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Like, I've already put together a setting for the next Mafia game, even though my first one hasn't finished yet. I haven't found images yet, actually (but there won't be as many problems with them as last time... probably). Any recommendations on balance? The setting is overloaded, right?
Town:
1. Vagni Arnsten
The city ruler who, however, doesn't do much for its benefit and will practically abandon attempts to catch the syndicate head. Despite this, he is still respected, although only because he is the ruler.
ND: -
DD: Extreme Measures - executes a chosen player, once per game.
Traits: Ruler - double vote.
Status: Idler/Respected
2. Gest Yetterhorn
A young and gifted skald who recently arrived in town. And while his poetry appealed to the city residents, he hasn't had time to make a name for himself yet. However, this doesn't stop him from composing things that can change people's opinions about others.
ND 1: Sing Praises - changes target's status to "Respected".
ND 2: Blacken Name - changes target's status to "Despised".
ND 3: Gathering Materials - learns one of the target's statuses (of choice).
Traits: -
Status: Hard-working/Despised
3. Vegeir Grimnes
Captain of the city guard, zealously performing his duty. His actions resonate even among the townspeople. A noble and honest man who has no intention of giving this city to the syndicate. Alas, Vegeir is no longer young, which takes a toll on his work.
ND 1: Guard Squad - protects and blocks a chosen player.
ND 2: Throw into Dungeon - strips a player of their ND and voting rights until the end of the game; does not work on those with "Respected" status. Once per game.
Traits: -
Status: Hard-working/Respected
4. Gisli Eidsvag
A miner famous, primarily, for loving to drink. Gisli is not a diligent worker and absolutely no one respects him. Few people like being near this drunkard, and it's rarely required.
ND: Surveillance - watches a chosen player and, if they are attacked (or attack themselves), learns the killer's nickname.
Traits: Pauper - immune to Halfsen's redirection.
Status: Idler/Despised
5. Modi Myrbakken
The town healer who often has to treat workers. However, he's grown quite tired of it all, and therefore tends to shirk his duties. Nevertheless, Modi remains a skilled physician, even if he is not the most pleasant person.
ND: Treatment - heals target; if they were poisoned, nullifies the poisoning effect.
Traits: Antidote - immune to Rungerd's poisoning.
Status: Idler/Despised
6.Rind Tronstad
A hunter who has achieved much in making traps. She is rarely seen in crowded places. She lost her parents because of the syndicate, and therefore strives to catch them. Thus, she tends to use skills acquired during hunting against criminals as well, setting ambushes.
ND 1: Trap - sets a snare on the target; any person coming to the target is blocked and stripped of natural defenses; no more than one trap can be on a target at a time.
ND 2: Deadly Shot - kills target, once per game.
Traits: Protected Dwelling - protected from the first kill.
Status: Hard-working/Despised
7. Gudne Stallare
A waitress in the tavern and a great lover of gossip. Alas, she wags her tongue more than she works. She often loosens the tongues of already intoxicated patrons, and therefore knows much more about people than those around her think.
ND 1: Gossip - learns a chosen status of the target.
ND 2: Loosen Guard's Tongue - receives an additional clue for a murder.
Traits: Tavern Worker - possesses immunity to Helga's ultimate.
Status: Idler/Respected
8. Egil Kvarme
A young miner who loves sticking his nose into other people's business. Work in the mines hardened his body, but Egil suffers from his overly hot temper. Most other miners perceive him as an unfledged youth, but one thing you can't take away is his sincere desire to rid the city of the syndicate's evil influence and his desire to make a name for himself as a great warrior.
ND: Secret Protection - follows target and if they are attacked (or attack themselves), protects the victim and kills the killer with 50% probability (in case of failure, dies himself).
Traits: Relentless Training - 50% protection from attacks.
Status: Hard-working/Despised
9. Eymund Dahle
A wealthy merchant and quite a reveler. Famous for his cheerful nature and loved by many city residents. Alas, despite this, Eymund is rather cowardly, and therefore fears speaking out against the syndicate.
ND: Spree - blocks a chosen player and learns one of their statuses.
Traits: -
Status: Idler/Respected
Mafia:
10. Helga Leffler
A serious and experienced middle-aged woman. She is the owner of the "Troll's Belly" tavern and, secretly, the leader of the syndicate that holds the entire city in fear. Smart enough to remain above suspicion while managing to keep the members of her organization under a tight rein.
ND 1: Drinks on the House - blocks all players with "Idler" status. Once per game.
ND 2: Thugs - sends a squad of tough guys who kill a chosen player.
Traits: Experience - 50% chance to leave no clues.
Status: Hard-working/Respected
11.Bruni Mittog
A sturdy and strong worker, who also happens to be one of the syndicate's enforcers. Moderately intelligent, but due to active "behind the scenes" work he is not often seen working in the mines, thus being known as a terrible slacker. Nevertheless, in some circles he is respected, as he has proven himself to be a good bare-knuckle fighter.
ND 1: Head against the Doorframe - blocks a chosen player.
ND 2: Bonebreaker - kills a chosen player.
Traits: Skilled Fighter - 50% protection from attacks.
Status: Idler/Respected
12. Halfsen Ulving
A card shark who makes his living this way, recently recruited into the syndicate. Naturally, with such a line of work, you're unlikely to be respected or considered a hard-working person, so Halfsen is not particularly liked in town. Nevertheless, his skills should be reckoned with, as no one has ever left Halfsen as a winner.
ND 1: Card Debt - Halfsen selectively transfers the target's ND.
ND 2: "Greetings" from the Syndicate - kills a player.
Traits: -
Status: Idler/Despised
13. Rungerd Godal
A young waitress who is also a member of the syndicate. However, she performs more as a liaison agent than doing "dirty" work. The girl is hard-working and has a certain circle of admirers, who, however, only get on her nerves.
ND 1: Get Information - learns one of the target's statuses (of choice).
ND 2: Poison Food - blocks target next night if they have "Idler" status, or kills ignoring protection if they have "Hard-working" status.
Traits: Crowd of Admirers - several admirers always follow Rungerd, simply making it difficult to get close to her, due to which she cannot be blocked.
Status: Hard-working/Respected
14.Sigurd Bragstad
An overseer working for the syndicate. Known as a formidable and unfriendly man, ready to throw someone in solitary confinement for the slightest offense. In reality, he throws people in solitary not for offenses, but because they cross the syndicate's path. Which, however, doesn't change the reputation he has already managed to earn.
ND 1: Throw into Solitary - blocks target for one night if their status is "Idler" or "Despised". If the target has both statuses, they are blocked for two nights.
ND 2: Send Patrol - protects a chosen player.
ND 3: Payment for Offenses - kills a player.
Traits: -
Status: Hard-working/Respected
Maniac:
15. Kobold
In search of precious metals, miners began working a new, recently found vein. The place they found, to everyone's surprise, turned out to be extremely rich in rare minerals; however, by accident, the miners awakened a kobold, one of the mythical inhabitants of dungeons. Enraged by the intrusion of humans, he intends to level the entire city to the ground. Or, at least, drive the workers away from the vein.
ND 1: Transmutation - turns target into a pile of precious metals. Essentially, a basic kill.
ND 2: Cave-in - sets a trap near the target's dwelling; any player coming to them (regardless of the day) dies (after this, the trap naturally disappears). Leaves no clues. No more than four times per game.
Traits: Spirit of the Mines - is not human, and therefore does not participate in voting. His vote is not counted when calculating results.
Mirage - determines his own status.
Status: -