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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1133
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Regarding the rules, I've had this idea for a while, and I think not only I, but many others share it: let's put the question to a vote – should the red orb be banned?

It's more of a nuisance in the game than an artifact. You train and train your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent shows up with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-developed hero. And then we wonder why mages aren't dominant? Warriors are dominant. This is a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity whatsoever.

I'm sure this won't diminish the game in any way, but will only add more variety to it.
+1 and the cloak should also be banned. It can only be used in battles with neutrals (wizards, storytellers).
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