be able to choose one of two development paths for their pet: the Imp will receive the "Black Mass" (an antithesis to "Prayer") or "Poison" spell, the Dragon Whelp will receive "Chain Lightning" or "Explosion," and the Fly will be able to heal all friendly units or resurrect one of the dead stacks in the hero's army.
The Council of Factions decided to place all these experimental artifacts on the three highest paths of the Gauntlet, so that they would only be available to the bravest and most experienced heroes.