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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
In reply to _Brick_
#1357
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_Brick_
Damn, I don't have that in the city properties... In the city specialization, I can only choose the city bonus, city name, and city biography. Maybe the editor is a cut-down version; it happens sometimes? Or try going through the object properties tree... I'm really getting fed up:smile35:


The editor can only be "cut-down" if it's Jewish :D

Try switching your editor to advanced mode (in the "editor_a2.cfg" file, change "setvar map_editor_mode = 1" to "setvar map_editor_mode = 0"), although even in normal mode, city settings should be adjustable without too much hassle...

Try going through the map properties tree as well – although it's possible that the reason for your problem is a "downloaded" version of the editor.
In reply to antonag07
#1358
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antonag07
the editor can only be "truncated" if the person using it is Jewish :D

try switching your editor to advanced mode (in the "editor_a2.cfg" file, change "setvar map_editor_mode = 1" to "setvar map_editor_mode = 0"), although even in normal mode, cities should be placed without too much hassle...

also, try using the map properties tree, although it's possible that the reason for the problem is a "downloaded" version of the editor.

I have a Russian language pack installed for the editor. Could that be the problem? And another question - how do I give a Barbarian spells? The building is constructed, but it's empty; there are only labels in the corresponding tabs, like "first-level spell," and nothing else...
In reply to _Brick_
#1359
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_Brick_
I have a Russian language pack installed for the editor. Could that be the problem? And another question - how do I give a Barbarian spells? The building is constructed, but it's empty; there are only labels in the corresponding tabs like "first-level spell" and nothing else...
The Russian language pack is terrible; throw it away. The idea is that the Mage Guild (or whatever it's called for Barbarians) provides random spells, corresponding to the levels. Perhaps you've disabled these spells on the map itself?
In reply to _Brick_
#1360
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_Brick_
I have a Russian language pack installed for the editor. Could that be the problem? And another question - how do I give a Barbarian spells? The building is constructed, but it's empty; there are only labels in the corresponding tabs like "first-level spell" and nothing else...


People have already commented on the Russian language pack - I share the same opinion (it doesn't provide any benefit, especially in terms of general knowledge, and it doesn't fully translate the editor);

Regarding spells, they can be given through scripts. If you want them to be available in the city, you need to grant the corresponding permission in the map properties (spells tab).
#1361
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No, all permissions are enabled in the map properties... I suspect the problem is indeed with the localization pack; I'll uninstall it.
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#1362
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Where can I find the maps from the campaigns of Heroes of Might and Magic V (standard, Hammers of Fate, Tribes of the East)?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
#1363
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Here is an archive containing a set of standard maps from the original game: original

Hammers of Fate

Tribes of the East
#1364
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Good afternoon again! I have a question: where are the specialization files stored, and is it possible to modify them? And can I create my own specialization icon? Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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#1365
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Icons are easy. I usually don't delve into the data.pak file; instead, I take a shared hero in the editor, and there I can easily find the icons for specializations and everything else. Regarding the effects of specializations, it's more complicated: they are most likely stored within the game itself; at least, I couldn't find them in the data.pak. I personally modify specializations using scripts.
 

К А
Стикеры GBF в Telegram
#1366
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Thank you!
I answered the questions about specializations and scripts in the relevant thread.
Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
#1367
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I'm checking the map for errors, and it says there are cities without any specialization! What should I do?
In reply to MarkOff
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#1368
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Select a town, press the spacebar. One of the tabs will allow you to choose a specialization.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
#1369
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Thanks a lot! Can I ask another question? Why can't I save any map? It gives a lot of errors! Like, "Treasure with coordinates 117:47 has too many resources!" The textures go beyond the boundaries, even though I just opened the map and didn't change anything! When I click save, it saves a file with a size of 22 bytes! Thanks in advance.
In reply to MarkOff
#1370
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MarkOff
Thanks a lot! Can I ask another question: why can't I save any map? It gives me a lot of errors! Like, "Treasure with coordinates 117:47 has too many resources!" The textures go beyond the borders, even though I just opened the map and didn't change anything! When I click save, it saves a file with a size of 22 bytes! Thanks in advance.


It's most likely due to the incorrect name of the saved map or the incorrect path to the saved file. In both cases, the presence of Cyrillic characters "kills" the saved file, leaving only the name with a weight of 22 bytes.
In reply to antonag07
#1371
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antonag07
most likely, the problem lies in the incorrect name of the saved map or in the incorrect path to the saved file. In all cases, the presence of Cyrillic characters "kills" the saved file, leaving only its name with a size of 22 bytes.

I've already tried everything and saved it like this: C:/newmap.h5m, but nothing helps:confused: :confused: :confused: :confused:

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