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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Stryfe
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#1131
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Stryfe
Max, if all skills are at their initial level, you won't be able to first max out Necromancy and then all the other skills immediately if you choose Pandora and gain 20k experience. Moreover, if all skills except Necromancy are at the expert level, but one slot is still empty, you still won't be able to do it – to max out Necromancy as the last skill, you need more than 20k experience. Therefore, this cheat won't work.
I didn't calculate it if all skills are at their initial level, but maybe when all skills are advanced, or some other skills, and the artifact will give the necessary experience. If it's impossible, then the question is withdrawn.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
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#1132
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Regarding the rules, I've had this idea for a while, and I think I'm not the only one. I've been thinking about putting up a vote to **ban the red orb**. It's more of a nuisance in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent shows up with a red orb, and that's it – game over. And if a defense specialist like Tazar shows up, it's practically impossible to kill a well-leveled hero. We wonder why mages aren't dominant? **Warriors are.** It's become a stereotype that everyone has subconsciously accepted. I also want to point out the poor design of the formations with the red orb. On one side, a tank; on the other, you. There's no creativity. I'm sure this wouldn't diminish the game in any way, but would only add more variety to it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#1133
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Lider1
Regarding the rules, I've had this idea for a while, and I think not only I, but many others share it: let's put the question to a vote – should the red orb be banned?

It's more of a nuisance in the game than an artifact. You train and train your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent shows up with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-developed hero. And then we wonder why mages aren't dominant? Warriors are dominant. This is a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity whatsoever.

I'm sure this won't diminish the game in any way, but will only add more variety to it.
+1 and the cloak should also be banned. It can only be used in battles with neutrals (wizards, storytellers).
icq 614755496
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#1134
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Lider1
Regarding the rules, I've had this idea for a while, and I think not only I, but many others share it: let's put the question to a vote – should the red orb be banned?

It's more of a mockery in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then your opponent shows up with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-leveled hero. And then we wonder why mages aren't dominant? Warriors are dominant. This is a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity whatsoever.

I'm sure this won't diminish the game in any way, but will only add more variety to it.
I agree! Bring back the mages! :)
296524052
Весна 2012.
In reply to Pit for LM
#1135
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I remember that the Ball vs. Magic tournament showed that mages aren't that strong, even without a ban. I agree with the idea of testing it for a season or two.
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In reply to Pit for LM
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#1136
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Ban the haters of the "Rush" strategy! This is a mega-art, just like "Knight Zealot" or "Knight Vanguard," but the second and third ones don't always work in certain situations. Also, the first one can't teleport or deal damage from a distance, but there's nothing for them to do anyway when there's "Lord of Magic" against them. We'll come up with a second, third, and fifth strategy later. Against the complete removal of the "Rush" strategy.
PLAY IT!
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
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#1137
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created a poll, welcome to the topic.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#1138
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Regarding the rules, I've had this idea for a while, and I think it's not just me, to put to a vote the question of banning the red orb. It's more of a nuisance in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then your opponent comes with a red orb, and that's it – game over. And if a defense specialist like Tazar comes, then it's practically impossible to kill a well-leveled hero.

SOD forever
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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#1139
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5.8.1. In the Conflux castle, it is forbidden to upgrade monsters of levels 1, 6, and 7.
When playing as Conflux, the starting hero is chosen randomly when the map is generated.

With a certain voting result, for example: Is it possible to allow the player to choose a hero? Or to prohibit the selection of a specific hero as the starting hero, such as Galthran?
In reply to Pit for LM
#1140
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ariputra
5.8.1. In the Conflux castle, it is forbidden to upgrade monsters of levels 1, 6, and 7.
When playing as Conflux, the starting hero is chosen randomly when the map is generated.

With a certain voting result, for example,
Is it possible to allow the player to choose a hero? Or to prohibit the selection of a specific hero as the starting hero, such as Galthran?
I agree, there are very few Conflux games; perhaps slightly weakening the restrictions on it would increase its popularity. I believe that the upgrade of Pixies is not much stronger than the upgrade of Harpies or Gurney's Ballista; they are very dangerous (morale) and unreliable (tramplers). And spending a day on it is more likely to result in losing the construction of level 7. Level 6 is not more dangerous than a Red Ball or Ifrits... [off]and the double increase of level 7 - forget about it[/off]
The heroes there are all good; you can leave them as they are.
In reply to Pit for LM
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#1141
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There are few games for Conflux not because there are many "repressions", and not because people are afraid to play it. But because people are afraid to give Conflux, even in this form.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
#1142
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There are few games for Conflux not because of many "repressions", and not because people are afraid to play as it. But because people are afraid to give Conflux, even in this form.
It happens, it's neither crossed out nor taken. If everyone is afraid of the growth of 7th level units, it needs to be banned, not the relatively harmless upgrades.
In reply to zoog
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#1143
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Tootsie Pie
Sometimes, they don't remove it from the pool, and they don't pick it either.

This is new. I've played quite a few games and haven't seen this happen once.
Не бійся коли ти один, бійся коли ти нуль.

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In reply to Pit for LM
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#1144
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It’s left for those who don’t know how to play with it, but if someone plays well, you can’t take it away… Gray butterflies with a speed of 10 aren’t afraid of even morale on grass against not-so-fast units; with tactics using something like an Erdamon, you can easily kill archers. Don’t forget that the butterflies themselves often suffer morale drops. By week 2, you can have 300 of these monsters in blue swimsuits. This is an extremely overpowered unit, and it’s banned for a reason.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
#1145
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Gray butterflies with a speed of 10 on grass aren't even afraid of morale against not-so-fast units.
Zombies? Oh, butterflies counter zombies!!
Archers are easy to kill.
With tactics, it's easy to defeat them with anything, but without it, the fey are doomed.
The butterflies themselves often suffer morale loss.
So, does morale depend on the unit?
And by week 2, you can have 300 of these monsters in blue swimsuits.
At the start, you have 60, a growth of 20, and 20 from the native town, where do the other 200 come from, from Pandora?

Added 4 minutes later
If retaliatory strike was so terrible, everyone would start as Dungeon with Lorelei.