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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1132
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Regarding the rules, I've had this idea for a while, and I think I'm not the only one. I've been thinking about putting up a vote to **ban the red orb**. It's more of a nuisance in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent shows up with a red orb, and that's it – game over. And if a defense specialist like Tazar shows up, it's practically impossible to kill a well-leveled hero. We wonder why mages aren't dominant? **Warriors are.** It's become a stereotype that everyone has subconsciously accepted. I also want to point out the poor design of the formations with the red orb. On one side, a tank; on the other, you. There's no creativity. I'm sure this wouldn't diminish the game in any way, but would only add more variety to it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того