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Posts from What skills should Necromancers take when facing Orcs on a very large map?

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But haven't you forgotten that the Orc will be building Stupefy, and all my Berserkers, debuffs, and everything else will be much less effective?
I'm saying it again, that Stupefy won't help the Orc; only magic resistance will save him. Spiritual Bond provides an endless mana supply, and Sustain is offset by magic.
I don't see the point in education; we reach level 30 without any problems anyway, and I think only one Magic Affinity is useless. If other skills were also leveled up, it would be a different story.
Don't you see the point in additional defense and magic through each level? :okayface:
Why level up Stone Skin? There's not much point to it.
+9 defense for all units isn't much? O_O
but it takes up a whole turn
Lol, mass spells only cost 50% of initiative, and with magic, it's only 20%. You'll be able to cast anything else almost immediately.
by the way, I always take archer skeletons, but this time I'll probably take shield skeletons, of course, because of the centaurs, and they also have a chance to stun. Skeletons not only deal almost always half damage, but it's also reduced by the opponent's defense, and 20% from ranged attacks won't help much.
There won't be much point in melee skeletons; they'll be torn apart as soon as they come under fire.
In reply to Ganseng
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Ganseng
Lol, mass spells only cost 50% of initiative, and with spell mastery, it's only 20%. You'll be able to cast other spells almost immediately.

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I'd just like to point out an obvious mistake - the effects of "Spell Mastery" and mass spells do not stack (i.e., the shift on the initiative bar will still be 50%). ;)
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Okay, I was wrong. Mass spells are still cast very quickly.
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Regarding the skeleton archers – the gas sector is right. Archers won't make much of a difference. Also, why isn't luck/soldier skill available in the upgrade system? I think it's better to choose one – either magic or education. I wouldn't take stone skin in defense either – only darkness rules there, and if you don't use it in time, you're done for; the orcs from Necropolis will crush you, and no stone skin will help. You need to focus on blinding the vampires, blinding magic, and mind control. If possible, get the Necropolis set – you need to reduce Battle Damage by any means necessary. And take tactics instead of general speed. At least that way, the cyclops won't reach you.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Regarding skeleton archers – the gas sector is right. Archers won't make a difference.
And what will melee units do? They'll be wiped out with the first volley.
Also – why isn't there luck/soldier skill in the upgrade system?
Firstly, it's difficult to get luck with Necropolis; secondly, as far as I remember, vampire blindness from soldier skill doesn't depend on it; thirdly, luck can be increased with artifacts and on flags/idols/fountains.
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We started playing last night, so I didn't have time to reply. So, regarding education, I'll add it later; read more carefully, Ganseng. +9 defense from stone skin doesn't make much difference, especially for undead, which already have a low defense. Besides, if a hero has around 30+ magic skill and 9-10 defense, skeletons can shield allies, like liches. Also, I'll have Readiness and Immovable skills, so they won't be taken down quickly. And finally, they have a chance to stun an enemy on attack, which is very useful against the orc's Frenzy, or at least they can be used to push goblins away. The chance of Luck dropping is 2%, exactly the same as Magic Light. So why does everyone recommend Luck if the probability is the same? By the way, we just finished playing up to level 15, and I've been offered leadership 2 or 3 times already!:confused: But no one has offered Magic Light or Luck yet, and I still have one slot left. By the way, Soldier's Luck works on Vampire Princes.
Хороший паладин-мёртвый паладин:smile34: :smile14: :smile16:
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It’s better not to take “Preparedness” with a defensive skill – it’s a waste of skill points. Luck will still be given to one of your heroes (and I hope you’re leveling up at least two). Regarding education, “Wizardry” is still preferable in this case. “Soldier” does affect the chance of blinding, and it also helps the skeletons. Take “Lich” from the “Archmage” faction, as you’ll need to destroy the tent and cart first.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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I always level up one hero and travel with one army. In the late game, when I have many towns and need to defend everything, I start hiring new armies and a lot of heroes. I've already maxed out the defense skill, as it's available to Orson from the start.
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Here, focusing on leveling up only one Necropolis hero is a waste. Necropolis is perhaps the only faction where it is beneficial to level up several heroes. Firstly, you can choose the most suitable one; secondly, and more importantly, it increases the number of skill points. Thirdly, you can level up diplomacy for the second hero and collect neutral creatures.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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In my opinion, it's better to keep the troops together and crush everyone with one iron fist, even if it takes longer. Again, I don't understand why experience should be divided among everyone when you can level up one hero really well. And the skill increases by only a few points from heroes, so the bonus is minimal. It's the Bone Prison spell and the artifact with the skill that have a significant impact, not Necromancy itself. Check it yourself and read it in the manual.
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Necropolis is perhaps the only faction for which it is beneficial to level up several heroes.
The only one? I doubt it.
Again, I don't understand why experience should be divided among all heroes when you can level up one hero really well.
That's nonsense. In a way, you'll clear twice as much territory in the same amount of time and get twice as much experience in total, but each hero will get the same amount.
 

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Menty, in other factions, secondary heroes are usually leveled up only for a specific questline or for gathering resources. But for Necropolis, it is vital, as it increases the Town Experience (TE).

2. Gaza Sector: In reality, there is a decent increase to the TE.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Menti, in other factions, secondary heroes are usually leveled up only for a specific quest chain or for gathering resources. But for Necropolis, it's vital because it increases their Town Experience (TE).
Well, it only increases it slightly; I agree with Sector Gaza. Either way, the gathering function is more useful.
 

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Ment
The only one? Come on.

Nonsense. Conditionally speaking, you'll clear twice as much territory in the same amount of time and gain twice as much experience in total, while each hero will get the same amount.
THAT'S exactly nonsense, I don't see the point, and in any part of the game, I only use one hero.

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Lord Mortulus

Sector 2 of Gaza: In reality, there's a decent bonus to Town Experience (TE) there.
No, it's not a decent bonus, reread the manual; it's written in plain Russian that it only gives a few TE per Necromancer hero, even with level 4 Necromancy. If he's around level 20, then it's more or less worthwhile, but you still have to level him up, and I don't think it's worth it for just a few extra dozen TE.
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No, that's not right. Read the manual again; it's clearly written there in Russian that you only get a few skill points for a Necromancer hero, even with level 4 Necromancy.

It seems you don't understand the game mechanics very well. Look at this. Let's say you level up a hero to level 25. Then, either your hero will be level 26, or you'll have one hero at level 25 and another at level 22 (I'm just giving an approximate example based on experience). So, check the manual and see what "units" you get. Wouldn't you want an extra hundred skeletons or an extra week of vampire lords?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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