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Linking resource sources and creature dwellings to towns and forts, the ability to hire all units in one camp, the improved portal mechanism, building conversion, the castle architecture system, and the hero skill tree – in my opinion, all these innovations significantly simplify the gameplay, which is not a good thing. Although some of them I still like. But if I were a developer of "Heroes 7," I would only partially borrow the fundamentally reworked ideas of linking and the skill tree, and I would discard the rest. I would implement a change of time of day, seasons (and, accordingly, weather), grid-based movement on the battlefield, racial individualism, and much more, focusing not on quantity but on quality. But that will not happen.