Skip to content

What skills should Necromancers take when facing Orcs on a very large map?

User Avatar
#99
Auto-translated
But haven't you forgotten that the Orc will be building Stupefy, and all my Berserkers, debuffs, and everything else will be much less effective?
I'm saying it again, that Stupefy won't help the Orc; only magic resistance will save him. Spiritual Bond provides an endless mana supply, and Sustain is offset by magic.
I don't see the point in education; we reach level 30 without any problems anyway, and I think only one Magic Affinity is useless. If other skills were also leveled up, it would be a different story.
Don't you see the point in additional defense and magic through each level? :okayface:
Why level up Stone Skin? There's not much point to it.
+9 defense for all units isn't much? O_O
but it takes up a whole turn
Lol, mass spells only cost 50% of initiative, and with magic, it's only 20%. You'll be able to cast anything else almost immediately.
by the way, I always take archer skeletons, but this time I'll probably take shield skeletons, of course, because of the centaurs, and they also have a chance to stun. Skeletons not only deal almost always half damage, but it's also reduced by the opponent's defense, and 20% from ranged attacks won't help much.
There won't be much point in melee skeletons; they'll be torn apart as soon as they come under fire.