this is the price you pay for Ubilauncher remembering you.
If my memory serves me right, Lord Mortulus had the same problem, in some mission, and I think the game crashed while playing as Necropolis.
Lord Mortulus, did the new patch help you?
New here? I'm Roha — want a quick tour?
this is the price you pay for Ubilauncher remembering you.
Besides, this system with fortresses and mines, did it really appeal to anyone who played Heroes III or Heroes V?
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And what about Heroes? You summon a powerful monster to get a gold mine, but it turns out that you are the one who got it. Because within a couple of days' journey from here, an enemy castle rises. And you did the enemy a favor by giving him this wonderful mine for FREE. And I'm annoyed by such a situation when you see something, but you can't get it. What's the point of having these mines on the adventure map then? Well, they could have built them inside the castles – it's all the same in the end.Moderated: USE OF OFFENSIVE LANGUAGE in the message
who does what.Gentlemen, let's place our bets on the release date of patch 1.4. :smile04:
No earlier than June 23rd...
What about in Heroes? I took out a tough monster to get a gold mine, but it turned out that I did them a favor. Because within a couple of days' journey from here, there's an enemy castle. And you've done the enemy a favor by giving them this wonderful mine for free. And I'm annoyed by this situation, when you see something but can't get it. What's the point of having these mines on the adventure map then? They might as well have built them inside the castles – it's the same thing in the end.
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And in general, it seems strange that a neutral mine is not automatically captured, but an enemy mine is. It's just very strange. They could at least make it so that the mine doesn't fall out of the owner's control if he has captured it at least once (!).It seems strange that a neutral mine isn't automatically captured, while an enemy mine is. It's just very strange.